Background up for grabs
-
- Regular
- Posts: 114
- Joined: Wed Jul 16, 2003 12:50 am
- Location: Toronto, Canada
- Contact:
-
- Regular
- Posts: 41
- Joined: Sat Jun 04, 2005 7:47 pm
- Location: Singapore
- Contact:
-
- Regular
- Posts: 114
- Joined: Wed Jul 16, 2003 12:50 am
- Location: Toronto, Canada
- Contact:
That's a good start. Next you can focus on reflections if any. Leaves usually DO have reflections, so note that.
The sky looks a little too XP-ish...maybe some clouds would help?
As well, accentuate features. Things like markings on the tree, even far away, help. Don't bother with lining the edges or the creases on the trees. Do it by differentiating the colours to accentuate the texture. The images I've attached should help you.
(Attached: Sample images from Sorairo no Organ)
Finally, I highly advise you to practice on indoor BGs, as they are high in demand, and are necessary. Do NOT avoid just because they are difficult.
The sky looks a little too XP-ish...maybe some clouds would help?
As well, accentuate features. Things like markings on the tree, even far away, help. Don't bother with lining the edges or the creases on the trees. Do it by differentiating the colours to accentuate the texture. The images I've attached should help you.
(Attached: Sample images from Sorairo no Organ)
Finally, I highly advise you to practice on indoor BGs, as they are high in demand, and are necessary. Do NOT avoid just because they are difficult.
- Attachments
-
- 141.jpg (191.79 KiB) Viewed 4672 times
-
- 240.jpg (53.96 KiB) Viewed 4667 times
=/| ClearWind Design Studios |\=
-
- Regular
- Posts: 114
- Joined: Wed Jul 16, 2003 12:50 am
- Location: Toronto, Canada
- Contact:
Normally, the art aren't even stored as JPGs. Either as PNG or some other high quality, lossless format that I don't even dare of conceiving...
And since Sorairo no Organ has parts that magnify (as in having a trasition to ZOOM into a part of) the BG or CG, the size is actually even bigger than what you see here. If the game window is 800x600, I'd say that for any graphic that does that, it usually is stored as a MUCH bigger image (I dunno, say 2000x1500?), then resized to FIT the game screen, having it in extreme detail.
If you've ever seen the CARNELIAN scans, they're huge...
Because of the advent in HD space and DVDs, a non-video-only PC visual novel takes nearly a gig to 1.5GB because of music and graphics...
And I hope that because of quality concerns, PJ would use this same technique. I'll try to keep the file size within 1CD.
And since Sorairo no Organ has parts that magnify (as in having a trasition to ZOOM into a part of) the BG or CG, the size is actually even bigger than what you see here. If the game window is 800x600, I'd say that for any graphic that does that, it usually is stored as a MUCH bigger image (I dunno, say 2000x1500?), then resized to FIT the game screen, having it in extreme detail.
If you've ever seen the CARNELIAN scans, they're huge...
Because of the advent in HD space and DVDs, a non-video-only PC visual novel takes nearly a gig to 1.5GB because of music and graphics...
And I hope that because of quality concerns, PJ would use this same technique. I'll try to keep the file size within 1CD.
=/| ClearWind Design Studios |\=
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
I'll comment that most of the newer commercial games released in the US seem to be 2 cds in size, and usually over a gig installed on disk.
Poking through one of these games, I'm guessing (from the filenames) that it has 228 of mb of graphics, 563mb of music, 318mb of voice, 43 mb of opening video, and trivial amounts of script data.
It's tough to think of a format for images that is superior in quality to non-palettized PNG. That format has 8 bits each for red, green, blue, and optionally alpha. While it is compressed, the compression is lossless, and so won't affect (or effect? I always get those confused) final quality.
While there are formats that can represent more information about a picture, your monitor can't display them, and so they are basically useless for our purposes. Other formats (like TGA or PPM) are uncompressed, but that will just slow down loading from disk with no improvement in quality.
A zoom like the one YSF mentioned is probably done by having two images... one at a low resolution, zoomed out, and one (covering the entire same area) zoomed in. You probably don't want to rely on software scaling for an image that will be shown to the user for any amount of time. (Say, longer than a frame in a transition.)
There are several other reasons for having images bigger then the screen. For example, the initial pan in MW is through an image ~3 times the height of the screen, although not all of that height is shown to the user.
Just to put in in perspective, Narcissu is about 100mb, and has been downloaded about a 1000 times since release. (Reading the tracker... although those numbers are weird, since the linux versions seems to have as many d/ls as the windows one.) So people would be willing to download a reasonably sized game.
Poking through one of these games, I'm guessing (from the filenames) that it has 228 of mb of graphics, 563mb of music, 318mb of voice, 43 mb of opening video, and trivial amounts of script data.
It's tough to think of a format for images that is superior in quality to non-palettized PNG. That format has 8 bits each for red, green, blue, and optionally alpha. While it is compressed, the compression is lossless, and so won't affect (or effect? I always get those confused) final quality.
While there are formats that can represent more information about a picture, your monitor can't display them, and so they are basically useless for our purposes. Other formats (like TGA or PPM) are uncompressed, but that will just slow down loading from disk with no improvement in quality.
A zoom like the one YSF mentioned is probably done by having two images... one at a low resolution, zoomed out, and one (covering the entire same area) zoomed in. You probably don't want to rely on software scaling for an image that will be shown to the user for any amount of time. (Say, longer than a frame in a transition.)
There are several other reasons for having images bigger then the screen. For example, the initial pan in MW is through an image ~3 times the height of the screen, although not all of that height is shown to the user.
Just to put in in perspective, Narcissu is about 100mb, and has been downloaded about a 1000 times since release. (Reading the tracker... although those numbers are weird, since the linux versions seems to have as many d/ls as the windows one.) So people would be willing to download a reasonably sized game.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
-
- Regular
- Posts: 114
- Joined: Wed Jul 16, 2003 12:50 am
- Location: Toronto, Canada
- Contact:
From what I gather, a lot of the games today feature BGs that are slightly bigger than the screen for either panning or zooming (YES! I mean it! They actually zoom it up from the whole BG into a small part and YET it has no loss to quality from pixelization! Of course, SoraOrgan is the only game I have seen that has done so).
No matter how. Having a BG larger than the screen is beneficial, as height (of characters, looking at them; ex. SNOW) and focus (of stage; ex. too many to note) changes.
No matter how. Having a BG larger than the screen is beneficial, as height (of characters, looking at them; ex. SNOW) and focus (of stage; ex. too many to note) changes.
=/| ClearWind Design Studios |\=
-
- Regular
- Posts: 41
- Joined: Sat Jun 04, 2005 7:47 pm
- Location: Singapore
- Contact:
Yes, yet another one, this time using a different technique:
How does this compare with the previous photos?
Edit : An indoor bg I attempted.
How does this compare with the previous photos?
Edit : An indoor bg I attempted.
Last edited by bardsmanship on Tue Aug 30, 2005 12:50 pm, edited 3 times in total.
-
- Regular
- Posts: 114
- Joined: Wed Jul 16, 2003 12:50 am
- Location: Toronto, Canada
- Contact:
-
- Regular
- Posts: 41
- Joined: Sat Jun 04, 2005 7:47 pm
- Location: Singapore
- Contact:
-
- Regular
- Posts: 114
- Joined: Wed Jul 16, 2003 12:50 am
- Location: Toronto, Canada
- Contact:
-
- Eileen-Class Veteran
- Posts: 1314
- Joined: Mon Sep 19, 2005 2:15 am
- Completed: Controlled Chaos / Sum of the Parts / "that" Midna game with ZONEsama
- Projects: Sparse Series/Oddments Shop original cartoon in Pevrea; Cybernetic Duels (fighting game); Good Vibin'
- Organization: Watercolorheart Studios
- IRC Nick: BCS
- Tumblr: adminwatercolor
- Deviantart: itsmywatercolorheart
- Github: Watercolordevdev
- Skype: heartnotes
- Soundcloud: Watercollider
- itch: watercolorheart
- Location: Florida
- Contact:
Who is online
Users browsing this forum: No registered users