Ah , yes that's true.Jake wrote: It's certainly possible - but I'd prefer to leave it out of the core engine, on the grounds that it depends a lot on what size, orientation etc. your sprites are. It stops working so well even if some of your guys are different heights or hold their arms differently, so it's not really a generic always-works solution.
Yay for uniform sprites ! =PJake wrote: That said, it could be worth providing an example or two of that kind of thing with uniform-size sprites...
(Speaking of uniform-size sprites I've been spending a bit of my time in the evenings trying to draw a walkcycle in an iso projection so I have some example sprites to test the movement animation with, but it's pretty difficult! Even leaving aside that animation isn't the easiest thing in the world to do in the first place... if I get so far as animating just one, I doubt I'm going to want to do any more, so I'll have uniform-size sprites by default. :3)
But yep, I feel your pain, it's real work making these.