VideaVice wrote: ↑Mon Aug 07, 2017 11:00 am
Regarding the executable, I can't wait to see how it'd play out in the next versions.
1 - One last thing I've noticed. It's still about the sound. When I was finishing the VN and I saved then exported the game, all the audio files disappeared from the folder. The blocks and actions were still visible in program but not a single track made it in the export file.
At first I try to manually add(copy/paste) the files in the export file but it didn't work so I had to remove all the sound from the resources and pretty much start over the placing of the sounds.
My VN is fairly short so that was annoying but easy to fix. However if something like that happens to a longer project it might discourage the user from proceeding with Belle.
Here's the zip
https://www.dropbox.com/s/eh7e0jlv1j4hb ... G.zip?dl=0
The exact same .zip was upload to two different websites.
You can compare the final results of that latest export on NG and itch.io.
2 - Also can you explain to me how I can set conditions in the game. Is it even possible ? Normally the player should get the good ending only if they eat one particular food in the kitchen.
So how do I make the if ... = True statement in Belle
1- Sorry for the problem you had. Of course in a bigger project those errors cannot happen. However i'm not sure what caused it. Can you give me more details? For example, you said you saved and then exported to another folder, right? So the sounds files disappeared from the save folder and were not copied to export folder? Also by export file, are you talking about game_data.js?
The dropbox link is down, but i was able to check the 2 other sources. Nice work.
I didn't notice any sounds issues in Firefox. What kind of issues did you experience?
I did notice however that the game wouldn't load in Chrome, which is strange. I need to look more into it. Did you have any problems with Chrome?
2- Sure, it's simple, you can use variables for that. So, in that case, you can add a "Set Game Variable" action in the actions of the Menu option that leads to the good ending. Then in that action you set, for example, variable as "good_ending", operator as "Assign" and value "1" (note: use variable and value without quotes).
Then just use "Branch" action where you want the player to go to one ending or the other. To do this, when you create the "Branch" action, open the condition editor (click on Condition box) and add a condition like: "good_ending" (as variable) "equal to" "1" (as value) (again, without quotes). It should appear like this in the Condition box: $good_ending equal to "1".
Now you just need to put the actions you want to execute if that's true and others if false. So you could simply put in the "If True" actions a "Go To Scene" action to go to the good ending scene and to the "If False" actions a "Go To Scene" action to go to the bad ending.
Hope this helps and thanks again for your support.