Witch/Knight [Fantasy] [2013] [COMPLETE]
- Deji
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Re: Witch/Knight [Fantasy] [2013]
She looks really cool, Auro!
When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
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Re: Witch/Knight [Fantasy] [2013]
Thanks Deji It's been lots of fun working on a character that isn't totally human. Plus all the fire has been cool to do.
She is totally complete now. 2.5-4 sprites to go. Not sure which yet since it depends on how we do a certain thing. Need to get a move on regardless. I only really have until the end of this weekend to get the sprites done.
She is totally complete now. 2.5-4 sprites to go. Not sure which yet since it depends on how we do a certain thing. Need to get a move on regardless. I only really have until the end of this weekend to get the sprites done.
- Mink
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Re: Witch/Knight [Fantasy] [2013]
Code: Select all
Statistics:
The game contains 605 dialogue blocks, containing 4,141 words and 21,714
characters, for an average of 6.8 words and 36 characters per block.
The game contains 8 menus, 0 images, and 12 screens.
"I will send a fully armed battalion to remind you of my love."
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
- Flowers from Nowhere
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Re: Witch/Knight [Fantasy] [2013]
I love the way the Goddess looks! Especially the laughing Goddess.
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
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Re: Witch/Knight [Fantasy] [2013]
Thank you, I'm glad you guys like her
I got home late today because of trains, so I only managed to ink this sprite. It's only a side character, so it only gets one pose. Good news is tomorrow is Friday, so I will soon have the weekend to get some stuff done >w<
I got home late today because of trains, so I only managed to ink this sprite. It's only a side character, so it only gets one pose. Good news is tomorrow is Friday, so I will soon have the weekend to get some stuff done >w<
- Mink
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Re: Witch/Knight [Fantasy] [2013]
Code: Select all
Statistics:
The game contains 752 dialogue blocks, containing 5,046 words and 26,427
characters, for an average of 6.7 words and 35 characters per block.
The game contains 11 menus, 0 images, and 12 screens.
Code: Select all
e "-Which is why you should never date a rokurokubi."
b "That sounds...awkward."
e "Don't date a kumiho, either."
b "Uh, don't they eat people?"
e "Yes."
e "It's even more awkward when your father wakes up to your date trying to eat his liver."
That conversation goes on for a bit.
Edit: OH MY GOD I'M DOING IT. I'M DOING IT YOU GUYS. I HAVEN'T MESSED IT UP BEYOND REPAIR.
You can't see it, but so far Start and Load light up. 8'3
"I will send a fully armed battalion to remind you of my love."
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
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Re: Witch/Knight [Fantasy] [2013]
Finished the minor character. 1.5-3 sprites left to go.
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
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Re: Witch/Knight [Fantasy] [2013]
Working on a new sprite, but too tired to continue *yawn* Hopefully will be able to finish him off tomorrow. And then we'll have to figure out what we are doing for the other two.
- Mink
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Re: Witch/Knight [Fantasy] [2013]
As drawn by myself Xiao
I'm a) hoping what I wrote means what it's supposed to and/or b) my out-of-practice traditional han isn't written so badly I accidentally made it mean something totally different.
How many jokes and puns can I make about the goddess/her name? A LOT.
*It's supposed to say
I'm a) hoping what I wrote means what it's supposed to and/or b) my out-of-practice traditional han isn't written so badly I accidentally made it mean something totally different.
*It's supposed to say
big sister under Beth and stupid under Huoji
"I will send a fully armed battalion to remind you of my love."
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
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Re: Witch/Knight [Fantasy] [2013]
Finished another sprite. I can now cross 'draw a winged character' off my life to do list :3
- 15385bic
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Re: Witch/Knight [Fantasy] [2013]
OMG auro! they all look so good and how can u be so FAST!? >.<!
the gui looks lovely too~~~
looks like ur definitely making fast progress
am looking forward to seeing the end product =]
the gui looks lovely too~~~
looks like ur definitely making fast progress
am looking forward to seeing the end product =]
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
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Re: Witch/Knight [Fantasy] [2013]
Thank you I feel like I haven't been moving very fast at all... or time is moving slowly. I'm not sure which. I'm still generally on track, and I should be fine, but I felt like I was in more of a rush last year for some reason?
Started working on another sprite. Should finish her tomorrow, only have to shade and add the emotions.
Started working on another sprite. Should finish her tomorrow, only have to shade and add the emotions.
- Mink
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Re: Witch/Knight [Fantasy] [2013]
Doopy do
I'm nearly halfway done! And would've been further along if I hadn't gotten stuck on a part.
Also, fixed according to Moyaassuming I did it correctly:
Code: Select all
Statistics:
The game contains 907 dialogue blocks, containing 6,066 words and 31,756
characters, for an average of 6.7 words and 35 characters per block.
The game contains 12 menus, 0 images, and 12 screens.
Also, fixed according to Moya
"I will send a fully armed battalion to remind you of my love."
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
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Re: Witch/Knight [Fantasy] [2013]
I didn't manage to finish all her emotions because of stuff happening at home, but she's almost there.
- Mink
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Re: Witch/Knight [Fantasy] [2013]
Code: Select all
Statistics:
The game contains 1,068 dialogue blocks, containing 7,037 words and 36,839
characters, for an average of 6.6 words and 34 characters per block.
The game contains 17 menus, 0 images, and 13 screens.
Also, I thought
"I will send a fully armed battalion to remind you of my love."
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
***Say You Love Me***Human Enough***Cheerful!Polymorph [NaNo12][Complete!]***
"Couldn't you stop this?"
"Probably, but I don't want to."
*Website, yo*
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