Ren'Py 6.15 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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nyaatrap
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Re: Ren'Py 6.15 Released

#16 Post by nyaatrap »

xela wrote:Does anyone have an idea on what can cause such an error (OS Win7 64bit):

http://puu.sh/2crTQ

Buttons are not showing in viewport...
It works fine on my own hardware but a friend cannot get rid of it even after upgrade to 6.15...

This is a screenshot of clean install (not an update from previous versions):
I had, with an Intel graphic driver a version in 2011. When I updated it in 2012, it fixed.

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Re: Ren'Py 6.15 Released

#17 Post by xela »

nyaatrap wrote:
xela wrote:Does anyone have an idea on what can cause such an error (OS Win7 64bit):

http://puu.sh/2crTQ

Buttons are not showing in viewport...
It works fine on my own hardware but a friend cannot get rid of it even after upgrade to 6.15...

This is a screenshot of clean install (not an update from previous versions):
I had, with an Intel graphic driver a version in 2011. When I updated it in 2012, it fixed.
Thanks for the reply but that's not it. It's a fresh system with latest drivers. He'll try to reinstall drivers but it is not likely to have any effect.
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Re: Ren'Py 6.15 Released

#18 Post by Eliont »

Hello.
Possible don't work "on show" transform effect. Other works normal.

Code: Select all

transform note_transform:
    on show:
        alpha 0
        yanchor 1.1
        linear 0.25 alpha 1.0 yanchor 0.0
    on hide:
        linear 0.25 alpha 0 yanchor 1.1

Code: Select all

screen note(title='Note title',txt='Note text.'):
    tag note
    frame at note_transform:
        background Frame('note/0393_cg00300.QNT.png',12,12)
        align (0.5,0.5)
        has vbox
        text (u"%s"%title) xalign 0.5
        null height 10
        text (u"%s"%txt) xalign 0.5


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Re: Ren'Py 6.15 Released

#19 Post by jghibiki »

The editor bug is all fixed on my end as well :D Thank you much!
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Re: Ren'Py 6.15 Released

#20 Post by PyTom »

Since I'm probably going to be busy for the next few days, I released 6.15.1.275 as a final release.

The only fix is the Editra fix - other changes will have to wait.
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Re: Ren'Py 6.15 Released

#21 Post by Endorphin »

Can't wait to test it. <3
Thanks for updating, Tom~

By the way, wasn't 6.15 supposed to have GL improvements?
Is it coming in the next version or even later?
(Or is it already out and I missed it? /fail)

Good work. :>
- En.

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Re: Ren'Py 6.15 Released

#22 Post by PyTom »

It got pushed back.
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Re: Ren'Py 6.15 Released

#23 Post by FragmentedBergyo »

Question. What exactly change in the way text is rendered? Since I uploaded to 6.15, the text is much softer around the edges and I can't seem to find a changelog on that.

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Re: Ren'Py 6.15 Released

#24 Post by PyTom »

There was an update to the latest version of the freetype library, so maybe that's related? The only changes to Ren'Py's text handling were to add support for alternate characters in the Japanese port.
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Re: Ren'Py 6.15 Released

#25 Post by FragmentedBergyo »

Just to point out — I'm not complaining. It's much better this way.

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Re: Ren'Py 6.15 Released

#26 Post by PyTom »

6.15.2.280:

This update fixes a problem where it was impossible to set the projects directory on the mac.
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Re: Ren'Py 6.15 Released

#27 Post by Endorphin »

I have a question.
I'm using win7 and have clipped Ren'Py to the taskbar.
But when I click on the icon Ren'Py opens it in another window (another icon appears, that even looks different then the old one).
It's nothing too important, but I wonder why that is and if there's a way to avoid it~

- En.

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Re: Ren'Py 6.15 Released

#28 Post by Kato »

Endorphin wrote:I have a question.
I'm using win7 and have clipped Ren'Py to the taskbar.
But when I click on the icon Ren'Py opens it in another window (another icon appears, that even looks different then the old one).
It's nothing too important, but I wonder why that is and if there's a way to avoid it~

- En.
Mine opens in a different window too but the logo is back to what it was previously (I had the different logo too until 6.15.1.275 was released as an official update rather than a pre-release).
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Re: Ren'Py 6.15 Released

#29 Post by jack_norton »

I *think* there's some problem with this latest release. I am editing Planet Stronghold, before I tried only with a simple VN. Now that game was made with a horrible mix of 6.12+6.13 so it's an extreme test case: however, with 6.14 I can work on it without problems. With this instead, sometimes the shift+R to reload doesn't work (I press it and the window closes, I have to relaunch the game manually and then resumes from the point I left it). Also after several times, the game crashed with a standard Windows msgbox "this program has caused ..." bla bla (something I never seen before with Ren'Py).

Of course I know that the game in question is a big mess, but just wanted to notice that in previous version worked fine, so maybe there's some hidden problem ? If there's anything I can send you to help let me know :) thanks
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Re: Ren'Py 6.15 Released

#30 Post by Jake »

jack_norton wrote: With this instead, sometimes the shift+R to reload doesn't work (I press it and the window closes, I have to relaunch the game manually and then resumes from the point I left it). Also after several times, the game crashed with a standard Windows msgbox "this program has caused ..." bla bla (something I never seen before with Ren'Py).
For what it's worth, the only way I've ever produced either of those behaviours is with a stack overflow, which is a situation that runtimes often can't deal with gracefully.

(And for what it's worth, my codebase started in 6.9 or 6.10, Ren'Py very rarely breaks backwards compatibility in such a dramatic manner. The only thing I recall off-hand since then was changing the way text variable interpolation worked.)
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