Ren'Py 6.15 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Kurapika
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Re: Ren'Py 6.15 Released

#31 Post by Kurapika »

Endorphin wrote:I have a question.
I'm using win7 and have clipped Ren'Py to the taskbar.
But when I click on the icon Ren'Py opens it in another window (another icon appears, that even looks different then the old one).
It's nothing too important, but I wonder why that is and if there's a way to avoid it~

- En.
Had the same problem with an other program, just "un-stick" the closed ren'py program from the taskbar and stick the opened ren'py program to the taskbar.

Sorry for my bad english skills. x)

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Re: Ren'Py 6.15 Released

#32 Post by jack_norton »

Jake wrote: For what it's worth, the only way I've ever produced either of those behaviours is with a stack overflow, which is a situation that runtimes often can't deal with gracefully.

(And for what it's worth, my codebase started in 6.9 or 6.10, Ren'Py very rarely breaks backwards compatibility in such a dramatic manner. The only thing I recall off-hand since then was changing the way text variable interpolation worked.)
Yes you're right, it must be a very specific bug :(
I am using 6.14 to work on that game now and I reload very often and never a problem. However if at runtime everything works fine even with 6.15, I think that will do :)
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Re: Ren'Py 6.15 Released

#33 Post by saguaro »

jack_norton wrote:I *think* there's some problem with this latest release. I am editing Planet Stronghold, before I tried only with a simple VN. Now that game was made with a horrible mix of 6.12+6.13 so it's an extreme test case: however, with 6.14 I can work on it without problems. With this instead, sometimes the shift+R to reload doesn't work (I press it and the window closes, I have to relaunch the game manually and then resumes from the point I left it). Also after several times, the game crashed with a standard Windows msgbox "this program has caused ..." bla bla (something I never seen before with Ren'Py).

Of course I know that the game in question is a big mess, but just wanted to notice that in previous version worked fine, so maybe there's some hidden problem ? If there's anything I can send you to help let me know :) thanks
I have noticed shift+R problems issues with my Nano project, which was a fresh project in 6.15.

Sometimes it crashes (see below), sometimes it appears not to reload. I had some issues with imagebuttons not taking transforms, and went around with it a bit, but after Ren'Py was completely shut down and restarted the buttons worked as expected. I think it was not reloading my changes. I have also had the issue with Ren'Py closing, then restarting back where the crash occurred when I open it again.
renpy615error.png

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Re: Ren'Py 6.15 Released

#34 Post by SundownKid »

I have to say that I am getting the same glitch as saguaro. If I try to shift+r a lot, it crashes.

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Re: Ren'Py 6.15 Released

#35 Post by jack_norton »

Ah :( then might be something about the latest update? I know I used one of the first build of 6.15 for Bionic Heart 2 and I reloaded a lot without problems. Then I did the latest update and the problems started, but I thought was because of the specific game. The crash message I get is the same posted above!
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Re: Ren'Py 6.15 Released

#36 Post by Satsuki »

I updated to 6.15.2 and it seems that the fonts look different then before.
It got irregular and my japanese font don't look great with this change. :(
renpyfont.png
renpyfont.png (39.57 KiB) Viewed 1530 times
Is there a way to get the font looking better or do I have to look for other fonts?


Anyway, I like the translation function. It's so easy now!

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Re: Ren'Py 6.15 Released

#37 Post by Alera »

Um...I have a weird question, but...Is it normal for RenPy to add languages on your computer???
I have UK English installed on my laptop and one other language. But every time I start RenPy I suddenly have US English as well. And it doesn't go away when I close the program, I have to restart my laptop for it to disappear. It's really strange because when I open my settings the US English is not registered at all there??

Anyone else having this? ;w; Anyone knows how to fix it?
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Re: Ren'Py 6.15 Released

#38 Post by PyTom »

I don't think so. Ren'Py is fairly language agnostic - it uses unicode internally.
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Re: Ren'Py 6.15 Released

#39 Post by PyTom »

I'm aiming for a 6.15.3 this weekend or early next week.

If people could post bugs I need to work on - and especially easy replications of those bugs - I'd appreciate it.
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Re: Ren'Py 6.15 Released

#40 Post by nyaatrap »

How to reproduce the bar tooltip bug.
1: Paste the following code anywhere on the template or the tutorial game.

Code: Select all

init 100: #to override template
    screen preferences:
    
        tag menu
        
        default tt=Tooltip("")
    
        # Include the navigation.
        use navigation
    
        # Put the navigation columns in a three-wide grid.
        frame:
            style_group "pref"
            has vbox
            bar value Preference("sound volume") hovered tt.Action("aaa") # if there is only one bar with tt.Action, it works
            bar value Preference("music volume") hovered tt.Action("") # if there are more bars with tt.Actions, it freezes
2: launch the game, go preferences, and click the top bar
3: In my condition, ren'py game freezes after bar value has changed.

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Re: Ren'Py 6.15 Released

#41 Post by nyaatrap »

In the document, there is config.missing_background:
http://www.renpy.org/doc/html/config.ht ... background

But when I paste it, this shows up

Code: Select all

config.missing_background is not a known configuration variable.

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Re: Ren'Py 6.15 Released

#42 Post by nyaatrap »

I'm getting a serious error while building my game.
While building my game which has 300MB archive.rpa, memory usage of the launcher getting higher and when it reaches 650MB, the launcher crashes showing "MemoryError"
traceback.txt
(1.16 KiB) Downloaded 98 times
When I tried to build the same game but its archive.rpa is 250MB, It succeeded building. Its maximum RAM usage was 600MB.

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Re: Ren'Py 6.15 Released

#43 Post by PyTom »

That last one is already fixed in the dev version.
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Re: Ren'Py 6.15 Released

#44 Post by Satsuki »

Alera wrote:Um...I have a weird question, but...Is it normal for RenPy to add languages on your computer???
I have UK English installed on my laptop and one other language. But every time I start RenPy I suddenly have US English as well. And it doesn't go away when I close the program, I have to restart my laptop for it to disappear. It's really strange because when I open my settings the US English is not registered at all there??

Anyone else having this? ;w; Anyone knows how to fix it?
Starting RenPy adds an US English keyboard temporary, yes. It's not a 6.15 specific thing.
I think you can only notice it, if you don't have the US English keyboard in your input language list.
I'm having this too, but I don't know how to fix it either. (Windows 7, 64bit)

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Re: Ren'Py 6.15 Released

#45 Post by jack_norton »

Found a really weird bug, or maybe not if max is a reserved keyword. Very simple to reproduce, you create a new project and past anywhere:

Code: Select all

init:
    $ max = Character('Max', color="#FF0")
and it will crash if you try to access preferences/options screen. It was crashing also on 6.14 though!
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