Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]
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Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- sapiboonggames
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Just stopping by to say that the new code's amazing.
One can easily make princess maker like games with this.
I myself am using this with a bit of modification.
Thanks!
One can easily make princess maker like games with this.
I myself am using this with a bit of modification.
Thanks!
Visit my website: http://www.sapiboong.com
- noeinan
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
I'm glad you found it useful! I'll be adding more features as I learn them. ^^
- sapiboonggames
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
I want to ask something, though.
Is the scheduler applicable for DSE? Can we use event.once, or event.solo, etcetra?
Thanks a lot
Is the scheduler applicable for DSE? Can we use event.once, or event.solo, etcetra?
Thanks a lot
Visit my website: http://www.sapiboong.com
- noeinan
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Hm, I don't believe so. I actually looked into DSE when trying to make a schedule, but a bunch of people told me it used code that was out of date, and I was better off making my own-- thus starting the quickstart guide.
My code has an event_check function that keeps all the conditions for triggering each event, and then each condition jumps to the specified event. (All events are stored in the event.rpy file.) I never defined any event.once or event.solo, so unless they're built into Ren'py (and I don't think they are) then they won't work in my code.
However, depending on what they do, you might be able to add those definitions to the code? I'd have to look into it further to know for sure.
My code has an event_check function that keeps all the conditions for triggering each event, and then each condition jumps to the specified event. (All events are stored in the event.rpy file.) I never defined any event.once or event.solo, so unless they're built into Ren'py (and I don't think they are) then they won't work in my code.
However, depending on what they do, you might be able to add those definitions to the code? I'd have to look into it further to know for sure.
- Watsonia
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Just chiming in to thank you for creating this. I'm currently working on a project that's very much inspired by PM2. I'm now working on seeing if I can tweak your excellent code to be an hour and day scheduler, rather than a week and month one!
Thank you again!
Thank you again!
Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
that should be quiet easy you would just need to change the name saying that this is week 1,2 etc to day 1,2 etc since the text is what making it weeks the code just saying these 4+ things will happen in this whatever set time frame
Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
I want to try this, thank you!
- noeinan
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Okay, someone wanted to use a framework specifically geared towards dating sims, so I cut a bunch of stuff out and added an example starting story. Let me know if you encounter any problems with the code!
- Attachments
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- 04.02.14 DatingSim Renpy Framework.rar
- (6.64 MiB) Downloaded 154 times
Last edited by noeinan on Thu Apr 03, 2014 1:17 am, edited 2 times in total.
- noeinan
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Adding it in .zip format to make it easier for folks on Mac.
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- 04.02.14 DatingSim Renpy Framework.zip
- (6.65 MiB) Downloaded 116 times
Last edited by noeinan on Thu Apr 03, 2014 1:17 am, edited 1 time in total.
- PyTom
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
May I make the suggestion that you call it something else? I think it's going to be confusing if the DSE refers to both this newer version and my ancient code.
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- noeinan
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Oh, good call. The person in question had asked about DSE so I just kinda called it that. I'll name it something else and upload it. ^^
- noeinan
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Okay, so in line with the dating sim structure I've edited the code so that you plan out each singular day instead of the entire month. Will be doing more tweaks to make it more dating sim like, but here's what I've got so far.
[Edit]
Uploaded a newer version in this post having changed some more code, and added more comments to explain how things work. Going to be a bit longer before I can upload a more complete example since I'll need to completely rework the calendar and events.
[Edit]
Uploaded a newer version in this post having changed some more code, and added more comments to explain how things work. Going to be a bit longer before I can upload a more complete example since I'll need to completely rework the calendar and events.
- Attachments
-
- 04.03.14 DatingSim Renpy Framework.zip
- (6.74 MiB) Downloaded 244 times
Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
These are super useful and might just be what I need for a project I am working on. Couple of questions ( forgive me if they are obvious).
I'm making a game where you can recruit characters for your team, you then make a schedule for your team. At certain points in the game you can then participate with your team in tournaments events. The outcomes of which depend on who is on your team and what your stats are.
I'd like to use the Codex to display characters in the player's team, I'd like for them only to appear once they've been recruited. I assume I have to change something in codex1 in screens.renpy to check for variables for each recruit able character?
What would the best way to handle a date based event be? Say the tournament is the last week of the second month? I don't want the player to pick the normal activities so I'd want to either change the options or grey it out and auto take the player to that event in week 4? What would I need to change ( and ideally specify so not every week 4 gets turned into a tournament).
Thanks! Hope this makes sense
I'm making a game where you can recruit characters for your team, you then make a schedule for your team. At certain points in the game you can then participate with your team in tournaments events. The outcomes of which depend on who is on your team and what your stats are.
I'd like to use the Codex to display characters in the player's team, I'd like for them only to appear once they've been recruited. I assume I have to change something in codex1 in screens.renpy to check for variables for each recruit able character?
What would the best way to handle a date based event be? Say the tournament is the last week of the second month? I don't want the player to pick the normal activities so I'd want to either change the options or grey it out and auto take the player to that event in week 4? What would I need to change ( and ideally specify so not every week 4 gets turned into a tournament).
Thanks! Hope this makes sense
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