Because certain items, such as the Ren'Py wiki editor settings, and my printer task manager, become total gibberish, and those are important to understandEnerccio wrote:DaFool wrote: I am always in JP locale... why switching back?
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Because certain items, such as the Ren'Py wiki editor settings, and my printer task manager, become total gibberish, and those are important to understandEnerccio wrote:DaFool wrote: I am always in JP locale... why switching back?
Just a note about Touhou.I'd quibble the 90% - I doubt that 90% of the players of - say - the Touhou games (reasonably priced, easy for anyone into that kind of game to find for sale) own legitimate copies. But those people with legitimate copies probably do comprise 90% or more of the set of people who would ever have bought a copy. A lot of people will download illegal copies of software which they would never under any circumstances buy - either because they don't care that much about it, or because they really can't bring themselves to afford it.
I guess for the sort of works I'm capable of doing, then protection won't be worth them.Adorya wrote: About protection, I am a DLsite user and I can say that after buying a few protected products, unless the artist is really a good one that I like I won't buy any of them anymore. It is not a hassle to use, but for a product potentially easily share-able I think the protection not worth it. Protection imho should be only applied to game with a playability beyond Kinetic novel, a high value of replayability and extended lifetime play; and currently there are none on DLsite english side (wish they would open DLsite Pro to english users, though the piracy rate would raise up).
Or if you're in England, $18 for software and $40 shipping <_< $3 for each additional item though, thus making 5 games in one order seem even more like a good idea :3Trying to buy from the internet will cost you at least 30+ $ due to shipping cost (18$ for software, rest for shipping by Himeya for eg.) and only for a doujin game.
As it goes: I seem to recall that the shipping from Paletweb was pretty reasonable.Shish wrote:Or if you're in England, $18 for software and $40 shipping <_< $3 for each additional item though, thus making 5 games in one order seem even more like a good idea :3Trying to buy from the internet will cost you at least 30+ $ due to shipping cost (18$ for software, rest for shipping by Himeya for eg.) and only for a doujin game.
I suspected and keep on telling this for some time, but it's good to hear it from another voiceAdorya wrote:The best protection you could offer is to flood the market with you work and be recognized by your style first.
It would be interesting then to compare queue buyer in front of a Comicket stand with an US Con stand. I know that both are now incredibly huge, but would the "burning passion of the fan" work as well for a single brand/creator like that?Jake wrote:The populations are changed, but I suspect that the percentages within those populations are probably still similar.
On the subject- has anyone thought of paying the artists by instead giving them a share of the profits from the game?papillon wrote:Another factor of having the artist as a central part of your creative team - time. I had to wait until very late in development before starting to hire art contractors, because I needed to be certain
1) that the game would be completed
2) exactly what art I needed - some sprite frames and backgrounds were thrown out after I tuned up the script.
In both cases, obviously, to avoid wasting money.
When you're paying for each piece of art you don't want to waste anything... but eventually you end up in a situation with a completed script and a game you want to release and a huge pile of art that you don't have.
Which in my case, since this isn't quite a traditional visual novel, means that I'm working with a whole BUNCH of artists, and the game is going to get a mix of visual styles in the CGs. It's the cheapest way to get things done quickly...
If my own art skills were up to scratch, or one of my partners were an artist, we could create art as we went along.
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