ojisan wrote:3) The game Risk - may be too alien for Japanese readers. Why not substitute "go" or "shogi"? But then, those games are really old school. When I was at a Japanese university, I saw students playing "Uno" in the back of the class.
I think that it's a
perfect game for Shizune =3
I have just finished it today... er... tonight... and
I must congratulate you, guys. It's a perfect piece with a lots of used potential. Can't wait to be TLing it (and, honestly, as a learning scripter - can't wait to see how you did some things I stood in front of with mouth wide opened).
That said, I finished the game in following order: Rin, Kenji (twice!), Hanako, Lilly, Shizune, Emi.
The first play was fairly easy, I wasn't aiming for anyone in particular, maybe Rin/Hanako, and it ended up at the mural. Good.
Second playthrough, let's aim for Hanako. Hmmm, hmmmm, hmmmm, Kenji's end. WTH.
Loaded, tried again. Kenji's end.
WTH?
So I tried again and this time, it ended up fine. There's the first (little) problem, at least for me.
The paths are unbalanced. Maybe it was supposed (and in that case it isn't much of a problem), but since the paths of Shizune and Hanako/Lilly interwine, it's more difficult to get on their paths than on the Emi/Rin duo. Basically, I always knew how to get on Emi/Rin's paths, but as for Hanako and Lilly, it's a little bit hidden.
As for the girls:
Rin is AWSMSUPEREXTRAGIGADRILLBREAKERGREAT! I knew that my fav would be Hanako or Rin, but didn't expect something like this, Rin is... how to say it... simply captivating. I reread her statements few times everytime she was speaking. Please, if you can - say to her writer that he did AWESOME job.
Hanako - my second fav. Shy girl, purple hair. Nothing much to add. it was nice to see her progress, though it seemed a little too fast, maybe. But we don't have years for that :>
Shizune... my feelings are torn. On one hand, she has great character (Machiavellian :> ) and is one of the best drawn girls (her =3 face is great)... on the other hand, she has always Misha with her (I don't like Misha... hahahahaha... ;___; ) and, as the most of the local players, I couldn't really get into her character, mainly due to Misha's interpretting. It's fairly hard to see two girls, Shizune serious, Misha laughing, and not atribute the laughing text to Misha, even if you read those "..." before (and I understood that it's signing almost instantly).
Lilly was a VERY NICE surprise for me. I usually dislike blonde characters (with blue eyes, even!), but Lilly has so good script and graphics, that I couldn't help myself but to somehow end up liking her.
Emi was a little letdown. Her path here is short and there's pretty much trouble of her BGs being the most recognizable as "real" against her drawing. She feeled the most fake and "drawn" to me.
Overally I liked the girls being very consistent.
Muto and nurse were fine (I don't like nurse-san... ;___; ), Kenji worked as a great stress reliefer and his end was fairly good. I believe that there are a few men in the world who think like Kenji :>
The main character... he could talk less about how he feels out of place, especially when he's on the festival and he's being accompanied. But, well... he's main character |:
Overally, great thing, with some slight things to improve, but even without improving them - certainly one of the best games (I am ashamed to call this demo) out there!
See ya around the full version :>