Ren'Py 6.14 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Re: Ren'Py 6.14 Released

#46 Post by PyTom »

6.14.1.366 is now available for download.

This release has a lot of improvements in it:
  • It fixes a major bug where variables were not saved or rolled-back when the variables were only accessed from inside a python function.
  • It improves locking inside the video and audio playback code, which should fix the crashes people have been having.
  • It fixes a problem that prevented the updater from working on XP.
  • It fixes a number of encoding problems that were preventing Ren'Py from working when a non-English directory was in the projects path.
Everyone using 6.14.0 should upgrade. On Windows XP, this upgrade means a re-download. On other supported operating systems, the updater built in the launcher should work.
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Re: Ren'Py 6.14 Released

#47 Post by NoJoker »

Thanks! My launcher works again :)
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Re: Ren'Py 6.14 Released

#48 Post by jack_norton »

Did you manage also to solve the various random crashes on Mac ? or they were related to the bugs you fixed ?
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Re: Ren'Py 6.14 Released

#49 Post by PyTom »

jack_norton wrote:Did you manage also to solve the various random crashes on Mac ? or they were related to the bugs you fixed ?
Based on the tracebacks I was given, I think they're related to the video and audio locking issue. If that's the case, they should be fixed. I was able to play several hundred sounds in a row without incident.
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Re: Ren'Py 6.14 Released

#50 Post by Takanashi »

Awesome!! My video issues are solved! Thanks!

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Re: Ren'Py 6.14 Released

#51 Post by Midi »

Ahh, I don't like the newer editor too much...It's a little weird.

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Re: Ren'Py 6.14 Released

#52 Post by Blane Doyle »

While downloading and updating worked fine for me, Editra is being a whiny little brat when it comes to opening it. Then again, I tried it on its own and I can run it without going through the launcher so.... that's weird but I can work around it? Ah well. Works like a charm aside from that. I suspect this "issue" is just my computer and Windows XP. I'll try this again once I get my new computer with Win 7, then I should not have this issue.

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Re: Ren'Py 6.14 Released

#53 Post by PyTom »

Blane Doyle wrote:Editra is being a whiny little brat when it comes to opening it.
That's not really a bug report.
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Re: Ren'Py 6.14 Released

#54 Post by jack_norton »

About Editra I noticed that if you have the autocorrect turned on and are editing a big file, it slows down a lot (I mean, considering is just a text editor!). So a tip is to turn autocorrect off if you notice that is very slow (or edit smaller files!).
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Re: Ren'Py 6.14 Released

#55 Post by Sharm »

I attempted to use the launcher to run editra, it ran an updater and sat at 100%. I left it alone for a while and when I came back it just said there was some sort of error and it couldn't launch. The launcher didn't crash, and I can launch jedit just fine. I'm not sure how to get a more accurate bug report, but I might be able to make it happen again if there's something you want me to do or look for.
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Re: Ren'Py 6.14 Released

#56 Post by Blane Doyle »

PyTom wrote:
Blane Doyle wrote:Editra is being a whiny little brat when it comes to opening it.
That's not really a bug report.
That's because when I went to copy the error, the screen automatically closed on me after one second.

I just managed to capture the error window for you though (using the time consuming and old fashioned method of "print screen and then edit in it paint"), I've attached it here.
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Editra error.
Editra error.

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Re: Ren'Py 6.14 Released

#57 Post by jack_norton »

Well that should be sent to Editra coder/author anyway, since it's not made by pytom and I doubt he wants to debug it :lol:
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Re: Ren'Py 6.14 Released

#58 Post by Jake »

Blane Doyle wrote: I just managed to capture the error window for you though (using the time consuming and old fashioned method of "print screen and then edit in it paint"), I've attached it here.
For what it's worth, that's exactly the error I get if one of the graphics for the toolbar icons is missing. I would suggest deleting the editra folder from the inside the Ren'Py folder and doing an update, it's possible that your install got damaged one way or another.
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Re: Ren'Py 6.14 Released

#59 Post by PyTom »

Actually, I ask that you not bug the editra author, especially since the version of Editra we ship with Ren'Py is a bit out of date.
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Re: Ren'Py 6.14 Released

#60 Post by Juny »

Updating from 6.13, I receive this error when launching the game

Code: Select all

I'm sorry, but an uncaught exception occurred.

While parsing K:\Renpy Projects\gamea/game/endings.rpy.
UnicodeDecodeError: 'utf8' codec can't decode byte 0xe9 in position 272: invalid continuation byte

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "K:\renpy-6.14.0-sdk\renpy\bootstrap.py", line 228, in bootstrap
  File "K:\renpy-6.14.0-sdk\renpy\main.py", line 224, in main
  File "K:\renpy-6.14.0-sdk\renpy\script.py", line 170, in load_script
  File "K:\renpy-6.14.0-sdk\renpy\script.py", line 389, in load_appropriate_file
  File "K:\renpy-6.14.0-sdk\renpy\script.py", line 302, in load_file
  File "K:\renpy-6.14.0-sdk\renpy\script.py", line 242, in load_file_core
  File "K:\renpy-6.14.0-sdk\renpy\parser.py", line 1911, in parse
  File "K:\renpy-6.14.0-sdk\renpy\parser.py", line 169, in list_logical_lines
  File "codecs.pyo", line 671, in read
  File "codecs.pyo", line 477, in read
UnicodeDecodeError: 'utf8' codec can't decode byte 0xe9 in position 272: invalid continuation byte

Windows-Vista-6.0.6002-SP2
Ren'Py 6.14.1.366
The problem seem to be accented vowels (è, à. etc.), after deleting every single one of them from the dialogues the game starts without problems.

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