It's a reasonable, but incorrect, conclusion to reach that "visual novel" refers to a novel with pictures or a graphic novel. Before explaining what a VN is to people, I ask them whether they know what it is. The reply is usually something like "a long picture book?" Not that I want or need to argue the point with anecdotes; it's a foreseeable mistake simply by looking at the information the term alone gives people.
Greeny wrote:Multimedia Novel is definitely a step up from Visual Novel, awknoweldging both the audio element and the interactivity (vaguely)
The interactivity, assuming that refers to the ability of the player to make choices, is not a core component of the medium, and you said as much earlier:
Greeny wrote:There's another reason for change, which I feel is a pretty good reason. Right now there's the idea that "visual novels are games", and I really don't like that. It brings with it a certain, unconscious maybe, a certain stigma on noninteractive visual novels. As though they're "lesser". This is plainly wrong, because some of the best western visual novels out there are noninteractive.
If the choices can be entirely absent while the work remains part of the same medium, why should choice be implied by the medium's name to begin with, rather than being noted where necessary? The media (i.e., the graphics, music, writing, etc.) in a visual novel cannot be entirely removed, unlike choice. This indicates something fundamental about visual novels: media is essential, choice is not.
Greeny wrote:but I think the abbreviation doesn't really hold up. MN seems a bit... generic, confusing, uncertain.
This isn't a coherent criticism. The only thing confusing and uncertain is the point being made here.
Greeny wrote:The reason "VN" works well to abbreviate Visual Novel is because of the stupid fact it rolls off the tongue. "Vee eN".
"VN" rolling off the tongue is stupid, but it's not a fact. I can't recall
ever hearing someone speak the abbreviation "VN" aloud. Even
if people exclusively pronounced it as an abbreviation, are you actually suggesting that "MN" would be so difficult to pronounce that the only reasonable course of action is rejecting it? Besides, there are already popular acronyms with those sounds in them which are pronounced solely in their acronym form without any difficulty, such as "M&Ms", pronounced "em en ems."
Greeny wrote:Also "V" can't stand for as many things as "M", I think.
Plenty of acronyms start with common letters such as "A" or "I" — it's yet to be demonstrated how this is even a problem. Besides, you seem to have totally forgotten that you're arguing for "digital narrative", not "visual novel." Even if this were a valid point, it'd undermine your own position since your suggestion begins with "D", not "V."
Greeny wrote:Digital Play is on the right track. "Digital" unconfusingly, irrefutably denotes everything about a VN correctly. It's unspecific, but for a term, you can say it and nobody will get a wrong idea somewhere.
Asserting something is irrefutable is not the same as demonstrating it. "Digital" refers to a method of representation, not to media such as graphics, music or video. A "digital _____", where the blank is anything you please, is a thing in a digital format — the "digital" part does
not indicate that
any media is involved. The way you're using "digital" is as though it's a synonym for "media", which it's not. If it were, that'd mean a term like "digital watch" is a watch that involves various media. It'd also make a term like "digital music" confusing. Not a single definition I found listed media as being an integral part of "digital":
Digital, in its most common use, means represented by discrete values. In terms of computers, those discrete values are, ultimately, binary digits — 0's and 1's which have some hardware corollary.
Greeny wrote:So that leaves the second part to more specifically indicate what it's all about. "Play", I agree might be a little misleading, depending on the view of the person hearing it. That's why I'm still going to insist on "Digital Narrative" (DN). I feel like this, while not extremely specific, describes everything that makes the medium what it is.
As I said above, "digital" means represented by discrete values, such as being represented on a computer. This means that a "digital narrative" is a narrative stored on a device like a computer which uses discrete values to represent data. Narrative is not a medium, it's something conveyed by a medium. Comics, movies, novels, interactive fiction, and so on have narratives. By saying "digital narrative" it could refer to any of these mediums represented digitally. It's as vague as a wanted posted which says there's a "person" on the loose.
Compare the definitions of "digital" above to "multimedia":
This is no trivial difference. It isn't that "multimedia" is slightly better than "digital" — it actually is irrefutably better. It's a comparison of terms where one doesn't at even correlate with the thing it's intended to represent and the other where it exactly matches. The term "multimedia" contains its definition in its very word parts: "multi" = multiple, "media" = the plural of "medium" — multiple mediums. You could almost call the "multi" part pleonasm since "media" already indicates more than one. In that sense you could call it "media novel" which would be both shorter and just as accurate. The only reason I didn't present it as such is because "media" can also be used synonymously with "press", though within developer and fan communities this wouldn't be a problem. When talking to the press or outsiders, the longer "multimedia novel" could be used instead. The beauty is that the acronym remains constant with either usage.
Greeny wrote:There's another problem with it, and that's that I feel that "novel" just doesn't accurately represent the kind of flow a VN story has. I think it's inherently a different kind of script than a novel, as papillon pointed out.
The applicability of "novel" is something I'll cover later. Actually, what the hell, I'll just do it now.
The term "novel" refers to a piece of fictional prose of a given length. There is no guarantee that it'll be in a given form (such as a physical book or represented digitally) and there's no guarantee of structure. A dialogue heavy novel is still a novel, as one with minimal dialogue. Definitions I've found are consistent with this:
All these definitions consistently mention length, being fictional, being in prose, and dealing with human experience as important parts of what defines a novel. Not the presence, absence or degree of dialogue, nor the form of the story, i.e., whether it progresses linearly (e.g., whether it shows the end at the start etc.), or whether it branches or doesn't branch.
The term "novel" also allows us to borrow existing terms to create the following taxonomy:
Multimedia Fiction
- Multimedia Short Story
- Multimedia Novella
- Multimedia Novel
- Multimedia Verse / Poetry
- Multimedia Comic
- Multimedia Graphic Novel
- Games
- Film
More can be added, but I'm sure you can fill in the blanks. The terms are borrowed, therefore they don't require a great deal of explanation. And since they include flexible mediums such as the novel which can and has been written many different ways, it encompasses most existing visual novels. The listed items can be combined with each other to account for hybrids, such as those between multimedia novels and games.