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Re: Witch/Knight [Fantasy] [2013]

Posted: Fri Apr 05, 2013 6:01 pm
by k_arashi
Mink wrote:Ah ha ha ha, who got hit with IRL and health issues? THIS GIRL.

But except for some testing, the game's pretty much done:

Code: Select all

Statistics:

The game contains 2,287 dialogue blocks, containing 14,539 words and 75,011
characters, for an average of 6.4 words and 33 characters per block.

The game contains 30 menus, 119 images, and 14 screens.
Aww, I hope you're feeling better now )= *gives you a hug*
I'm really excited to see the finished game! I've been stalking this thread ever since it first appeared...
You guys have completely astonished me at how far you progressed with the art and story in only a month. That alone is very impressive~! Great work! (:

Re: Witch/Knight [Fantasy] [2013]

Posted: Wed Apr 10, 2013 3:22 pm
by Mink
AH HA HA HA HA! IT'S DONE! THE UNIVERSE DIDN'T STOP ME!

The finished game should be up today, barring ANYMORE weird/terrible stuff happening. >w<

Re: Witch/Knight [Fantasy] [2013]

Posted: Wed Apr 10, 2013 4:42 pm
by Mink

Re: Witch/Knight [Fantasy] [2013] [COMPLETE]

Posted: Tue Apr 16, 2013 3:26 am
by Tenarium
I'm doing a playthrough on this game which can be found here http://www.youtube.com/watch?v=jGeLGuZebCs !

Very entertaining if I do say so myself ;D

Re: Witch/Knight [Fantasy] [2013] [COMPLETE]

Posted: Tue Apr 16, 2013 9:49 am
by CheeryMoya
Tenarium wrote:I'm doing a playthrough on this game which can be found here http://www.youtube.com/watch?v=jGeLGuZebCs !

Very entertaining if I do say so myself ;D
This game is already complete so there is no reason to post in its WIP thread. The completed thread is here.

Would you please have the common courtesy to include, by default, a link to where you downloaded the games that you play? It seems unfair that you've only done that for Night at the Hospital, and only after one of your viewers asked. As VNs aren't exactly mainstream it would be nice if you could at least support the developers in this way. It's pretty disrespectful to outright mock a game then tell your viewers nothing about where to play it for themselves. It's also a little hard to watch your videos when you're always talking over the game itself, so I miss on the audio side of the game which can be important to the experience. People can read the text themselves or you can at least read it in a quieter voice, I think. Maybe instead of narrating the whole thing you can provide more insightful commentary?