Host Love

Finished games are posted here, once they've been tested and are ready for wide release.
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Mokenju
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Host Love

#1 Post by Mokenju » Thu Jun 01, 2006 1:40 pm

Hi! I've finished my first renai game with renpy. It has awful art (poor bishounen :oops: ) and no music but maybe you'll like it (yes, it's difficult, I know it :roll: ).

I don't have a site so I've send the game to Rio and I hope it can be hosted in the Renai Archive (it would be great 8). I tried to upload it to upload.com but it seems they also need a page where the game is hosted in order to upload the game to their own page ( or I'm so dense that I didn't understand the whole thing :cry: ).

I'll be waiting your constructive criticism ( that thing really exists? :? ) and comments about the many flaws of Host Love when download is possible (if it's possible):wink: .

Ummm... maybe the attachment button :idea:
Edit

I'll edit again the attachment when the game is ready. :roll:
Last edited by Mokenju on Thu Jun 01, 2006 5:12 pm, edited 2 times in total.

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lordcloudx
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#2 Post by lordcloudx » Thu Jun 01, 2006 3:10 pm

hehe I think you're selling yourself too short.
getting the game now. I'll give my review after I've finished it.
How do you make your games? I see. Thank you for the prompt replies, but it is my considered opinion that you're doing it wrong inefficiently because I am a perfushenal professional. Do it my way this way and we can all ascend VN Nirvana together while allowing me to stroke my ego you will improve much faster. Also, please don't forget to thank me for this constructive critique or I will cry and bore you to death respond appropriately with a tl;dr rant discourse of epic adequately lengthy proportions. - Sarcasm Veiled in Euphemism: Secrets of Forum Civility by lordcloudx (Coming soon to an online ebook near you.)

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PyTom
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#3 Post by PyTom » Thu Jun 01, 2006 4:20 pm

Hm... it seems that this game was released a bit early. There are a few flaws in the code and packaging.

Code flaws:

- There are times when images do not span the full screen. This leads to weird artifacts.

- Not cutting character images out is a strange choice, and one that makes the game look fairly amateurish. It might be possible to retain this choice by putting the character images in frames, however.

- The game doesn't pass lint.

Packaging Flaws

- The installer does not point to the correct game executable, making it impossible to start the game by clicking on the link on the desktop.

- The license file is a Ren'Py license, not a game specific one.

- Many directories, such as tools/ are being shipped even though they do not need to be.

I think all this points to the game being released before it's ready. I'd suggest that we move this thread over to the GMC so you can get feedback, and then re-post in completed games when the game is complete.

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#4 Post by Mokenju » Thu Jun 01, 2006 5:11 pm

OK!...
But is strange in my pc there was no problems with lint ( except something about Mac...).
Thank you for testing it! :wink:

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#5 Post by mikey » Thu Jun 01, 2006 5:38 pm

Welcome to the forums! :wink:

I'd say one of the problems, except the technical ones is also the interface.

The character illustrations are okay, but since there are no full body graphics, it looks a bit strange. Also, the photographs don't follow any artictic line.

Maybe some filters and a bit of color, plus rearranging things could help? It's just a suggestion though, I think that this game deserves a bit more attention, because otherwise many people may be quickly put off.

Something like this... or something else :P
EDIT: I removed the screenshot now.
Last edited by mikey on Tue Jun 06, 2006 2:26 pm, edited 2 times in total.

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#6 Post by PyTom » Thu Jun 01, 2006 5:38 pm

Yes, the only problems I had were filename problems as well... but problems are problems. Mac users are people too!

Edit: Oh, and before I forget: Mokenju, welcome to the forums!

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#7 Post by Mokenju » Thu Jun 01, 2006 5:58 pm

Thank you for your help!!!

Yes, It looks better with these changes (althought the art is still weird :oops: ).

Solved problems:

- Lint problem solved. Mac users can play it ( if they want, of course :roll: )

- Unnecesary things out of the package.

- Two backgrounds changed to avoid artifacts.

- License text fixed.

Unsolved problems:

- I don't know what the exe file isn't working. :cry:

I'll post the new file in the GMC.

And again, Thank you very much!

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#8 Post by PyTom » Thu Jun 01, 2006 6:36 pm

The problem with the exe file is that in nsis.txt you have the EXE file set to "Hoslove.exe", but the exe file you use is named run_game.exe. You have to make them match.

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Glasskitten
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#9 Post by Glasskitten » Sat Jul 01, 2006 3:37 am

So, um, is the current status of this project "Technically complete but experiencing internal technical difficulties that prevent it from being released at this time"?
Grand list of things not officially canceled:
Salt -- the heartwarming story of brain-eating space worms
Tangent -- an epic poem and/or novel about a borderline-autistic Martian imp and her relationship with God
Kittens of the Darned -- a grimdark soap opera about sexy catgirls (Indefinitely postponed until I learn to draw and color realistically)
The Other Mary -- the most perfect fic about the most perfect Mary Sue EVER
Rockheart -- a short story about a monster who kills everyone
Corrupted -- a completely different short story about a monster who kills everyone (late Worst Visual Novel Ever)
Checkpoint 36a -- the transcription of a short multi-ending dream about time travel and undead schoolgirls
In Which the Princess is Kidnapped -- an entry in the "ordinary girl ends up in an alien universe and tries to save it" genre
Pictogram Scramble: Magical Friendship Bunny Ivy -- a Flash game about a magical girl making friends (Indefinitely postponed until I learn how friendship works)

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#10 Post by mikey » Sun Jul 02, 2006 3:12 pm

Glasskitten wrote:So, um, is the current status of this project "Technically complete but experiencing internal technical difficulties that prevent it from being released at this time"?

I understood this as a complete release. Granted, it's not polished, but it's been updated and things have been altered (mostly graphics). It would probably need a makeover or so, but then again, it's a game and it's complete. And, it has really quite a lot of choices. Somehow, it'a a shame that it's been left in such a state, because it has potential. I would even put it in the Archives.

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#11 Post by ShiraiJunichi » Sun Jul 02, 2006 3:16 pm

If someone uploads it again, and PyTom and the author give me the go ahead, I can add it

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#12 Post by mikey » Sun Jul 02, 2006 3:22 pm

Hmmm, the thread from which you can get the latest known version is here: http://lemmasoft.renai.us/forums/viewtopic.php?t=1102

The game has my vote for RAA, but of course, this is entirely up to the webmasters. I don't know about the author though, s/he wasn't hanging around here lately :(

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#13 Post by PyTom » Sun Jul 02, 2006 6:03 pm

I'd give the author a little more time to respond (it is a holiday weekend after all).

I'm trying to decide what standard there should be for including games in the archive. I think we probably want a minimal level of... um... completeness, just so people who download a game at random, or the first game on the list, get a reasonable game.

I may put together a new area for demos and incomplete games.
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ShiraiJunichi
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#14 Post by ShiraiJunichi » Sun Jul 02, 2006 6:37 pm

*downloads and plays*

hmm... I played through once, and it seems... kind of complete. It wouldn't be the shortest game at the archives, and it does have a lot of choices.

It does have quite a few mechanical issues that need to be worked out- the game menu choices are halfway off screen...

And it's got some serious, serious language issues. It's disappointing to see it, because I knew I probably would've laughed like crazy at some parts, if only the grammar wasn't so halting. I'm half tempted to go through the game and fix all of it's problems- technical and grammatical. Perhaps even artistically (it would've been nice if the filters used on backgrounds had been consistant).
A fun little project with 13 endings... I'm sure other people would be willing to expend a little effort to improve this game as well. I feel like we should set up some kind of human grammar check system for games like this or something. Perhaps enlist volunteers who could help non-native English speakers release a game with good English

As far as archive standards, I do think one requirement should be for the game to be free of excessive grammatical errors- which would exclude this game as it stands

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lordcloudx
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#15 Post by lordcloudx » Mon Jul 03, 2006 12:28 am

Ooh me too. For lack of inspiration to write and with most of my stories stalled (indefinitely) for the moment, I'd volunteer to redo some of the art. I like drawing new characters, though BCS or TMBpower (assuming they're not busy) would probably be better choices for this.

Working on improving this already complete game might even be a good test of what the collaborative efforts of the english ren'ai game-makers community can do in a short amount of time.

Of course, the author's approval is essential here.
How do you make your games? I see. Thank you for the prompt replies, but it is my considered opinion that you're doing it wrong inefficiently because I am a perfushenal professional. Do it my way this way and we can all ascend VN Nirvana together while allowing me to stroke my ego you will improve much faster. Also, please don't forget to thank me for this constructive critique or I will cry and bore you to death respond appropriately with a tl;dr rant discourse of epic adequately lengthy proportions. - Sarcasm Veiled in Euphemism: Secrets of Forum Civility by lordcloudx (Coming soon to an online ebook near you.)

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