I want to have the player character react differently at different parts of the story depending on which selection is chosen in the first menu of the game.
This is the first menu, along with the variable I want to declare:
Code: Select all
label reaction:
$ angry_rage_child = False
menu:
"...Come again?":
i "I'm sorry, Mom...could you repeat that please?"
$ angry_rage_child == False
jump trip_time
"... ... ...wut??":
$ angry_rage_child == False
jump dumbfounded
"NO!!!!!!! DX":
$ angry_rage_child == True
jump rage
Code: Select all
if angry_rage_child == True :
jump plot
if angry_rage_child == False :
jump shikata_ga_nai
What am I doing wrong? Does calling the variable have to be part of a new menu or something? I don't understand why it won't jump to the part of the script I want it to based on the user's selection. It's getting on my nerve.
So...help? Someone?