Winter Shard: The death and rebirth
- F.I.A
- Miko-Class Veteran
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Winter Shard: The death and rebirth
I have to say that I am being slacking off for a rather long time(When others got their games done and such). So I think I should at least announce the game to boost my motivation. Should be able to finish by end of year(If I am not slacking, that is...).
In a continent, two countries are at war against each other and meet a standstill. When it seems the war will be prolonged, a sudden legion appears out of the night, and the people living in the continent will forever remember the winter as the dreaded 6 months winter.
Genre: Rather bleak
(EDIT: Timezone: Medievil)
Rating: Somewhere around PG15
Included a teaser picture.
Wish me luck, folks.
In a continent, two countries are at war against each other and meet a standstill. When it seems the war will be prolonged, a sudden legion appears out of the night, and the people living in the continent will forever remember the winter as the dreaded 6 months winter.
Genre: Rather bleak
(EDIT: Timezone: Medievil)
Rating: Somewhere around PG15
Included a teaser picture.
Wish me luck, folks.
- Attachments
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- One of the scene(Subjected to change)
- Scene001.jpg (150.3 KiB) Viewed 2852 times
Last edited by F.I.A on Mon Jul 24, 2006 11:29 pm, edited 1 time in total.
Re: Winter Shard: The death and rebirth
That's just putting pressure on yourself.F.I.A wrote:So I think I should at least announce the game to boost my motivation.
Nevertheless... now we know and we're watching you!
Anyway, the story sounds interesting, and judging from the picture, there's ren'ai as well, so it's a promising start. I can only wish you to stay focused and make this a nice addition to the game pool we have.
But of course, in the end, it's up to you. And hey, no slacking off!
- F.I.A
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Thanks for the warm reply. This guy will try not to disappoint you.(Even if the urge to slack is tearing me apart)
@Monele: Thanks.
@mikey: It is both a pressure and motivation. Let's hope I benefit more from the latter.
@Nafai: But alas, I am afraid I cannot really promise you... Please don't hate me when it is so.
@RedSlash: Dec 31 2006 at 23hr 59m 59s to be precise. Every seconds counts.
[EDIT: Add the supposed timezone for this story in the first post.]
@Monele: Thanks.
@mikey: It is both a pressure and motivation. Let's hope I benefit more from the latter.
@Nafai: But alas, I am afraid I cannot really promise you... Please don't hate me when it is so.
@RedSlash: Dec 31 2006 at 23hr 59m 59s to be precise. Every seconds counts.
[EDIT: Add the supposed timezone for this story in the first post.]
- F.I.A
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Here's a dumped art, which will be reproduced.
Warning a little gorey
It teaches me two things:
1) Bloody drawing is tough.
2) I will be hating drawing dungeons for days to come.
Warning a little gorey
It teaches me two things:
1) Bloody drawing is tough.
2) I will be hating drawing dungeons for days to come.
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Watercolorheart
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*squint* I like the handprint.
Is the pink/red part of the color scheme for this game?
Honestly, I would have used a dark purple or brown on the stones ... because blood typically dries as a rust color or even black. But if it was a stylistic decision to go more towards monochrome, disregard that.
--
I don't mind bleak ren'ai ... especially if I know the story is going to have its happy moments too. Even the darkest most horrible dungeon has an exit and an escape route somewhere, right?
All RPGS teach us this ...
Is the pink/red part of the color scheme for this game?
Honestly, I would have used a dark purple or brown on the stones ... because blood typically dries as a rust color or even black. But if it was a stylistic decision to go more towards monochrome, disregard that.
--
I don't mind bleak ren'ai ... especially if I know the story is going to have its happy moments too. Even the darkest most horrible dungeon has an exit and an escape route somewhere, right?
All RPGS teach us this ...
I'm not even the same person anymore
- mugenjohncel
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