Man, what can I say that hasn't already been said? To say it simply: Awesome. Powerful stuff.
Where to start?
The packaging - the menus, the intro/ending display, the little incidental graphics - was easily the best I've yet seen. It's frustrating, from a programmer's point of view, to not even see how some of that stuff was even done! The artwork - the character art, the backgrounds, the effects - was practically all of an amazing standard, and all in all I'd have been ready to believe it was a professional product that was being sold for real money. Which seems an odd thing to find myself thinking, given mikey's recent comments about the charm of rough-around-the-edges fan works, but... it's pretty obvious that everyone involved put a lot of effort and care into the project.
The music seemed a little overbearing at first, but the more I played through, the more it seemed to fit. Certainly it's well matched-up to the mood as the story unfolds, so I wonder if I just got my initial impression 'cause of the scenes the piece opens with. (I recently had a similar experience with the movie
Fargo, and there also when the same piece came in over the denouement it retroactively made the intro seem a lot more fitting.)
The writing, whilst by its very nature not an instant-wow thing like those nifty rotating-in menus are, was equally good; Ochi in particular was a very convincing character, not to mention quite unlike anything I was expecting! All in all, I've typically found it difficult to get emotionally attached to characters in VNs - possibly as much as anything because the english-language productions I've seen have typically been shorter than the time it would take me to accept a character as 'real' - but this has been an happy exception. Well, aside from the path I ended up on (2/9) not necessarily being that
happy.
There were only really two areas that stood out as a little weak, in my first play through.
Firstly, a few graphical parts which don't seem up to the (admittedly high) standard of the rest. One was the logo on the title screen (and for that matter the icon) which just seems a little hastily composited. The way the white fringe appears, if it is not actually, unbalanced towards the filled circle and not perfectly-circularly-cut just disturbs my sense of aesthetic. Another was the image that's shown as 4-3 in the CG gallery - the white framing it looked out of place at the time; over the top.
Secondly, the character of Ori seemed a little flat compared to the other two; the scenes she was in made her seem more the artificial stereotypical-girl-game-girl - but I wonder if this isn't just because I really neglected her when I had choices to make, and I might get a more rounded view of her character when I play through again. And I'm
certainly going to play through again.
