2 - Ochi good ending
3 - Ochi good ending
4 - Ochi Ori good ending
6 - Onoe good ending
7 - Everyone bad ending
Another question:
I bow down to papillon. I have no clue how she did it
Not for the CGs. You are probably missing one of the kissing CGs, right? Those can be found in one of the paths in Part II.DaFool wrote:Question: are 5,8,9 significant endings? Because I still have CGs to unlock.
Yes and no. It's 5/9, but it's kind of tied to that situation, so...DaFool wrote:Another question:
That's correct, although it's AFAIK only the flashbacks that appear "randomly". The fact that certain paths have different things happening, but end up the same is of course because the nature of what you are doing is the same - and it also has something to do with something else (great hint, huh...)DaFool wrote:I also realized how insanely the paths are rewired...I mean Crescendo gave me a hard time, this is a little over-the-top for a short storyI wouldn't mind it too much if I didn't realize a couple of scenes were being reshuffled to play also in other scenes (but at a different time). I also noticed that certain paths would look so different and yet also finish with the same ending.
DaFool wrote:I bow down to papillon. I have no clue how she did it
It's a real shame, from all the people I would have trusted you to find a certain easter egg.musical75 wrote:I can see only one problem...the 85 MB. I have a dial-up connection, so this would take 6-7 hours to DL. Sad Which is too bad, because based on what everyone's saying I would love to DL it...<SIGH> the pitfalls of a dialup connection <can't afford anything else>.
I liked Ori most so it didn't really worked on me...monele wrote:Well done, I just couldn't choose any... hence, probably, the ending I got XDI especially wanted to avoid "favorite character" debates and the like.
Maybe it's just an level upmonele wrote:Did he get a promotion ?musical75
47 MB for the music? OGG is a pretty good compression format. With acceptable quality (see G!MB) you could fit some 80 minutes of music into that. Is the soundtrack really that long? It might make sense to offer one download with lower-quality music if you manage to significantly reduce the size (unless of course the author wants to avoid Lo-Fi).mikey wrote:we had to make OGGs. But those were really big, until PyTom made a reasonable compromise. So most of it is music, the game data is roughly 35 MB.
And that's actually the only bad endingdenzil wrote:Finished playing and got ending 7.
denzil wrote:Maybe it's just an level upmonele wrote:Did he get a promotion ?mikey wrote:musical75![]()
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Hmmm, as far as I can tell, it's not autobiographical, but maybe PyTom programmed a bit of himself into the codeAlessio wrote:Just started playing, but need to say up-front: A big compliment to the team for the most professional-looking fan-made VN. Full score for the eye candy (animated menus, character graphics, the font choice) and the story so far (hopefully it's not too autobiographical... scary how I recognized myself in some scenes).The animated particles in the summer scene seemed to have collision-detection code, is that really so? Looked awesome.
Given the importance of music (not just for the atmosphere), I wanted to avoid any Lo-Fi whatsoever. And I critically wanted to have that sound depth that gets lost with higher compression. It was a great thing for GR to have that, but it would be the exact opposite here. In the end, I think the 47MB is the reasonable maximum of optimizing for the music. But at that time I already had a 35MB game, so I guess I just didn't care about a few megs here and there anymore.Alessio wrote:47 MB for the music? OGG is a pretty good compression format. With acceptable quality (see G!MB) you could fit some 90 minutes of music into that. Is the soundtrack really that long? It might make sense to offer one download with lower-quality music if you manage to significantly reduce the size (unless of course the author wants to avoid Lo-Fi).
An I thought I got lucky seven (:mikey wrote:And that's actually the only bad endingdenzil wrote:Finished playing and got ending 7.
But then again, it's quite close to Ori's ending...
I will look for it when I will have time.mikey wrote:Anyway, YOU. I would trust you to find a certain hidden meaning of something in the game as well. And I'm afraid you're the only one on these forums that can do it.
I don't see how anyone could avoid leaving a bit of themselves in the code. (And a couple of easter eggs, too.mikey wrote:Hmmm, as far as I can tell, it's not autobiographical, but maybe PyTom programmed a bit of himself into the code.
There's no collision detection, just something that imparts little bursts of random acceleration to the particles.It was the same with menus, and actually it was a bit funny because at first I couldn't explain what it was that I called "flying fluffies" ^_^. I don't know about collision detection though...
Actually, I am very sensitive to sound depth, anything below a certain standard makes my ears bleed (not literally - but it's the reason I often end up playing without sound - did I mention I hear bats? jk). Still, Renesis, who made our music is even more picky. He often hears the slightest noises like those submarine sonar operators... But it's also maybe due to the fact that being a DJ, all the minimal differences in the tracks he plays get very present if the volume is maxed up on the stage. And no, earth-shattering bass doesn't hide it.PyTom wrote:Oh, and don't get me started about the music. The version I played had 400Kbps compression. We wound up with ogg -q6, as I've heard people claim they can tell the difference between -q5 and -q6.
"At Second Sight" was its name.papillon wrote:8 is the one I can't remember...
In a good, or bad sense? I actually hoped that the centered nature of every element would contribute to more immersion, but it was not my intention to make people feel unwell. It's what I kind of mentioned before, the game is different when actually played... as opposed to the screenshots. Maybe it's the fullscreen.papillon wrote:I wasn't taking notes of which endings I reached, and the music and fullscreen and all was somehow making me *really* groggy as I played.
Actually, you don't have to. It's possible to make a full unlock without every ending.papillon wrote:If you have to hit all the endings to unlock the whole gallery, then I assume I did somewhere.
Hmmm, you've really made me think now. Even though I wanted it the way it is now, this is still a very instersting thought.papillon wrote:Ochi's behavior was painfully reminiscent of the broken relationships of some people I've known, and I kept looking for the 'go into therapy' option, which never seemed to be available.Because of that, I never felt like any of the Ochi endings were completely satisfactory to me, even the Ori-Ochi one. I suppose that's part of why I was still looking for an all-three ending, in which Onoe's kindness and understanding could help balance out the dysfunctionality.
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