Ori, Ochi, Onoe.

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DaFool
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#31 Post by DaFool » Fri Aug 11, 2006 12:40 am

1 - Ochi bad ending
2 - Ochi good ending
3 - Ochi good ending
4 - Ochi Ori good ending
6 - Onoe good ending
7 - Everyone bad ending
Question: are 5,8,9 significant endings? Because I still have CGs to unlock. I seem to be stuck in 2 ruts, the first being endings 6<-->7 midway in the story and the latter being 1,2,3<-->4 for the climax arcs.

Another question:
Is there an Ori only ending? I mean, despite the split personality problem? Because trying to get her ending was the reason I got stuck in the first rut in the first place ^_^.
I also realized how insanely the paths are rewired...I mean Crescendo gave me a hard time, this is a little over-the-top for a short story :D I wouldn't mind it too much if I didn't realize a couple of scenes were being reshuffled to play also in other scenes (but at a different time). I also noticed that certain paths would look so different and yet also finish with the same ending.

I bow down to papillon. I have no clue how she did it :lol:

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#32 Post by mikey » Fri Aug 11, 2006 2:08 am

DaFool wrote:Question: are 5,8,9 significant endings? Because I still have CGs to unlock.
Not for the CGs. You are probably missing one of the kissing CGs, right? Those can be found in one of the paths in Part II.

So actually it's possible to have all endings and not unlock the gallery completely.
DaFool wrote:Another question:
Yes and no. It's 5/9, but it's kind of tied to that situation, so...
DaFool wrote:I also realized how insanely the paths are rewired...I mean Crescendo gave me a hard time, this is a little over-the-top for a short story :D I wouldn't mind it too much if I didn't realize a couple of scenes were being reshuffled to play also in other scenes (but at a different time). I also noticed that certain paths would look so different and yet also finish with the same ending.
That's correct, although it's AFAIK only the flashbacks that appear "randomly". The fact that certain paths have different things happening, but end up the same is of course because the nature of what you are doing is the same - and it also has something to do with something else (great hint, huh...)
DaFool wrote:I bow down to papillon. I have no clue how she did it

Me neither. And she was the first one to find the extra ending in Hanafuda Club, too. Basically, men think they have made something complicated and women see right through it. Such wisdom you find out only by playing ren'ai games... :P
musical75 wrote:I can see only one problem...the 85 MB. I have a dial-up connection, so this would take 6-7 hours to DL. Sad Which is too bad, because based on what everyone's saying I would love to DL it...<SIGH> the pitfalls of a dialup connection <can't afford anything else>.
It's a real shame, from all the people I would have trusted you to find a certain easter egg. :( :cry:

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#33 Post by monele » Fri Aug 11, 2006 3:55 am

I especially wanted to avoid "favorite character" debates and the like.
Well done, I just couldn't choose any... hence, probably, the ending I got XD
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Did he get a promotion ? :)

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#34 Post by denzil » Fri Aug 11, 2006 5:23 am

Finished playing and got ending 7. A very well made game and I liked it. I wish I had more time to play it ):
monele wrote:
I especially wanted to avoid "favorite character" debates and the like.
Well done, I just couldn't choose any... hence, probably, the ending I got XD
I liked Ori most so it didn't really worked on me...
...I liked others too, but not as much.
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musical75
Did he get a promotion ? :)
Maybe it's just an level up :wink:
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#35 Post by Alessio » Fri Aug 11, 2006 6:40 am

Just started playing, but need to say up-front: A big compliment to the team for the most professional-looking fan-made VN. Full score for the eye candy (animated menus, character graphics, the font choice) and the story so far. Hopefully it's not too autobiographical... scary how I recognized myself in some scenes.

Edit: As I'm progressing with the story, I'm realizing that statement of mine above sounds a tad bit shocking. So I'll point out only some scenes seemed familiar to me. :)

The animated particles in the summer scene seemed to have collision-detection code, is that really so? Looked awesome.
mikey wrote:we had to make OGGs. But those were really big, until PyTom made a reasonable compromise. So most of it is music, the game data is roughly 35 MB.
47 MB for the music? OGG is a pretty good compression format. With acceptable quality (see G!MB) you could fit some 80 minutes of music into that. Is the soundtrack really that long? It might make sense to offer one download with lower-quality music if you manage to significantly reduce the size (unless of course the author wants to avoid Lo-Fi).
Last edited by Alessio on Fri Aug 11, 2006 7:00 am, edited 2 times in total.

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#36 Post by mikey » Fri Aug 11, 2006 6:41 am

denzil wrote:Finished playing and got ending 7.
And that's actually the only bad ending :(
But then again, it's quite close to Ori's ending...

Anyway, YOU. I would trust you to find a certain hidden meaning of something in the game as well. And I'm afraid you're the only one on these forums that can do it.
denzil wrote:
monele wrote:
mikey wrote:musical75
Did he get a promotion ? :D
Maybe it's just an level up :wink:

Ah, excuse me, I get very uncomfortable with numbers that can't be divided by 5. ^_^

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#37 Post by mikey » Fri Aug 11, 2006 6:57 am

Alessio wrote:Just started playing, but need to say up-front: A big compliment to the team for the most professional-looking fan-made VN. Full score for the eye candy (animated menus, character graphics, the font choice) and the story so far (hopefully it's not too autobiographical... scary how I recognized myself in some scenes).The animated particles in the summer scene seemed to have collision-detection code, is that really so? Looked awesome.
Hmmm, as far as I can tell, it's not autobiographical, but maybe PyTom programmed a bit of himself into the code :) . Anyway, a lot of the credit for the effects goes to him, I just kind of thought "hey, this would be nice" and sent a mock-up and I had the working code back in a day.

But I suppose this was also because he was part of the team (and I'm happy that he was), so that made my life a lot easier and put me in a different position than if I just asked for assistance. It was the same with menus, and actually it was a bit funny because at first I couldn't explain what it was that I called "flying fluffies" ^_^. I don't know about collision detection though...
Alessio wrote:47 MB for the music? OGG is a pretty good compression format. With acceptable quality (see G!MB) you could fit some 90 minutes of music into that. Is the soundtrack really that long? It might make sense to offer one download with lower-quality music if you manage to significantly reduce the size (unless of course the author wants to avoid Lo-Fi).
Given the importance of music (not just for the atmosphere), I wanted to avoid any Lo-Fi whatsoever. And I critically wanted to have that sound depth that gets lost with higher compression. It was a great thing for GR to have that, but it would be the exact opposite here. In the end, I think the 47MB is the reasonable maximum of optimizing for the music. But at that time I already had a 35MB game, so I guess I just didn't care about a few megs here and there anymore.

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#38 Post by denzil » Fri Aug 11, 2006 7:32 am

mikey wrote:
denzil wrote:Finished playing and got ending 7.
And that's actually the only bad ending :(
But then again, it's quite close to Ori's ending...
An I thought I got lucky seven (:
mikey wrote:Anyway, YOU. I would trust you to find a certain hidden meaning of something in the game as well. And I'm afraid you're the only one on these forums that can do it.
I will look for it when I will have time.
*looks in todo list*
Hopefuly it will be in this century. :wink:
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#39 Post by mikey » Fri Aug 11, 2006 7:34 am

denzil >> You don't have to play the game to find it out. It's quite simple, almost... phonetical ^_^

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#40 Post by PyTom » Fri Aug 11, 2006 8:01 am

mikey wrote:Hmmm, as far as I can tell, it's not autobiographical, but maybe PyTom programmed a bit of himself into the code :) .
I don't see how anyone could avoid leaving a bit of themselves in the code. (And a couple of easter eggs, too. :-) )
It was the same with menus, and actually it was a bit funny because at first I couldn't explain what it was that I called "flying fluffies" ^_^. I don't know about collision detection though...
There's no collision detection, just something that imparts little bursts of random acceleration to the particles.

Oh, and don't get me started about the music. The version I played had 400Kbps compression. We wound up with ogg -q6, as I've heard people claim they can tell the difference between -q5 and -q6.
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#41 Post by mikey » Fri Aug 11, 2006 8:27 am

PyTom wrote:Oh, and don't get me started about the music. The version I played had 400Kbps compression. We wound up with ogg -q6, as I've heard people claim they can tell the difference between -q5 and -q6.
Actually, I am very sensitive to sound depth, anything below a certain standard makes my ears bleed (not literally - but it's the reason I often end up playing without sound - did I mention I hear bats? jk). Still, Renesis, who made our music is even more picky. He often hears the slightest noises like those submarine sonar operators... But it's also maybe due to the fact that being a DJ, all the minimal differences in the tracks he plays get very present if the volume is maxed up on the stage. And no, earth-shattering bass doesn't hide it.

Anyway, I am happy with the quality of the soundrack as it is. Let's face it - the game had 135 MB and now it has 85 - that's 50 MB saved with a last-minute decision to recompress. Funny how it all comes together sometimes. 8)

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#42 Post by Alessio » Fri Aug 11, 2006 8:43 am

No prob with the music compression decision, don't worry! Being a musician myself I do prefer quality over small size. Having my PC hooked up to my music studio's monitoring equiment, I can assure you O3 sounds great! :)

I know people can tell the difference between uncompressed and compressed music, but since many play back the sound on small PC speakers or laptop's built-in speakers, the difference will be lost on them. That's why I crunched G!MB's sound to -q2. Ears, die! :)

Endings so far: 1-3-5-6-7-9. And I can't get myself to like Ochi.

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#43 Post by mikey » Fri Aug 11, 2006 8:51 am

Alessio wrote:Endings so far: 1-3-5-6-7-9. And I can't get myself to like Ochi.
You may just be the perfect player as a result. And incidentally you're missing 4/9. Wow. I'd really like to know your opinions after that ending then. :P

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#44 Post by papillon » Fri Aug 11, 2006 11:02 am

8 is the one I can't remember, I wasn't taking notes of which endings I reached, and the music and fullscreen and all was somehow making me *really* groggy as I played. If you have to hit all the endings to unlock the whole gallery, then I assume I did somewhere. A list of all the ending-names to refresh my memory might be nice. :)
I went for Onoe first, which was very easy to achieve, then tried to fix things with Ochi but bumped into Ori or Nobody endings for a while before finally stumbling into part 2, saving, and testing out all branches from there.

I think 9 was the last ending I hit.

Ochi's behavior was painfully reminiscent of the broken relationships of some people I've known, and I kept looking for the 'go into therapy' option, which never seemed to be available. :) Because of that, I never felt like any of the Ochi endings were completely satisfactory to me, even the Ori-Ochi one. I suppose that's part of why I was still looking for an all-three ending, in which Onoe's kindness and understanding could help balance out the dysfunctionality. :)

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#45 Post by mikey » Fri Aug 11, 2006 11:27 am

papillon wrote:8 is the one I can't remember...
"At Second Sight" was its name.
papillon wrote:I wasn't taking notes of which endings I reached, and the music and fullscreen and all was somehow making me *really* groggy as I played.
In a good, or bad sense? I actually hoped that the centered nature of every element would contribute to more immersion, but it was not my intention to make people feel unwell. It's what I kind of mentioned before, the game is different when actually played... as opposed to the screenshots. Maybe it's the fullscreen.
papillon wrote:If you have to hit all the endings to unlock the whole gallery, then I assume I did somewhere.
Actually, you don't have to. It's possible to make a full unlock without every ending.
papillon wrote:
Ochi's behavior was painfully reminiscent of the broken relationships of some people I've known, and I kept looking for the 'go into therapy' option, which never seemed to be available. :) Because of that, I never felt like any of the Ochi endings were completely satisfactory to me, even the Ori-Ochi one. I suppose that's part of why I was still looking for an all-three ending, in which Onoe's kindness and understanding could help balance out the dysfunctionality. :)
Hmmm, you've really made me think now. Even though I wanted it the way it is now, this is still a very instersting thought.
... although Ochi as a personality, even when merged with Ori and getting back to normal, is still that she is sort of the more dominant partner in the relationship.

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