A place to discuss things that aren't specific to any one creator or game.
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Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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shaja
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#2
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by shaja » Wed Sep 06, 2006 12:00 pm
It's an interesting design choice to have the game script as XML. Seems to me that it might make an IDE easier to implement, and I see that there plans for an editor.
Quite... verbose, though. I would hate to have to type it up in a plain text editor.
Branching seems to be like Blade, a menu choice loads a new script file - also somewhat annoying to keep track of manually, but not a problem if there was an IDE keeping track for you.
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RedSlash
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#3
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by RedSlash » Wed Sep 06, 2006 8:09 pm
It would be quite tedious to type up XML by notepad or whatever, it would definatly make sense if there was a GUI interface that goes with it. This engine does has some promise, but right now it seems to be in early development stages so I can't really judge on it. Only advatage I see so far is the OpenGL as the main graphics engine.
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