Thank you for that and the quick response.PyTom wrote:Generally, creating a new thread is the best.
The thinking is that ideas threads and wip threads are different. In the ideas threads, we're mostly discussing potential and initial impressions. In wip threads, we can start talking about the real material that's being presented. Those are two different kinds of discussion, and it doesn't make sense to ask users to wade through multiple pages of ideas before the wip content starts.
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- Shagwrath
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Re: Welcome! (Rules! Read this first!)
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Re: Welcome! (Rules! Read this first!)
First, don't worry too much. If your story focuses on romantic relationships, consider just writing 'Romance' in the subject thread. If your story has a genre such as thriller, fantasy, or slice of life, then mention it in the subject thread. If you choose to emphasize gameplay elements (such as simulation, puzzles, text parser), then mention that as well.Hazel wrote:Question: how do I know if my project is relevant to this forum? I'm not really all that fluent in the dating sim world or terminology, and I'm not sure I know how to determine my game(s) genre.
Second, there was a discussion thread about terminology and slang in 2012. Not all fans like all the terms.
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Re: Welcome! (Rules! Read this first!)
Just as a matter of curiosity, guys, but what's the official word from the admins on fan games? I mean, seriously, I need to know this for whether or not I'll be posting any of my projects again.
- PyTom
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Re: Welcome! (Rules! Read this first!)
In general, we don't police fanwork, unless the copyright holder contacts us to ask for it to be removed. Many franchises allow fans to create some manner of fanwork, and the forum admins can't be expected to figure out which ones do not. So we comply with the DMCA when requested.
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Thanks for that. I needed to know the official policy.
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I'm back and I have a new question.
I work primarily with Twine. The game I'm looking to test is purely text-based right now, but meant to be a proof of concept to determine if the game has enough merit to hire an artist for. If I go through, I'll be expanding and converting it to Ren'Py, but there is still the possibility that I will just publish it in Twine.
Since it's a text game and not a visual novel, it feels like it might be a little outside the purview of the forums. On the other hand, experienced VN makers are pretty much whose opinions I need.
I work primarily with Twine. The game I'm looking to test is purely text-based right now, but meant to be a proof of concept to determine if the game has enough merit to hire an artist for. If I go through, I'll be expanding and converting it to Ren'Py, but there is still the possibility that I will just publish it in Twine.
Since it's a text game and not a visual novel, it feels like it might be a little outside the purview of the forums. On the other hand, experienced VN makers are pretty much whose opinions I need.
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Re: Welcome! (Rules! Read this first!)
That's perfectly fine. The forum's focus is story-based games, and there's a good chance your game counts. If you can say with a straight face "my game is story-based", it's welcome here.
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- LizardRobot
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I had to make my thread in Ideas instead of WiPs because my project is crowdfunded and I didn't have a demo ready yet (which is required for crowdfund WIP projects), but as I've completed the demo, is it possible to have my thread moved?
EDIT: Thank you! I shall miss you, Ideas subforum. You are a lovely little corner of much fun. (I'll still drop by, obviously. I'm just saying!)
EDIT: Thank you! I shall miss you, Ideas subforum. You are a lovely little corner of much fun. (I'll still drop by, obviously. I'm just saying!)
Re: Welcome! (Rules! Read this first!)
Hey! I am really new to Lemmasoft, so I'm trying to be active and learn as much as possible. I'm sorry if I'm wasting your time or I sound like a newbie (Which I am), but what would count as "relevent work"? Thank you!Blue Lemma wrote: ↑Tue Sep 12, 2006 8:33 pm
2) Posts must have links to relevant work! In other words, DO NOT post something like "Hey, I have this awesome idea for an RPG where blah blah blah, and I need help" UNLESS you can show some progress on it! (Otherwise, it's not a work-in-progress, but a daydream ) If you are posting to offer help, please give examples of the kind of work you do.
Let's hope we can make some magic happen!
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Re: Welcome! (Rules! Read this first!)
"Relevant work" would be some sort of proof that game assests are being worked on. It doesn't have to be anything huge, but a lot of times you'll have stuff like character portraits and profiles, a current and estimated word count, a list of features, stuff like that. If you don't have much to show off besides "this is what I hope my final product is," you're better off in the Ideas subforum.Chibinett wrote: ↑Fri Jan 26, 2018 10:14 amHey! I am really new to Lemmasoft, so I'm trying to be active and learn as much as possible. I'm sorry if I'm wasting your time or I sound like a newbie (Which I am), but what would count as "relevent work"? Thank you!Blue Lemma wrote: ↑Tue Sep 12, 2006 8:33 pm
2) Posts must have links to relevant work! In other words, DO NOT post something like "Hey, I have this awesome idea for an RPG where blah blah blah, and I need help" UNLESS you can show some progress on it! (Otherwise, it's not a work-in-progress, but a daydream ) If you are posting to offer help, please give examples of the kind of work you do.
Let's hope we can make some magic happen!
Hope this was helpful! c:
Re: Welcome! (Rules! Read this first!)
Thank you so much!
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