Magical Boutique

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
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musical74
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#151 Post by musical74 » Thu Dec 07, 2006 9:24 pm

I've noticed a couple of things interesting that may or may not have been intentional...one maybe was, the other I think was an oversight.

First was the (possibly) intentional one. I noticed that when Fram goes off to the Forest to search for blueberries, she loses 3 morale instead of 2. Is that because she wasn't paid for the first day? She gets paid her salary when she returns, but not for the day she first goes in there...just wondering about that.

Now for what I suspect was an oversight...it seems, that if you do give the lady the 10 weak cure...it doesn't REALLY matter which option you chose. Yes, if you take the money you get an increase, but whether you accept the money or not, she still shows up in a week and says *I'll be sure to tell others about you*. Is there a second part of this that is in the works? Or is she just happy that her 10 kids are cured so it really doesn't matter if you accept her payment or not?

MUST....PLAY...THIS...GAME....just in case anyone didn't know :D
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monele
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#152 Post by monele » Fri Dec 08, 2006 4:49 am

When a worker goes for more than one day, you will pay them only when they return and they will lose morale as if they worked for two days... well... unless... oh right, I see what you mean... she loses morale as if she wasn't paid, yeah... uhhh, I'll have to look into that o_O;

Not sure this is an oversight. I guess she always comes back as long as you helped her. The difference is in the reputation of the Boutique (more if you don't ask for payment). But I'll check that too.

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#153 Post by musical74 » Fri Jan 12, 2007 10:02 pm

Day 193

Money 7058 <and that's AFTER getting a few shelves>

Morale Player: 77

Fram: 97

Pom: 88

Rep: 26 <hard to get it any higher....>

Biggest complaint: running out of cinnamon

Most to least: Weak Heal, Weak Cure, Fox's Cunning, Bull's Strength, Breath of the Just

Biggest surprise: Fram coming back with a TON of clover on a trip - maybe because her gathering ability was so high?

Must Play This Game :)
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monele
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#154 Post by monele » Sat Jan 13, 2007 6:41 am

Most to least: Weak Heal, Weak Cure, Fox's Cunning, Bull's Strength, Breath of the Just
Looks logical. I'm glad this works ^^
Biggest surprise: Fram coming back with a TON of clover on a trip - maybe because her gathering ability was so high?
Considering their abilities keep growing (albeit slower and slower), this makes sense :). And clover is one of the easiest to gather, so yeah, she'd bring back a lot :).
<and that's AFTER getting a few shelves>
You got more than one? *ponders*... I don't even remember if I made it to add shelf space or just set the shelf space to a set value when you buy one ô_o;... Aaah, MagBou seems so far away right now @_@;... *pouts*

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#155 Post by musical74 » Sat Jan 13, 2007 2:06 pm

Well, I've been able to get the shelves twice. I didn't check after that...wasn't really a need for it, so I didn't bother seeing if I could get a third set of shelves. One thing i did notice was that the furniture guy said the same thing when I bought the second set of shelves as the first...

Just hope that MagBou doesn't go the way of KittEase!
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#156 Post by monele » Sat Jan 13, 2007 3:08 pm

I can't tell for now. I'm slightly working on my Xth project for now. Inspiration is a strange thing ^^;... I'd at least want to salvage the concept or the characters if thing go really wrong. Oh and in the very worst case, I could release the source (though I guess it's not *that* great of a solution)

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1.1 BETA

#157 Post by monele » Sun Mar 18, 2007 1:56 pm

Let's be honest and careful now ^.^... This is the new 1.1 BETA of Magical Boutique.
I've tried to fix everything I could or at least prevent you from triggering the bugs yourselves ^^;. Two new versions of bgs are included.

If you're going to test this, remember to save often... and even then, not to count on these saves too much. If you want to really test it all out, I'd appreciate feedback on the rollback : you shouldn't be able to rollback to a previous day once the new one has started and you shouldn't be able to rollback out of an event scene. You shouldn't be able to rollback from a resolution screen (gather/brew/sales) either.

If you just want to play the game, try to have one hour and a half in front of you so you don't have to use save and *maybe* ruin the experience. No guarantee.

Fuu~... Should have done this from the beginning >.>...
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Last edited by monele on Sun Mar 18, 2007 6:07 pm, edited 1 time in total.

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DaFool
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#158 Post by DaFool » Sun Mar 18, 2007 5:37 pm

Mac discrimination...lol.

Uh, in this instance it was not so good decision :? Lost 3 hours just twiddling my thumbs waiting unnecessarily and falling asleep.

Hopefully this version can be the one blessed for release.

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monele
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#159 Post by monele » Sun Mar 18, 2007 5:56 pm

Argh... I can never remember what you have :(... And yeah, after 2 hours spent uploading the 2 version, I felt annoyed ^^;..... I wish there was still a way for people to get one version and be able to launch it by getting the appropriate Ren'Py launcher on the side. At least for beta testing :(...

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#160 Post by DaFool » Sun Mar 18, 2007 6:25 pm

Question: we'll leave out writing BAD END (employees quit and store is forced to close down), correct? And keep things recoverable. (I think there are many different ways to BAD END -- basically flooring any set of statistics repeatedly for a certain period of time -- suited for 2.0 which will have that many more branches anyway)

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#161 Post by DaFool » Sun Mar 18, 2007 7:56 pm

:D :D :D :D :D :D :D

Almost nothing left to comment on, finally.

These builds should be stable enough to put on RAA even.

Just four things / final tweaks:

1.) Presplash image...I guess it doesn't work within an archive?
2.) Version numbering...remove the 'beta' indication prior to release.
3.) Ren'Py 6.1.0 or 6.1.1? Well its been finally ironed with 6.1.0, maybe just go with the version its been tested on all along? (I'm paranoid that porting it might screw up something)
4.) ReadMe.txt seems incomplete (Resolution Phase:)

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PyTom
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#162 Post by PyTom » Sun Mar 18, 2007 9:03 pm

If you have all the fixes to 6.1.0, there's no reason not to release it with that.
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monele
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#163 Post by monele » Mon Mar 19, 2007 4:43 am

Presplash image...I guess it doesn't work within an archive?
Cr*p! @_@... Forgot about that one... *tries to pull it out of the resource file* Presplaaaash! *drama*
If you have all the fixes to 6.1.0, there's no reason not to release it with that.
I'm glad you're of this opinion too ^.^
ReadMe.txt seems incomplete (Resolution Phase:)
Yeah, that's when I had that big headache... I had to stop in the middle of it ^^;...

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#164 Post by mikey » Mon Mar 19, 2007 7:01 am

DaFool wrote:These builds should be stable enough to put on RAA even.
Well, Thursday evening is the very very latest, best is Wednesday evening - then I'm going on vacation for two weeks, no internet, no civilization. And ShiraiJunichi may be busy with closing NaNoRenO - I'd be available again from Easter onwards. But better not rush it, after the experience, the RAA can wait for a few weeks.

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monele
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#165 Post by monele » Mon Mar 19, 2007 7:06 am

I think we'll wait ^^

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