I've tried both creating a character object like so:
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$ n = Character("")Thank you.
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$ n = Character("")Rollback appears to have several limitations compared to the readback modes implemented in most other visual-novel engines. Most specifically, it appears that Ren'Py's rollback doesn't have any facility to get you back to where you were once you've started rolling back. You have to roll forward again manually, and if you rolled back past decision points, it seems you have to remember which choices you made before. In an engine with full readback support, you can roll back as far as the engine permits and a single click will return you to where you were when you started rolling back, regardless of how many decision points you passed in the meantime.NetGenSuperstar wrote:I don't see why anyone would choose readback over rollback
Damn, we didn't have logfiles when making K*A*O*R*I.... ^_^ (in case you played it)dizzcity wrote:Hmm... well, I'm always fond of the argument that if a feature hasn't been used, it isn't the feature to blame, but the users. For example, trying to be creative here, I can envision a logfile readback having the following interesting use:
...
(And then we get a nice little text-entry screen that says:)
Aha! The password must be...
This would be great: it would remove the rollback system's only serious weakness, namely the possibility that getting back to where one was might be difficult.PyTom wrote:The idea would be that rolling back would store where we were, and then rolling forward would jump us to to that point again. So if we made a menu choice, rolling forward would re-make that menu choice. If the user makes a different choice, then roll-forward will be disabled. This would also limit roll-forward to the point where the user began rolling back.
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