A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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Mink
- Eileen-Class Veteran
- Posts: 1099
- Joined: Wed Mar 09, 2011 1:00 am
- Completed: Say You Love Me (Short Version), C!P (NaNo12), Lady Misfortune, NatH, W/K, MtF, SMQ, TBM, TMHK, LoC, MMDG
- Projects: Stuff
- Organization: Metal Orphans
- Location: Somewhere that's green
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Contact:
#46
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by Mink » Mon Feb 27, 2012 1:40 am
Anna wrote:Mink wrote:
On that note, I realized I like the story better if I take out what was originally another path, make it one, and just make it so the player has to get to the end without getting an early game over.
Nothing wrong with that, it makes the main story more interesting

!
Yeah, the other path I originally had is boring in comparison.
On that note, I'm considering not doing this one. Mainly because I feel like it'll be rushed, which I'm too anal to allow. On the other hand, I can always do a KN (with different characters) set in the same world
which is based off one of Aesop's fables.
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Doomfest
- Regular
- Posts: 179
- Joined: Thu Jul 19, 2007 7:29 am
- Completed: Memo, Juniper's Knot
- Projects: Cradle Song, Dysfunctional Systems
- Organization: dischan, Medical Whiskey
- Location: Miami
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Contact:
#47
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by Doomfest » Mon Feb 27, 2012 4:00 am
Dischan shall participate.
Dysfunctional Systems
Juniper's Knot
Cradle Song, a visual novel in development
Memo, a visual novel
[02:49] <Komi> How is Dysfunctional Systems coming along?
[02:52] <Doomfest> have you seen prince of egypt
[02:53] <Doomfest> do you remember that scene with the storm of bugs
[02:54] <Komi> I know what you are talking about, but I can't remember the scene.
[02:54] <Doomfest> that is what it feels like
[02:55] <Komi> Personality conflicts on the team, I take it?
[02:56] <Doomfest> no
[02:56] <Doomfest> just bugs
[02:56] <Doomfest> storm of bugs
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LVUER
- King of Lolies
- Posts: 4538
- Joined: Mon Nov 26, 2007 9:57 pm
- Completed: R.S.P
- Location: Bandung, West Java, Indonesia
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Contact:
#48
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by LVUER » Mon Feb 27, 2012 4:03 am
@Doomfest:
Yay ^0^ Can't wait too see what you make.
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Deji
- Cheer Idol; Not Great at Secret Identities
- Posts: 1592
- Joined: Sat Oct 20, 2007 7:38 pm
- Projects: http://bit.ly/2lieZsA
- Organization: Sakevisual, Apple Cider, Mystery Parfait
- Tumblr: DejiNyucu
- Deviantart: DejiNyucu
- Location: Chile
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Contact:
#49
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by Deji » Wed Feb 29, 2012 11:09 pm
Sakevisual is in
...We may not produce a full game, though, but a least a cool demo of something we've been planning for w while but never got around to work on

When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:
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Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
- Posts: 3059
- Joined: Sun Jul 25, 2010 9:02 am
- Completed: http://auro-cyanide.tumblr.com/visualnovels
- Projects: Athena
- Organization: Cyanide Tea
- Tumblr: auro-cyanide
- Deviantart: Auro-Cyanide
- Location: Melbourne, Australia
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Contact:
#50
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by Auro-Cyanide » Thu Mar 01, 2012 12:11 am
This is going to be ammmmmmaaaaaaazing! I can't wait to get home and start XD Pierre~ I'm going to do you first... I think. Maybe I should do the MC first.
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HigurashiKira
- Miko-Class Veteran
- Posts: 832
- Joined: Mon Nov 01, 2010 9:10 pm
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#51
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by HigurashiKira » Thu Mar 01, 2012 12:27 am
After some thinking, I'm joining as well. I probably won't get much art done, so I guess I'll resort to descriptions and the like for this one.
I have moved to a new account. Please contact me
here from now on. T/Y~
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PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
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Contact:
#52
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by PyTom » Thu Mar 01, 2012 12:36 am
I've posted the clock.
I've also posted a new WiP: NaNoRenO section, for people who want to use it. In that section, the usual rules about WiP progress are waived for NaNoRenO participants. I encourage people to tag their threads with the year ([2012]), so historians can figure that out.
Meta-discussion and organization should remain in this thread.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama •
https://www.patreon.com/renpytom
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Mink
- Eileen-Class Veteran
- Posts: 1099
- Joined: Wed Mar 09, 2011 1:00 am
- Completed: Say You Love Me (Short Version), C!P (NaNo12), Lady Misfortune, NatH, W/K, MtF, SMQ, TBM, TMHK, LoC, MMDG
- Projects: Stuff
- Organization: Metal Orphans
- Location: Somewhere that's green
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Contact:
#53
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by Mink » Thu Mar 01, 2012 3:45 am
Mink wrote:On that note, I'm considering not doing this one. Mainly because I feel like it'll be rushed, which I'm too anal to allow. On the other hand, I can always do a KN (with different characters) set in the same world which is based off one of Aesop's fables.
^Yep, this is what I'm doing. I keep flip-flopping about something a character does (which is more or less the whole plot to MBH!), so this is probably a better idea.
That and less sprites. Experienced with that, I am not.
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Patty
- Regular
- Posts: 102
- Joined: Tue Nov 29, 2011 9:41 am
- Completed: Letters for You, Museum Adventure: The Ascension of Huks
- Projects: Paradox
- Location: Philippines
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#54
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by Patty » Thu Mar 01, 2012 5:49 am
I'm joining, too!

This'll be my first time participating in NaNoReNo, hope it goes well. ^_^
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Carassaurat
- Veteran
- Posts: 250
- Joined: Sat Feb 25, 2012 5:06 pm
- Location: the Netherlands
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#55
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by Carassaurat » Thu Mar 01, 2012 7:56 am
Good luck, everyone!
Since newbies claiming to be in NaNoRenO have a bit of a notorious habit of not actually delivering anything by the end of the month, I'll only make promises in the negative: whatever happens, I'll make no Japanese high school dating VN

.
Here's a half-scale mockup of what I'll be working on:

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Anna
- Miko-Class Veteran
- Posts: 708
- Joined: Sat Dec 25, 2010 10:30 am
- Completed: Binary Soul, Days of the Divine, Nanolife, Firefly
- Projects: current: Path of Dreamers
- Organization: Circle Pegasi
- Location: The Netherlands
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#56
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by Anna » Thu Mar 01, 2012 8:37 am
PyTom, you're awesome! Good luck and have fun everyone >:D!!
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sake-bento
- Eileen-Class Veteran
- Posts: 1909
- Joined: Sat Jan 26, 2008 5:58 pm
- Completed: http://sakevisual.com/games.html
- Projects: Every Sunrise, Shinsei
- Organization: sakevisual
- Tumblr: sakevisual
- Deviantart: sakevisual
- itch: sakevisual
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#57
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by sake-bento » Thu Mar 01, 2012 12:36 pm
I woke up the morning and thought, "Time to work on our NaNo game!" This is going to be a lot more code than I'm used to. >.>;;
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Maltagliati
- Regular
- Posts: 84
- Joined: Sun Sep 04, 2011 1:51 pm
- Projects: Lotus, Driftwood
- Location: California
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#58
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by Maltagliati » Thu Mar 01, 2012 11:35 pm
I think I might be participating. P: I haven't released any VNs yet, but I hope to get some of my ideas out there and have some fun the process.
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akizakura
- Regular
- Posts: 93
- Joined: Tue Apr 24, 2007 11:01 pm
- Completed: Adversity Comp 2012
- Projects: Everything's Going My Way
- Organization: Mitayume
- Location: That's confidential.
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#59
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by akizakura » Fri Mar 02, 2012 12:08 am
I'm in. I've done NaNoWriMo and it's been awesome for pushing me to finish works, so I hope this'll do the same for getting me to finish a visual novel. I'm not too good at art or music, but here's a chance to improve. I'll make my first goal to settle on an idea. I've had one in my head for a bit, but I don't know if I can finish it in a month.
Does anyone have any advice for a NaNoRenO newbie? Maybe a limit you set for yourself (have x sprites or x amount of words, kinda like NaNoWriMo's 50k words) or do you just go with having a finished game in a month, like was mentioned before? Thanks guys and good luck!
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Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
- Posts: 3059
- Joined: Sun Jul 25, 2010 9:02 am
- Completed: http://auro-cyanide.tumblr.com/visualnovels
- Projects: Athena
- Organization: Cyanide Tea
- Tumblr: auro-cyanide
- Deviantart: Auro-Cyanide
- Location: Melbourne, Australia
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Contact:
#60
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by Auro-Cyanide » Fri Mar 02, 2012 12:38 am
akizakura wrote:I'm in. I've done NaNoWriMo and it's been awesome for pushing me to finish works, so I hope this'll do the same for getting me to finish a visual novel. I'm not too good at art or music, but here's a chance to improve. I'll make my first goal to settle on an idea. I've had one in my head for a bit, but I don't know if I can finish it in a month.
Does anyone have any advice for a NaNoRenO newbie? Maybe a limit you set for yourself (have x sprites or x amount of words, kinda like NaNoWriMo's 50k words) or do you just go with having a finished game in a month, like was mentioned before? Thanks guys and good luck!
My advice is (not speaking so much from experience) is figure out what you NEED and what you WANT. Do what you you need first so that at any point the game will be playable. If you have time left after that, do all the stuff you want in bits so that, again, at any point your game is playable.
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