DSE issues

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Raindrops
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DSE issues

#1 Post by Raindrops »

I'm using the DSE and altering it to my own needs, but I haven't altered the 'events_dispatcher.rpy", "styles.rpy", "stats.rpy" or "day_planner.rpy". However, whenever I try to launch my game, this appears:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While executing init code:
  File "game/events_dispatcher.rpy", line 321, in script
        python hide:
Exception: Action is required in ui.key.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\bootstrap.py", line 276, in bootstrap
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\main.py", line 294, in main
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\execution.py", line 269, in run
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\display\error.py", line 96, in report_exception
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\game.py", line 289, in invoke_in_new_context
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\display\error.py", line 40, in call_exception_screen
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\ui.py", line 237, in interact
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\display\core.py", line 1799, in interact
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\display\core.py", line 555, in replace_transient
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\display\core.py", line 825, in remove
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\display\core.py", line 753, in hide_or_replace
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\display\screen.py", line 175, in _hide
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\display\screen.py", line 244, in update
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\screenlang.py", line 1166, in __call__
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\python.py", line 977, in py_exec_bytecode
  File "common/_errorhandling.rpym", line 438, in <module>
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\ui.py", line 435, in __call__
  File "C:\Users\Anita\Documents\Games\PC\VN\renpy-6.13.0\renpy\ui.py", line 560, in _key
Exception: Action is required in ui.key.

Windows-post2008Server-6.1.7600
Ren'Py 6.13.0.1603
Let's Date! v.1
I can't seem to find what I'm doing wrong. Help? :S
Last edited by Raindrops on Fri Mar 02, 2012 3:36 am, edited 1 time in total.
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sciencewarrior
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Re: "Action is required in ui.key"?

#2 Post by sciencewarrior »

It appears that you have an error in your events, but a second error in renpy's error handling code is masking it. A few things you should try looking for, in order of likelihood:
  • Calls to event() passing the name of a label that you haven't declared in your code yet
  • Calls to event() without parameters
  • Creating a variable named event or all_events
If this fails, you could try running with renpy's latest version. It may at least help you discover the problem (but it may also break your script elsewhere).
Keep your script in your Dropbox folder.
It allows you to share files with your team, keeps backups of previous versions, and is ridiculously easy to use.

Raindrops
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Posts: 40
Joined: Fri Jan 27, 2012 4:18 pm
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Re: "Action is required in ui.key"?

#3 Post by Raindrops »

I'm not quite sure what you mean really - sorry!
Here is my events.rpy so far:

Code: Select all

init:
    $ m = Character("Me", color="#cff8c8")
    $ l = Character("Les Glover", color="#cff8c8")
    image lsmile = "char/les/smile.gif"
    image lshock = "char/les/shock.gif"
    image lhurt = "char/les/hurt.gif"
    image leh = "char/les/eh.gif"
    image lcry = "char/les/cry.gif"
    image lblush = "char/les/blush.gif"
    image lmad = "char/les/mad.gif"
    image lsad = "char/les/sad.gif"
    image lnorm = "char/les/norm.gif"
    $ n = Character("Nathan Foss", color="#cff8c8")
    image nnorm = "char/nath/norm.gif"
    image nsweat = "char/nath/sweat.gif"
    image nshock = "char/nath/shock.gif"
    image nblush = "char/nath/blush.gif"
    image ncry = "char/nath/cry.gif"
    image nmad = "char/nath/mad.gif"
    image nsad = "char/nath/sad.gif"
    image ntalk = "char/nath/talk.gif"
    image nsmile = "char/nath/smile.gif"
    $ f = Character("Farley Warrick", color="#cff8c8")
    image fblush = "char/far/blush.gif"
    image fnorm = "char/far/norm.gif"
    image fsmile = "char/far/smile.gif"
    image fmad = "char/far/mad.gif"
    image ftalk= "char/far/talk.gif"
    $ b = Character("Bethania Oquendo", color="#c8ffc8")
    image bblush = "char/beth/blush.gif"
    image bnorm = "char/beth/norm.gif"
    image btalk = "char/beth/talk.gif"
    
init:
    $ event("school", "act == 'sch'", event.only(), priority = 200)
    $ event("skip", "act == 'skip'", event.only(), priority = 200)
    $ event("sleep", "act == 'sleep'", event.only(), priority = 200)
    $ event("roof", "act == 'roof'", event.only(), priority = 200)
    $ event("out", "act == 'out'", event.only(), priority = 200)
    $ event("canteen", "act == 'canteen'", event.only(), priority = 200)
    $ event("home", "act == 'home'", event.only(), priority = 200)
    $ event("lib", "act == 'lib'", event.only(), priority = 200)
    $ event("cafe", "act == 'cafe'", event.only(), priority = 200)
    $ event("arcade", "act == 'arc'", event.only(), priority = 200)
    $ event("bed", "act == 'bed'", event.only(), priority = 200)
    $ event("study", "act == 'study'", event.only(), priority = 200)
    $ event("email", "act == 'email'", event.only(), priority = 200)
    
label school:
    $ intel +=5
    scene classroom with fade
    "I get to school on time and make my way to class."
    "Lessons are, {w=.4}as usual, {w=.4}informatively boring."
    return
    
label skip:
    $ intel -=5
    $ social +=5
    scene garden with fade
    "I get to school on time, {w=.4}but I decide to skip first period."
    scene roof with fade
    "I spend my time on the roof instead, {w=.3}staring at the clouds pass by."
    return
    
label sleep:
    $ intel -=5
    scene bedroom with fade
    "I slam the snooze button on my alarm clock and go back to sleep."
    "It's only school."
    return
    
label roof:
    $ game +=5
    scene roof with fade
    "I eat my lunch on the roof of the school."
    "There aren't many people here, {w=.3}so it's nice and quiet."
    " After I finish my sandwich, {w=.4}I pull out my NDS and play some TokiMemo."
    return
    
label outside:
    $ social +=5
    scene outside with fade
    "I eat lunch outside with the others."
    show lsad with dissolve
    "Les begs me for food and gives me the puppy eyes."
    "Reluctantly, {w=.4}I share some with him."
    # if nathbreakup == 'true':
       # show nsad with dissolve at right
       # "I also share some food with Nathan, {w=.4}who no longer receives a love bento for lunch."
    return
    
label canteen:
    $ social +=5
    scene canteen with fade
    "I eat inside with the others."
    show lsad with dissolve
    "Les begs me for food and gives me the puppy eyes."
    "Reluctantly, {w=.4}I share some with him."
    # if nathbreakup == 'true':
       # show nsad with dissolve at right
       # "I also share some food with Nathan, {w=.4}who no longer receives a love bento for lunch."
    return

label home:
    scene train with fade
    "School ends, {w=.3}so I catch the train back home."
    return
    
label lib:
    $ intel +=5
    scene lib with fade
    "I go to the library to check out some books and return my old ones."
    return
    
label cafe:
    $ social +=5
    scene cafe with fade
    "I drop by the cafe and spend some time there before going home."
    return
    
label arcade:
    $ game +=5
    scene black with fade
    "I go to the arcade and spend some money of games."
    return
    
label bed:
    $ game +=5
    scene bedroom with fade
    "I get into bed and play some video games for the rest of the night."
    return
    
label study:
    $ intel +=5
    scene bedroom with fade
    "I go through the notes I took today and do some homework."
    return
    
label email:
    $ social +=5
    scene bedroom with fade
    "I log onto my HandBook account and check my emails."
    return
    
# Events

init:
    $ event("beth", "act == 'sch'", event.once(), event.only())
    
label beth:
    scene classroom with fade
    "I get to school on time and make my way to class."
    m "Beth!"
    show bnorm with dissolve
    b "What?"
    show classroomfade behind bnorm
    "Bethania Oquendo. \nSenior in high school. \n17 years old. \nBestest friend in the whole wide world."
    "Also, a first-class informant."
    m "Hi!"
    b "...{w=.3}is that all you wanted to say to me?"
    m "Err...{w=.3}yes?"
    b "*sigh*"
    hide bnorm with dissolve
    m "?"
    return
I've checked numerous times, but I don't think that I've missed anything out?
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All my life, my heart has yearned for a thing I cannot name.
- Andre Breton

sciencewarrior
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Posts: 356
Joined: Tue Aug 12, 2008 12:02 pm
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Re: "Action is required in ui.key"?

#4 Post by sciencewarrior »

Aha! You called your event "out", but you created a label "outside".
Keep your script in your Dropbox folder.
It allows you to share files with your team, keeps backups of previous versions, and is ridiculously easy to use.

Raindrops
Regular
Posts: 40
Joined: Fri Jan 27, 2012 4:18 pm
Projects: My Secret Spring (Co-writer & Proofreader), [Secret]
Contact:

Re: "Action is required in ui.key"?

#5 Post by Raindrops »

Oooo...thanks xD I can't believe I missed that D;
It works now though! :D
But I've come across another issue now...whenever the part with the text finishes, the day planner doesn't run, so it automatically returns to the main menu. Here's my code:

Code: Select all

...
l "No problem."
    hide lsmile with dissolve
    m "*sigh*"
    m "(It's been two years since we broke up but I still can't quite get over him.)"
    m "(I know they say that you never forget your first love, {w=.3}but if that's the case why do they also say that first loves never work out?)"
    m "*sigh*"
    jump day
    
label day:
    $ day +=1
    scene black with fade
    centered "Day [day]"
    $ morn = None
    $ lunch = None
    $ aftersch = None
    $ even = None
    call day_planner(["Morning", "Lunch", "After School", "Evening"])
   
label morning:
    centered "Morning"
    $ period = "Morning"
...
Is it something to do with the call day_planner? :S
TOPofBB
All my life, my heart has yearned for a thing I cannot name.
- Andre Breton

sciencewarrior
Veteran
Posts: 356
Joined: Tue Aug 12, 2008 12:02 pm
Projects: Valentine Square (writer) Spiral Destiny (programmer)
Location: The treacherous Brazilian Rainforest
Contact:

Re: "Action is required in ui.key"?

#6 Post by sciencewarrior »

I didn't get it. Does it display "Day 1" and return?

BTW, renaming the topic to mention DSE is probably a good idea. Personally, I never made a game with it, so I can't help you much. :(
Keep your script in your Dropbox folder.
It allows you to share files with your team, keeps backups of previous versions, and is ridiculously easy to use.

Raindrops
Regular
Posts: 40
Joined: Fri Jan 27, 2012 4:18 pm
Projects: My Secret Spring (Co-writer & Proofreader), [Secret]
Contact:

Re: DSE issues

#7 Post by Raindrops »

Thanks for all the help so far xD
It's meant to show "Day 1" and then call the day_planner so you can choose what to do for the day, but it just returns to the main screen after displaying "Day 1" :/
TOPofBB
All my life, my heart has yearned for a thing I cannot name.
- Andre Breton

sciencewarrior
Veteran
Posts: 356
Joined: Tue Aug 12, 2008 12:02 pm
Projects: Valentine Square (writer) Spiral Destiny (programmer)
Location: The treacherous Brazilian Rainforest
Contact:

Re: DSE issues

#8 Post by sciencewarrior »

Verify your init block, right after you called register_stat() to create your character's stats, if the periods are correctly defined. They should look like this:

Code: Select all

    dp_period("Morning", "morn")
    dp_choice("Go to School", "school")
    dp_choice("Skip School", "skip")
    dp_choice("Sleep In", "sleep")

    dp_period("Lunch", "lunch")
    dp_choice("Roof", "roof")
    dp_choice("Outside", "out")
    dp_choice("Canteen", "canteen")

    dp_period("After School", "aftersch")
    dp_choice("Home", "home")
    dp_choice("Library", "lib")
    dp_choice("Café", "cafe")
    dp_choice("Arcade", "arcade")

    dp_period("Evening", "even")
    dp_choice("Go to Bed", "bed")
    dp_choice("Study", "study")
    dp_choice("Send Email", "email")

Keep your script in your Dropbox folder.
It allows you to share files with your team, keeps backups of previous versions, and is ridiculously easy to use.

Raindrops
Regular
Posts: 40
Joined: Fri Jan 27, 2012 4:18 pm
Projects: My Secret Spring (Co-writer & Proofreader), [Secret]
Contact:

Re: DSE issues

#9 Post by Raindrops »

This is what I have:

Code: Select all

init python:
    register_stat("Intelligence", "intel", 0, 100)
    register_stat("Gaming", "game", 0, 100)
    register_stat("Social", "social", 0, 100)

    dp_period("Morning", "morn")
    dp_choice("Sleep in", "sleep")
    dp_choice("Skip first period", "skip")
    dp_choice("Go to school", "sch")
    
    dp_period("Lunch", "lunch")
    dp_choice("Eat lunch on roof", "roof")
    dp_choice("Eat lunch outside", "out")
    dp_choice("Eat lunch in canteen", "canteen")
    
    dp_period("After School", "aftersch")
    dp_choice("Go home", "home")
    dp_choice("Go to the library", "lib")
    dp_choice("Go to cafe", "cafe")
    dp_choice("Go to the arcade", "arc")
    
    dp_period("Evening", "even")
    dp_choice("Play video games in bed", "bed")
    dp_choice("Stay up studying", "study")
    dp_choice("Check emails", "email")
It's more or less the same isn't it?
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All my life, my heart has yearned for a thing I cannot name.
- Andre Breton

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