Senior Year Development Thread
- EwanG
- Miko-Class Veteran
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OK, here's what I've done by taking the original image, setting brightness to -127, setting the contrast to 76, using the "Intelligent Scissors Tool" (which lets you select along the lines between colors), and trying to fill in with some appropriate sunset orange and lights coming on colors.
Is this acceptable, or do I need to take it to another level?
Is this acceptable, or do I need to take it to another level?
"Chroma Key"/"Colour Keying"?DaFool wrote:I know what you mean...there's a term for that that should be googlable
But yeah, if I were doing that I'd probably enlarge my image by a factor of four, zoom in and be patient with a polygonal-select tool and then resample down by 0.25 when I was done.
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Hmmm, if the orange fill is on a separate layer you can smooth it a bit by touching it up with Eraser tool and Smudge Tool, trying not to make the picture look edited (though that's essentially what we're doing.). Also apply an overlay gradient (brighter nearer the horizon where the sun is supposedly is). If you can do a two-color gradient where the orange becomes blue at the top all the better. Though I haven't done a sunset myself.
- EwanG
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- Joined: Thu Oct 26, 2006 5:37 pm
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Weekly Status Update 11-18 to 11-24
Finished all the character art this week, and did add some more customized backgrounds to cover sunset and evening backgrounds. Am surprised that given the variety of backgrounds out there that so few have sunset or evening skies. In fact, the only ones of the generics that do are for some of the school settings. And I find it less likely you will be at a school after dark than at a theater. On the other hand, it continued my development of my Gimp skills, and so I'm probably in better shape if I need anything else.
Made some additional coding progress, but still haven't gotten to Annette's intro. That's a fairly major milestone in this game, in part because it's the only case where you have just one chance to get the girl.
So, that's where I'm at this week. Hope that folks are enjoying keeping up with my progress.
Finished all the character art this week, and did add some more customized backgrounds to cover sunset and evening backgrounds. Am surprised that given the variety of backgrounds out there that so few have sunset or evening skies. In fact, the only ones of the generics that do are for some of the school settings. And I find it less likely you will be at a school after dark than at a theater. On the other hand, it continued my development of my Gimp skills, and so I'm probably in better shape if I need anything else.
Made some additional coding progress, but still haven't gotten to Annette's intro. That's a fairly major milestone in this game, in part because it's the only case where you have just one chance to get the girl.
So, that's where I'm at this week. Hope that folks are enjoying keeping up with my progress.
- PyTom
- Ren'Py Creator
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I enjoy reading the status reports, even if I have little to say in response.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
- dizzcity
- Veteran
- Posts: 311
- Joined: Thu Aug 17, 2006 10:51 am
- Projects: Lakeside Sunset, Wedding Vows, Working Woman
- Location: Singapore
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Status reports are actually a good habit, I think... although more for personal edification than actual notifying of the community. They would probably be very useful for determining how long you would take for future projects, serve as a source of good memories during development, and generally keep you accountable to some sort of goal. Plus, it helps other newbies see what production from the inside is like.
I don't always have time or inclination to comment, but I usually read through your reports.
-Dizzy-
I don't always have time or inclination to comment, but I usually read through your reports.
-Dizzy-
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Maybe not posting status reports to the general community, but definitely posting status reports to teammembers in collaborative projects go a long way even if just to say "I'm still here I haven't abandoned our project yet."dizzcity wrote:Status reports are actually a good habit, I think... although more for personal edification than actual notifying of the community. They would probably be very useful for determining how long you would take for future projects, serve as a source of good memories during development, and generally keep you accountable to some sort of goal. Plus, it helps other newbies see what production from the inside is like.
I don't always have time or inclination to comment, but I usually read through your reports.
-Dizzy-
Well I can say that I do read them, but usually there's nothing to add. And just saying "yeah, cool, keep it up" for the sake of saying something is kind of silly.
Status reports can be a good way of attracting potentional team members - when they see your work is steady, that you can manage the time, they are more likely to participate than when for two weeks things explode and stuff is happening - but then all the bubbles are gone and the project stands still.
Status reports can be a good way of attracting potentional team members - when they see your work is steady, that you can manage the time, they are more likely to participate than when for two weeks things explode and stuff is happening - but then all the bubbles are gone and the project stands still.
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