I finally (!) got to Annette's entrance to the game last night, so at least I feel like I'm making progress.
Thanks to all of you!
Wow... really getting there. How do you plan to extract the script for the VAs, and what format will it be in? I might be able to whip something up that will automate the task.EwanG wrote:And now Julie's path is finished. I would be (pleasantly) surprised if I can get Annette's path finished tomorrow since it is the one that had the most coding remaining at this point. Still, as long as it's done by Wednesday I'll have plenty of time to pull the script from the code for the voice actors.
Pretty much was planning to do it manually to produce a text file for each actor that had their lines in the context of the overall script. IOW, they wouldn't see lines from paths they weren't involved in, but would see their lines and others where they are.PyTom wrote:Wow... really getting there. How do you plan to extract the script for the VAs, and what format will it be in? I might be able to whip something up that will automate the task.
What do you mean by "Numbering just their lines?"EwanG wrote:Pulling the text shouldn't (famous last words) be that difficult. Numbering just their lines I suspect will be
Well, you almost certainly want to use the voice support, which consists of lines like:If you have something that could automate that process, I'd be more than happy to use it. Along that same line, any suggestions for handling the voice files and still having the BGM playing in the background? I "assume" I can just play each on a separate channel?
Because I'm lazy (hard to believe, right?), I'm asking them to do each panel of dialog as a separate file. To make that easy for me, and them, I will number just their lines. For example if I have:PyTom wrote: What do you mean by "Numbering just their lines?"
Code: Select all
pov: "I think your ankle is twisted."
j: "Nah, it's just a little sprained. If you can just help me up."
pov: "{i}I slide my arm under her left arm and help her take a couple steps.{/i}"
j: "You know, you may be right about that."Code: Select all
pov: "I think your ankle is twisted."
001 - j: "Nah, it's just a little sprained. If you can just help me up."
pov: "{i}I slide my arm under her left arm and help her take a couple steps.{/i}"
002 - j: "You know, you may be right about that."Now that I know about it - yes, I most certainly do want to use thatWell, you almost certainly want to use the voice support, which consists of lines like:
voice "e00001.ogg"
e "This is an example of voice support in action."
voice "e00002.ogg"
e "The voice support automatically stops sounds from playing when we click to advance. It also plays sounds on a different channel, so they don't conflict with music or SFX."
If you want, I can whip up a tool that adds in the above annotations automatically... you'd just need to tell me how you want me to name the files. (I assume you can run python.)
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