The Royal Trap [Fantasy/Intrigue][Female Protagonist]

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papillon
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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#31 Post by papillon » Mon Jul 23, 2012 3:07 pm

Base price for a VN like this is usually $20 with discounts available for people who do fanarts or blog posts or the like, but nothing is ever certain until the whole thing is complete. :)

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#32 Post by papillon » Tue Aug 28, 2012 10:07 pm

progress report - rough end of Callum's route now reached.

The game contains 6,312 screens of dialogue.
These screens contain a total of 94,174 words,
for an average of 14.9 words per screen.
The game contains 48 menus.

One major route left to go.

And I will again be seeking testers interested in Callum's route.
It helps to be a verifiable previous customer, have some demonstrable literary experience, and be interested in Callum. :) Need people who can notice contradictions and shifts in the plot over time because it's been quite a while since I started this thing...

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#33 Post by Veniae » Wed Aug 29, 2012 4:17 am

papillon wrote:It helps to be a verifiable previous customer, have some demonstrable literary experience, and be interested in Callum. :)
I only cover one of these. Guess which. :D

Two if you count the writings I have on deviantArt and Elements: The Academy as "demonstrable literary experience".
papillon wrote:Need people who can notice contradictions and shifts in the plot over time because it's been quite a while since I started this thing...
I think I can do that!

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#34 Post by 15385bic » Wed Aug 29, 2012 8:29 am

~ prince oscar *q*

Prince gaston =A=!

lol! your job is to make THEM land a bride? XD

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#35 Post by lemuel » Wed Aug 29, 2012 9:10 am

I have bought Magical Diary and Long Live the Queen.

I have written: http://lemmasoft.renai.us/forums/viewto ... 16&t=15979

I have edited (as is acknowledged) the opening post of: http://lemmasoft.renai.us/forums/viewto ... 43&t=15485

I would edit any game text, truly.

PM me if interested.

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#36 Post by lemuel » Fri Aug 31, 2012 3:45 pm

Well! This is a riveting game!

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#37 Post by eternalwishess » Sat Sep 01, 2012 6:10 pm

Looking forward to this & hopefully I can afford it. oAo
Call me αίкσ, hehe. C:

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#38 Post by papillon » Thu Sep 06, 2012 1:09 am

Click to continue indicators. I *hate* them, personally. But I'm experimenting with one to see how it goes. I've put together a little golden crown-trap that opens and closes. The question is, where should it sit? The traditional place is in the lower right corner of the textbox, but there's a (small) chance of overlapping with text in some instance, and with all the frills on the box itself it's easy to miss. Because this is widescreen, I also have a bunch of empty space over on the right side. It could go there, but should it? And if so, should it be larger?
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show_ctc1.jpg
small trap outside of the textbox
show_ctc2.jpg
small trap inside the textbox

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#39 Post by Nellie » Thu Sep 06, 2012 2:12 am

*finishes fangirl-ing at the pretty arts after 30 mins*

I think the textbox is a little too short/small - but I'm probably too used to the traditional textbox which covers up literally the whole quarter of the bottom screen ...
Image

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#40 Post by papillon » Thu Sep 06, 2012 2:34 am

I'm happy with my textbox for the moment. :) (But you wouldn't believe how many iterations it went through to become that!) It can be a struggle to read comfortably (for my eyes at least) if they get super-wide, which is a risk in widescreen-mode games like this. For the same reason, my NVL-mode text only covers a bit over half the screen.

In my current test, for the NVL dialog I'm nestling the CTC up against the end of the NVL text, but that doesn't work quite as well with ADV dialog, to my eye. It's hard to be sure though because I always find CTCs kinda distracting.

... Anyway, I'd appreciate feedback from people who actually DO like CTCs. :) Nestled at the end of the last word of text? In the corner of the textbox? In the corner of the screen?

EDIT:
(Well, for lack of answers at the moment I'll nestle them after the text and put a switch in preferences so you can turn them off.)

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#41 Post by papillon » Mon Oct 08, 2012 3:14 pm

Been slow here lately due to things like being sick and trying to deal with the contest stuff (which IS making progress) so here, have a tiny preview glimpse of your protagonist, who is NOT an otome doormat :)
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premaddie.jpg

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#42 Post by Blane Doyle » Mon Oct 08, 2012 3:51 pm

Personally, I like the idea of a click to continue indicator, but not if they are huge or overly animated. I like the idea of an option for one even more.

OH MY. I THINK I LIKE THIS PROTAGONIST ALREADY.

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papillon
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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#43 Post by papillon » Thu Oct 18, 2012 5:32 pm

And now a rough completion of Oscar's path, so I will be looking for beta readers again

The game contains 7,581 screens of dialogue.
These screens contain a total of 111,256 words,
for an average of 14.7 words per screen.
The game contains 57 menus.

I still have a lot to do (and the art is nowhere near finished) so the actual *release* is still a good way off.

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#44 Post by junna » Thu Oct 18, 2012 5:36 pm

papillon wrote:And now a rough completion of Oscar's path, so I will be looking for beta readers again

The game contains 7,581 screens of dialogue.
These screens contain a total of 111,256 words,
for an average of 14.7 words per screen.
The game contains 57 menus.

I still have a lot to do (and the art is nowhere near finished) so the actual *release* is still a good way off.

OHH! Ah well...this sucks I haz exam coming up very soon TT_TT. Unless you need the beta readers after 29th October? *puppy, shiny eyes*
chibi avvie by Meg (buprettyinpink).
WIP=>Image
Image<=helping out

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Re: The Royal Trap [Fantasy/Intrigue][Female Protagonist]

#45 Post by KittyKatStar » Thu Oct 18, 2012 5:42 pm

Art looks amazing. <3

Sadly too busy to offer beta reading ;; but I'm definitely keeping an eye on this. =)
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