Red Horizon is a mystery VN that takes place on board the Red Horizon, a decommissioned North American Outer Navy ship that has since been purchased and outfitted by Commercial Space Fleet for convoy missions from Earth to Mars.
The main character is You-Name-Her Reyes, a NAON officer who was recently discharged after her last tour of duty. As the prologue goes, the terrestrial economy has tanked, and Reyes goes months without work until a distant relative manages to wrangle her a communications post on the Red Horizon. The game takes place during the 40-day trip from Earth to Mars.
GAMEPLAY
Open navigation. You can opt out of solving the mysteries and the plot will go on without your intervention. My goal is to make every choice meaningful, whether it affects the overall plot or stats.
PROGRESS
Five chapters planned, each with its own main mystery, plus one overarching mystery plot. Chapter 1 is almost completely scripted. Chapter 2 has a detailed outline and the rest of the chapters have basic outlines.
Statistics:
The game contains 1,528 screens of dialogue.
These screens contain a total of 17,561 words,
for an average of 11.5 words per screen.
The game contains 132 menus.
My main concern is the art style. Here's where I'm at:


If I keep the colorbar header, I think I will make it fade out after the player enters the room. It's just too distracting hanging there behind the sprite the whole time.
edit: don't see the images so attached them
