A place for game announcements, and for people to discuss games being made.
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Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
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Egressus
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#16
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by Egressus » Mon May 28, 2012 9:33 pm
Hayzel wrote:I'm glad to see such interest ;w; <3
One separate game each, then at the end I'm going to compile them all into one game and add bonuses to it.
For John, no one really knows what he really is, other than his name is bogus(it's not just the fact that it's John Smith, it's the fact that he also has trouble remembering to respond to it.) and he's a snob.
The BxB games are far and few, but I think the ones here are looking pretty awesome.
Oh. Oh. Do I get to applaud for your daring 13 planned episodes?
And does that mean Keith will be forever alone until the 13th? (Poor guy)
LOL That's why you should have interesting names.
Skype group? Do I get to type? Because I don't think I have a working microphone AND I have trouble pronouncing lots of words. I sound like someone with a bad accent sometimes. (This showed my lacking knowledge in skype)
Hiatus of hiatuses
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Hayzel
- Veteran
- Posts: 417
- Joined: Sat Jun 25, 2011 7:08 pm
- Projects: Echo: Legend of the Centennial Bells, The Making of a Visual Novel, MLPFIM: The Flower Blooming Festival
- Location: MI, USA
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#17
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by Hayzel » Mon May 28, 2012 9:49 pm
Egressus wrote:Hayzel wrote:I'm glad to see such interest ;w; <3
One separate game each, then at the end I'm going to compile them all into one game and add bonuses to it.
For John, no one really knows what he really is, other than his name is bogus(it's not just the fact that it's John Smith, it's the fact that he also has trouble remembering to respond to it.) and he's a snob.
The BxB games are far and few, but I think the ones here are looking pretty awesome.
Oh. Oh. Do I get to applaud for your daring 13 planned episodes?
And does that mean Keith will be forever alone until the 13th? (Poor guy)
LOL That's why you should have interesting names.
Skype group? Do I get to type? Because I don't think I have a working microphone AND I have trouble pronouncing lots of words. I sound like someone with a bad accent sometimes. (This showed my lacking knowledge in skype)
I only type on Skype. And he's not as forever alone as you think. He just has some...long standing issues.
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Egressus
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- Projects: Things Not Seen
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#18
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by Egressus » Mon May 28, 2012 10:04 pm
xD That's a nice way to say it.
Alright, checking the demo.
I'll join the group, then. If you're making it.
Hiatus of hiatuses
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Hayzel
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- Joined: Sat Jun 25, 2011 7:08 pm
- Projects: Echo: Legend of the Centennial Bells, The Making of a Visual Novel, MLPFIM: The Flower Blooming Festival
- Location: MI, USA
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#19
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by Hayzel » Mon May 28, 2012 10:08 pm
Egressus wrote:xD That's a nice way to say it.
Alright, checking the demo.
I'll join the group, then. If you're making it.
Add Haydnmowlcolm
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Egressus
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#20
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by Egressus » Mon May 28, 2012 10:30 pm
Arright, about the demo.
The first thing I noticed was the rather big font. It's no big deal, but it makes the text box look full.
Oh, early fanservice? Yess
I really like Keith. Can't wait to see the sprites, really.
Speaking of art, I think you should put dissolve between the scenes. You know, one time you're looking at a building then it's in front of an elevator...
Hiatus of hiatuses
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Obscura
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- Projects: Coming Out On Top
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#21
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by Obscura » Tue May 29, 2012 7:36 am
This was a little hard to keep track of because of the lack of sprites, but it seems well written and I'll be interested to see what these guys actually look like!!!

Coming Out On Top - An Adult Gay Dating Sim
website
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Hayzel
- Veteran
- Posts: 417
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- Projects: Echo: Legend of the Centennial Bells, The Making of a Visual Novel, MLPFIM: The Flower Blooming Festival
- Location: MI, USA
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#22
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by Hayzel » Tue May 29, 2012 1:15 pm
Egressus wrote:Arright, about the demo.
The first thing I noticed was the rather big font. It's no big deal, but it makes the text box look full.
Oh, early fanservice? Yess
I really like Keith. Can't wait to see the sprites, really.
Speaking of art, I think you should put dissolve between the scenes. You know, one time you're looking at a building then it's in front of an elevator...
I like the default font ;w; I can't wait see to the sprites either X3 K-chan has some other things to do first, but he's definitely worth being patient for ^^
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Hayzel
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#23
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by Hayzel » Tue May 29, 2012 1:16 pm
Obscura wrote:This was a little hard to keep track of because of the lack of sprites, but it seems well written and I'll be interested to see what these guys actually look like!!!

Sorry about that. I almost used the old sprites but I didn't want it to be too confusing. Thank you for playing ^^
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Egressus
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#24
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by Egressus » Wed May 30, 2012 2:25 pm
Hayzel wrote:Egressus wrote:
I like the default font ;w;
In some parts it goes over half the screen, though, so you might want to watch out and manage the paragraphs.
Maybe change the font size into 16 or the likes?
Hiatus of hiatuses
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Hayzel
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#25
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by Hayzel » Wed May 30, 2012 2:41 pm
Egressus wrote:Hayzel wrote:Egressus wrote:
I like the default font ;w;
In some parts it goes over half the screen, though, so you might want to watch out and manage the paragraphs.
Maybe change the font size into 16 or the likes?
Ack! Still? I guess I still have a few paragraphs to take a rolling pin to. Thanks for telling me ^^ also sorry I have not been on. I work 3-11 est so Im missing people's comments and pms.
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Egressus
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#26
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by Egressus » Thu May 31, 2012 1:33 am
Lol, don't sweat it. I'm used to being the only one online.
Hiatus of hiatuses
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Hayzel
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#27
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by Hayzel » Thu May 31, 2012 2:20 am
Egressus wrote:Lol, don't sweat it. I'm used to being the only one online.
I'm on now
Also, about to submit final script edit to editor. All that's left after that is a quick clean up and the game will be all done except for the art ;w;
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Egressus
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#28
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by Egressus » Thu May 31, 2012 2:36 am
Yay! :D
How long do you think it'll be? The number of in-game days?
Hiatus of hiatuses
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Hayzel
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#29
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by Hayzel » Thu May 31, 2012 3:37 am
Egressus wrote:Yay! 
How long do you think it'll be? The number of in-game days?
It's over two months. However you play through seven or eight of them.
At this point
The game contains 953 screens of dialogue.
These screens contain a total of 22,261 words,
for an average of 23.4 words per screen.
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Egressus
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#30
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by Egressus » Thu May 31, 2012 5:18 am
The two months thing is for all 13 episode?
22k words, whoa.
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