1) When one of the text boxes isn't in use, it disappears.
This is nice for all instances outside of the scene in question, but this is a mechanic that is used pretty heavily in this one scene, and it's a bit jarring to have text boxes popping in and out for several minutes.
2) The show_two_window=True code works fine for the left box, but the name window for the right box pops up in the same spot as the one for the left box.
I can work around this by simply removing the code and having it display the character names inside the text box, but I prefer having the two windows for aesthetic reasons.
A small sample of my code for reference:
Code: Select all
init :
$ narr_left = Character(None, window_right_margin=400, show_two_window=True, show_who_window_properties={ "xpos" : 0.0 })
$ narr_right = Character(None, window_left_margin=400, show_two_window=True, show_who_window_properties={ "xpos" : 0.5 })
$ A_Left = Character("A", window_right_margin=400, show_two_window=True, show_who_window_properties={ "xpos": 0.0 })
$ B_Right = Character("B", window_left_margin=400, show_two_window=True, show_who_window_properties={ "xpos":0.5 })
label start:
narr_left "blahblahblah"
narr_right "blahblah"
A_Left "Huh?"
B_Right "Eh?"
return