How little is too little internal dialog?
Forum rules
Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
-
- Regular
- Posts: 85
- Joined: Thu Mar 01, 2012 2:44 am
- Projects: The Gensoukyou Conspiracy (suspended), The Tribulation Of a Torn Anima (suspended), The Gensoukyou Project Funsized Edition
- Organization: None
- Location: Tennessee, US
- Contact:
How little is too little internal dialog?
I was going over the games I created today and I realized that they seem to very little internal dialog. I have played other games and they seem to have much more than mine do. Do you think this is a bad thing?
Individuality's fine... As long as we all do it together.
-
- Eileen-Class Veteran
- Posts: 1006
- Joined: Thu Dec 22, 2011 4:26 am
- Projects: Eternal Memories, plot bunnies that won't die.
- Organization: HellPanda Studios
- Location: United States
- Contact:
Re: How little is too little internal dialog?
This depends largely on your story. A sample might help. Some stories don't need any internal dialogue.
(All projects currently on a hiatus of sorts. I blame life.)
Tsundere VN
Not really checking the forums any more due to time constraints, so if you want to contact me, PM. I'll get a notification and log in.
Also, I've been hit and run posting, which means I don't see many replies. If you want to respond to something I've said, also feel free to PM me.
NOTE: if you've got questions about vnovel or things like that, it's Leon that you should be contacting. Leon's been pretty much handling everything, but due to various reasons, I've had to withdraw entirely.
Tsundere VN
Not really checking the forums any more due to time constraints, so if you want to contact me, PM. I'll get a notification and log in.
Also, I've been hit and run posting, which means I don't see many replies. If you want to respond to something I've said, also feel free to PM me.
NOTE: if you've got questions about vnovel or things like that, it's Leon that you should be contacting. Leon's been pretty much handling everything, but due to various reasons, I've had to withdraw entirely.
- LateWhiteRabbit
- Eileen-Class Veteran
- Posts: 1867
- Joined: Sat Jan 19, 2008 2:47 pm
- Projects: The Space Between
- Contact:
Re: How little is too little internal dialog?
Ack! No offense to you, but people need to stop posting questions like this. Like most things, the answer is "it depends". It depends on your story, the tone of your story, your personal writing style and ability, etc. There is no right or wrong answer.Daggett wrote:I was going over the games I created today and I realized that they seem to very little internal dialog. I have played other games and they seem to have much more than mine do. Do you think this is a bad thing?
You can't make a game by committee by asking for preferences and doing polling either. Well, you can, but it usually ends in an awful mess. Trust your vision, your idea, and your story. Does it work better with more internal dialog? Do you need to explain the protagonists thoughts? Does it work better with less? Try both ways and decide which you like.
-
- Regular
- Posts: 85
- Joined: Thu Mar 01, 2012 2:44 am
- Projects: The Gensoukyou Conspiracy (suspended), The Tribulation Of a Torn Anima (suspended), The Gensoukyou Project Funsized Edition
- Organization: None
- Location: Tennessee, US
- Contact:
Re: How little is too little internal dialog?
Thanks and sorry. I have been second guessing myself all day about it and thought I could get some answers. I do like your tips, and will think those points over. Do you think I should close this thread then?LateWhiteRabbit wrote:Ack! No offense to you, but people need to stop posting questions like this. Like most things, the answer is "it depends". It depends on your story, the tone of your story, your personal writing style and ability, etc. There is no right or wrong answer.Daggett wrote:I was going over the games I created today and I realized that they seem to very little internal dialog. I have played other games and they seem to have much more than mine do. Do you think this is a bad thing?
You can't make a game by committee by asking for preferences and doing polling either. Well, you can, but it usually ends in an awful mess. Trust your vision, your idea, and your story. Does it work better with more internal dialog? Do you need to explain the protagonists thoughts? Does it work better with less? Try both ways and decide which you like.
Individuality's fine... As long as we all do it together.
- LateWhiteRabbit
- Eileen-Class Veteran
- Posts: 1867
- Joined: Sat Jan 19, 2008 2:47 pm
- Projects: The Space Between
- Contact:
Re: How little is too little internal dialog?
Haha. No, that would be a bit mean for me to suggest. But I really don't think you're going to get any definitive or satisfactory answer to your question. But it is up to you whether or not you wish to continue discussing it - just as it is ultimately up to you to determine the right balance of internal dialog for your story.Daggett wrote: Thanks and sorry. I have been second guessing myself all day about it and thought I could get some answers. I do like your tips, and will think those points over. Do you think I should close this thread then?
-
- Regular
- Posts: 85
- Joined: Thu Mar 01, 2012 2:44 am
- Projects: The Gensoukyou Conspiracy (suspended), The Tribulation Of a Torn Anima (suspended), The Gensoukyou Project Funsized Edition
- Organization: None
- Location: Tennessee, US
- Contact:
Re: How little is too little internal dialog?
I might give it until midnight, which is an hour away. I will be trying your suggestions and thanks once again.LateWhiteRabbit wrote:Haha. No, that would be a bit mean for me to suggest. But I really don't think you're going to get any definitive or satisfactory answer to your question. But it is up to you whether or not you wish to continue discussing it - just as it is ultimately up to you to determine the right balance of internal dialog for your story.Daggett wrote: Thanks and sorry. I have been second guessing myself all day about it and thought I could get some answers. I do like your tips, and will think those points over. Do you think I should close this thread then?
Individuality's fine... As long as we all do it together.
-
- Veteran
- Posts: 353
- Joined: Thu May 01, 2008 1:12 pm
- Projects: Winter, winter
- Location: Estonia
- Contact:
Re: How little is too little internal dialog?
Hemingway did just fine without any internal dialogue.
-
- Lemma-Class Veteran
- Posts: 2299
- Joined: Mon Feb 06, 2012 9:50 pm
- Completed: Icebound, Selenon Rising Ep. 1-2
- Projects: Selenon Rising Ep. 3-4
- Organization: Fastermind Games
- Deviantart: sundownkid
- Location: NYC
- Contact:
Re: How little is too little internal dialog?
My story is completely external dialog with no thoughts from the main character... probably because I've done screenwriting prior, but I felt like that would increase the sense of atmosphere compared to a narrator who was running his mouth all the time and in between dialog.
-
- Regular
- Posts: 85
- Joined: Thu Mar 01, 2012 2:44 am
- Projects: The Gensoukyou Conspiracy (suspended), The Tribulation Of a Torn Anima (suspended), The Gensoukyou Project Funsized Edition
- Organization: None
- Location: Tennessee, US
- Contact:
Re: How little is too little internal dialog?
That's a good point, SundownKid. I'll probably just keep toying with my script until I'm satisfied.
Individuality's fine... As long as we all do it together.
Re: How little is too little internal dialog?
Whenever I secondguess myself, I remember why I play VNs and other video games, or why I continue to love books. It's because whatever you're in the mood for, there is a different type or style you can find. If everybody made all of their VNs the same way or based on a poll, VNs, books, video games, they'd all feel so much the same! It would be horrible and I'd get tired of it so quickly! It's because of variety that we keep playing!
-
- Regular
- Posts: 85
- Joined: Thu Mar 01, 2012 2:44 am
- Projects: The Gensoukyou Conspiracy (suspended), The Tribulation Of a Torn Anima (suspended), The Gensoukyou Project Funsized Edition
- Organization: None
- Location: Tennessee, US
- Contact:
Re: How little is too little internal dialog?
Wow. That's a good way to think about it. And it's true!Ionait wrote:Whenever I secondguess myself, I remember why I play VNs and other video games, or why I continue to love books. It's because whatever you're in the mood for, there is a different type or style you can find. If everybody made all of their VNs the same way or based on a poll, VNs, books, video games, they'd all feel so much the same! It would be horrible and I'd get tired of it so quickly! It's because of variety that we keep playing!
Individuality's fine... As long as we all do it together.
Who is online
Users browsing this forum: No registered users