Chamber, using a style sound effects when each ...?
- E.Bathory
- Regular
- Posts: 26
- Joined: Wed Apr 25, 2012 7:25 am
- Projects: Lance of Longinus, Charm Harmony, Aristata, Cage Bakery, 4Leaf
- Location: Korea, Republic of.
- Contact:
Chamber, using a style sound effects when each ...?
In the various menus using the style and sound effects are applied.
Ambassador to play the sound when you press the window What do I do?
Ambassador to play the sound when you press the window What do I do?
Re: Chamber, using a style sound effects when each ...?
style.button.activate_sound = "sfx/select.ogg"
style.imagemap.activate_sound = "sfx/confirm.ogg"
style.imagemap.activate_sound = "sfx/confirm.ogg"
- E.Bathory
- Regular
- Posts: 26
- Joined: Wed Apr 25, 2012 7:25 am
- Projects: Lance of Longinus, Charm Harmony, Aristata, Cage Bakery, 4Leaf
- Location: Korea, Republic of.
- Contact:
Re: Chamber, using a style sound effects when each ...?
That is the part i've already applied.
What I'm talking about metabolic window or sound when you press the screen to play the game is supposed to be ...
What I'm talking about metabolic window or sound when you press the screen to play the game is supposed to be ...
Re: Chamber, using a style sound effects when each ...?
Replace the textbutton portion in your main menu in screens.rpy
Code: Select all
imagebutton:
ypadding 5
action [Play("sound", "sfx/confirm2.ogg"), Start()]
idle "gui/New1.png"
hover "gui/New2.png"
hovered Play ("sound", "sfx/slight.ogg")
imagebutton:
ypadding 5
action ShowMenu("load")
idle "gui/Continue1.png"
hover "gui/Continue2.png"
hovered Play ("sound", "sfx/slight.ogg")
imagebutton:
ypadding 5
action ShowMenu("preferences")
idle "gui/Options1.png"
hover "gui/Options2.png"
hovered Play ("sound", "sfx/slight.ogg")
imagebutton:
ypadding 5
action ShowMenu("mygallery")
idle "gui/Gallery1.png"
hover "gui/Gallery2.png"
hovered Play ("sound", "sfx/slight.ogg")
imagebutton:
ypadding 5
action Quit(confirm=False)
idle "gui/Quit1.png"
hover "gui/Quit2.png"
hovered Play ("sound", "sfx/slight.ogg")
- E.Bathory
- Regular
- Posts: 26
- Joined: Wed Apr 25, 2012 7:25 am
- Projects: Lance of Longinus, Charm Harmony, Aristata, Cage Bakery, 4Leaf
- Location: Korea, Republic of.
- Contact:
Re: Chamber, using a style sound effects when each ...?
sorry, i do not speak english very well.
I want to game Screen when you press~
I want to game Screen when you press~
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