Game creators age
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
-
briannavon
- Miko-Class Veteran
- Posts: 505
- Joined: Mon Mar 26, 2012 6:51 pm
- Location: Philadelphia
- Contact:
Game creators age
Just asking, but how old were you when you made your first game? The reason is I am quite young but wish to work with people to make games, but even though I have proven I can code to a certain extent, I still am scared that my age will make people think it would be a waste of their time to work with me because they would consider me incompetent.
Note that even though I am young, a couple of my teachers and the people on my city's school board think I am up to genius level (whlie I don't think they are right, so don't worry, I'm not trying to be a snob or brag, just trying to prove my point) so if I am really up to that level, I think I can learn to get the hang of most coding skills.
Edit: Ok, I can now feel better about my age:15.
Note that even though I am young, a couple of my teachers and the people on my city's school board think I am up to genius level (whlie I don't think they are right, so don't worry, I'm not trying to be a snob or brag, just trying to prove my point) so if I am really up to that level, I think I can learn to get the hang of most coding skills.
Edit: Ok, I can now feel better about my age:15.
Last edited by briannavon on Sat May 05, 2012 10:49 am, edited 1 time in total.
-
CheeryMoya
- Miko-Class Veteran
- Posts: 892
- Joined: Sun Jan 01, 2012 4:09 am
Re: Game creators age
We have people as young as 14 and 15 on LSF, and I think a few began visiting here since they were 13-ish? I myself am 16 and released a game this year.
It's more maturity and responsibility levels that make people feel like working with someone is worth it. You can be as old as heck, but if you can't keep your word about what you said you'd do, then you're incompetent. Prove your worth by showing them what you can do is all I can say.
It's more maturity and responsibility levels that make people feel like working with someone is worth it. You can be as old as heck, but if you can't keep your word about what you said you'd do, then you're incompetent. Prove your worth by showing them what you can do is all I can say.
- redeyesblackpanda
- Eileen-Class Veteran
- Posts: 1006
- Joined: Thu Dec 22, 2011 4:26 am
- Projects: Eternal Memories, plot bunnies that won't die.
- Organization: HellPanda Studios
- Location: United States
- Contact:
Re: Game creators age
I'm working with someone that's 14. Age really isn't such a big deal. What's more important is proving yourself. 
edit: like Cheery said
edit: like Cheery said
(All projects currently on a hiatus of sorts. I blame life.)
Tsundere VN
Not really checking the forums any more due to time constraints, so if you want to contact me, PM. I'll get a notification and log in.
Also, I've been hit and run posting, which means I don't see many replies. If you want to respond to something I've said, also feel free to PM me.
NOTE: if you've got questions about vnovel or things like that, it's Leon that you should be contacting. Leon's been pretty much handling everything, but due to various reasons, I've had to withdraw entirely.
Tsundere VN
Not really checking the forums any more due to time constraints, so if you want to contact me, PM. I'll get a notification and log in.
Also, I've been hit and run posting, which means I don't see many replies. If you want to respond to something I've said, also feel free to PM me.
NOTE: if you've got questions about vnovel or things like that, it's Leon that you should be contacting. Leon's been pretty much handling everything, but due to various reasons, I've had to withdraw entirely.
-
briannavon
- Miko-Class Veteran
- Posts: 505
- Joined: Mon Mar 26, 2012 6:51 pm
- Location: Philadelphia
- Contact:
Re: Game creators age
Thank you! I feel so much better now.
- LVUER
- King of Lolies
- Posts: 4538
- Joined: Mon Nov 26, 2007 9:57 pm
- Completed: R.S.P
- Location: Bandung, West Java, Indonesia
- Contact:
Re: Game creators age
Oh, age is a big deal. Not that means youngster can't make a great games. It's more like... I feel really old with so many young people here. And I really wish I'm still 20 years old (T__T) ... or make it 17.
I made my very first game at age 14 with RPG Maker (PSX version). But it never finished. I spent more than 10 memory cards making that game until all the data suddenly vanished. My passion to make game drop to the lowest at that time. My truly working, published, playable game is RSP for NaNoRenO 2010. So that means I was 26 years old at that time.
I made my very first game at age 14 with RPG Maker (PSX version). But it never finished. I spent more than 10 memory cards making that game until all the data suddenly vanished. My passion to make game drop to the lowest at that time. My truly working, published, playable game is RSP for NaNoRenO 2010. So that means I was 26 years old at that time.
"Double the princesses, quadruple the fun!" - Haken Browning (SRW-OG Endless Frontier)
DeviantArt Account
MoeToMecha Blog (under construction)
Lolicondria Blog (under construction) <- NSFW
DeviantArt Account
MoeToMecha Blog (under construction)
Lolicondria Blog (under construction) <- NSFW
- redeyesblackpanda
- Eileen-Class Veteran
- Posts: 1006
- Joined: Thu Dec 22, 2011 4:26 am
- Projects: Eternal Memories, plot bunnies that won't die.
- Organization: HellPanda Studios
- Location: United States
- Contact:
Re: Game creators age
Ah... the time age becomes very relevant is in making... restricted... games. If you're young, you shouldn't be touching those. 
(All projects currently on a hiatus of sorts. I blame life.)
Tsundere VN
Not really checking the forums any more due to time constraints, so if you want to contact me, PM. I'll get a notification and log in.
Also, I've been hit and run posting, which means I don't see many replies. If you want to respond to something I've said, also feel free to PM me.
NOTE: if you've got questions about vnovel or things like that, it's Leon that you should be contacting. Leon's been pretty much handling everything, but due to various reasons, I've had to withdraw entirely.
Tsundere VN
Not really checking the forums any more due to time constraints, so if you want to contact me, PM. I'll get a notification and log in.
Also, I've been hit and run posting, which means I don't see many replies. If you want to respond to something I've said, also feel free to PM me.
NOTE: if you've got questions about vnovel or things like that, it's Leon that you should be contacting. Leon's been pretty much handling everything, but due to various reasons, I've had to withdraw entirely.
Re: Game creators age
I first started working with RPG Maker 2000 when I was like 13 or so. It was just mostly me experimenting with features and whatnot, and then I finally moved up the ladder with each RM upgrades. However, I left the scene like some 4 years ago though, but planning on returning to it for a possible sequel (TBH I've always wanted to make a game like Corpse Party
) once I finish my current project here with Ren'Py.
Nothing to see here, folks. For now, anyway...
-
Argeus_the_Paladin
- Veteran
- Posts: 264
- Joined: Sat Feb 26, 2011 9:36 am
- Projects: Rzeczpospolita Polska 1647
- Location: Κωνσταντινούπολη, Βασιλεύα των Ρωμαύων
- Contact:
Re: Game creators age
I'm rather a writer than a programmer by trade (and an accountant by degree, but that's neither here nor there). So whatever I manage to come up with this time would probably be my first game ever.
So, 21 year old. I have not had a very productive young adulthood.
So, 21 year old. I have not had a very productive young adulthood.
One Province Minor - 120 class variables and still counting!
Because there is no such thing as too many variables.
Because there is no such thing as too many variables.
- nyaatrap
- Crawling Chaos
- Posts: 1824
- Joined: Mon Feb 13, 2012 5:37 am
- Location: Kimashi Tower, Japan
- Contact:
Re: Game creators age
My first try maybe at age 8~9 with Basic programming. Then been slacking xx years and restarted nearly 1 year ago.
Re: Game creators age
Started in grade school. o__o
Not basic programming like nyaatrap, but the r2k3. :'D
<= Around age8-9 too. =/
Took a break until I sas the rm XP and switched to it.
Worked with this thingy now. =w=
(And dumped it. v___v
I work with WME and Ren'Py now. Gives me more possibilities~)
You know, my game got hosted as promising project when I was 13, so nobody really cares about age.
So just code - people will take you seriously when you're doing a great job. Besided, everybody loves programmer. :'D
- R.
Not basic programming like nyaatrap, but the r2k3. :'D
<= Around age8-9 too. =/
Took a break until I sas the rm XP and switched to it.
Worked with this thingy now. =w=
(And dumped it. v___v
I work with WME and Ren'Py now. Gives me more possibilities~)
You know, my game got hosted as promising project when I was 13, so nobody really cares about age.
So just code - people will take you seriously when you're doing a great job. Besided, everybody loves programmer. :'D
- R.
- TsukiShima
- Miko-Class Veteran
- Posts: 778
- Joined: Fri Aug 05, 2011 4:47 am
- Projects: Heartful Memory
- Location: Malaysia
- Contact:
Re: Game creators age
You know, I must admit that I am indeed jealous of those younsters who can make games by the age of 14 and below. During our time, we were still playing around with friends not caring about the internet world at all. I don't if it's actually a disadvantage or the opposite to them.
Anyway, I'm almost reaching my adulthood now (man I feel old already) and I haven't made much progress. Since I want to really polish my skills first. Though I didn't make any games yet, I have a story, that was stuck in my head since I was 6, until now. The characters in that story grew with me, and I did end it. But I end up picking it up all over again.
But straight to the point, while the young game makers mostly experimenting, the elder one make them seriously.
So.. age doesn't matter.. expect for those 7 and below.
There was a quote that I heard (I don't remember where), "If games & animes & cartoons are childish, then think about this: Who made them?"
Anyway, I'm almost reaching my adulthood now (man I feel old already) and I haven't made much progress. Since I want to really polish my skills first. Though I didn't make any games yet, I have a story, that was stuck in my head since I was 6, until now. The characters in that story grew with me, and I did end it. But I end up picking it up all over again.
But straight to the point, while the young game makers mostly experimenting, the elder one make them seriously.
So.. age doesn't matter.. expect for those 7 and below.
There was a quote that I heard (I don't remember where), "If games & animes & cartoons are childish, then think about this: Who made them?"
- OokamiKasumi
- Eileen-Class Veteran
- Posts: 1779
- Joined: Thu Oct 14, 2010 3:53 am
- Completed: 14 games released -- and Counting.
- Organization: DarkErotica Games
- Deviantart: OokamiKasumi
- Location: NC, USA
- Contact:
Re: Game creators age
I released my first functional game last year. I'm around Uncle Mugen's age, possibly older.
- When I was 13 - 14 the PC and the internet hadn't been invented yet.
I'm an author by trade. To me, VNs are a just new and different way to tell a story.
- When I was 13 - 14 the PC and the internet hadn't been invented yet.
I'm an author by trade. To me, VNs are a just new and different way to tell a story.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
- Freyas_Aett
- Newbie
- Posts: 7
- Joined: Sat May 05, 2012 8:34 am
- Projects: Jack Flint
- Organization: Freya's Aett
- Location: UK
- Contact:
Re: Game creators age
I wrote my first 'game' for the BBC B Micro when I was about 7 or 8 in the late 80s. It was nothing special, but it spawned an enemy at the top of the screen, then you moved (at the bottom of the screen) left or right to line up and shoot it. I think the enemy might have even been able to move and shoot randomly.
I was 25 when I first worked for a commercial studio, 27 when I started work on my first released game and 29 when I got my first credit on Moby Games. Now I'm 31 and I teach games design and writing.
I was 25 when I first worked for a commercial studio, 27 when I started work on my first released game and 29 when I got my first credit on Moby Games. Now I'm 31 and I teach games design and writing.
- Cidz
- Veteran
- Posts: 458
- Joined: Wed Jul 27, 2011 1:50 pm
- Completed: The Forgetful Kiwi [NanoReno 2012], Papercut [NanoReno 2013]
- Projects: Words Within Our Hearts, Papercut [NanoReno 2013]
- Organization: Starlight Melodies
- Tumblr: starlightmelodies
- Deviantart: cidthekitty
- Location: California, USA
- Contact:
Re: Game creators age
Well, I just barely got into game making and im 26, going on 27 (in a couple of weeks actually >_> )
Anywhoo, I don't think age is much of a difference (other then like what LUVR said to make us feel old, you darn whippersnappers
)
Anywhoo, I don't think age is much of a difference (other then like what LUVR said to make us feel old, you darn whippersnappers
Re: Game creators age
Old. Too old.
Yeah age shouldn't really matter but there's just so much young talent (who probably learned Photoshop at the same time they learned to walk) and today you're expected to be a billionaire by the age of 25.
The only thing I have going is that I'm thinking of stories with adult characters who are neither bounty hunters nor superheroes, hoping by the time I'm finished the audience would have grown into the target audience. Had I started with high school characters, by the time I'm done I would have outgrown the story... and probably a good many other people would have, too.
Yeah age shouldn't really matter but there's just so much young talent (who probably learned Photoshop at the same time they learned to walk) and today you're expected to be a billionaire by the age of 25.
The only thing I have going is that I'm thinking of stories with adult characters who are neither bounty hunters nor superheroes, hoping by the time I'm finished the audience would have grown into the target audience. Had I started with high school characters, by the time I'm done I would have outgrown the story... and probably a good many other people would have, too.
Who is online
Users browsing this forum: Bing [Bot]

