1. I already have the customized textbox in the game, but I want to have a checklist, A journal , and a phone button appears next to the textbox. I know I'm supposed to create a screen, but how? I want to make the phone works like part of a menu.. so there won't be any difficult interface. I just want a button that will jump to some label, a label that will have kinda like "Who do you want to call? menu:-a -b -c < and then jump to label of the person called.. so everytime she called, she will have different conversations. So for example, after the script reaches a certain label, is its possible too to change the button link? so at label day1, the phone would lead to label phoneday1 , that will only have 1 contact, and not much conversation. then label day2, the phone button will lead to label phoneday2 which will have more contacts to choose, and from that contacts will have more questions to be asked. http://www.youtube.com/watch?v=77HAwy9IJ_o << kinda like that.
2. To make the quick menus appearing below the textbox, what do I have to add? Do I look in screens.rpy? How to add imagebutton?
3. What code to use to add the inventory button next to the quick menus? Is there a limit to how many custom buttons/new screens I can make? And how to limit the inventory to 10?
4. Is it possible to make the gallery room in the game and not in the very front main menu? I want to have gallery room, relationship fact buttons and hint button.. it's the 3 circles..

this is the design I have.. any help? Tell me if this is impossible or not ><;
