Anyways, after a nice refreshing holiday season I was able to think about my Geomancer Chronicles project some more (as well as grab some new resources) and though a lot of ideas have been chucked out or replaced, it may be safe to say that I may have a plot outline which is (finally!) pretty much solid now. Also, I am now able to combine some of the ideas that required multiple projects last year.
I have the following people to thank for inspiration:
mugenjohncel in his decision to go all-out, as well as the positive community feedback he got
EwanG for demonstrating a way to make games that produces results
Counter Arts for the Battle Engine, so that I can finally achieve my dream without having to use a DSE
So may I now introduce the development thread for a new OEL Action-Adventure Yuri Kinetic Novel:
Hardcastle and Cromwell
a full story within the Geomancer Chronicles universe.
Plot: Serious and short-tempered Samuel Hardcastle and laid-back and smooth-talking Alexander Cromwell were the best tag-team cops in the LAPD (Los Angeles Police Department). A freak accident and sudden death caused the pair to have to fulfill unresolved karma. As a result they were both reincarnated halfway across the world as women in the province of Laguna.
Armed with their trusty quad-barrelled shotguns and Volkswagen Carmann Ghia, they must plow through typhoons, Communist rebels, perverted Japanese businessmen, Marcos loyalists, scary wolf-men from Mars, and the worst lot of them all...the dreaded blue-suited MMDA (Metro Manila Development Authority) Road Marshalls.
Feeling confident as women but retaining the insane libido from their previous lives, they go about searching for the original owners of their bodies as well as the fabled book that will offer the explanation for their fate, The Rise and Fall of Phallic Civilization.
The game will feature:
-Not ONE but TWO meganekko cowgirls in the tradition of Luc Besson's Bandidas
-Customized form of the Battle Engine featuring the following:
Stylish shotgun reloading sequences
Geomancer magical special attacks
And the best attack of them all:
Blow up Da Jeepney
- Unlock Nopan Mode feature with special Shining Pantsu easter egg (Yes, what you are currently thinking is correct)
- Ambient original acid jazz soundtrack composed exclusively for the game
- Partial context-based voice-acting
The game will be rated R for profanity, over-the-top comedic violence, suggestive situations, political incorrectness, and sexy event CGs. Classification will be interactive kinetic novel (for its linear story), GxGx?
I’ve learned a lot about the theoretics behind visual novel making, and I have the Lemmasoft Community (as well as the honest folks at Visual News) to thank for that. Please note that this project will not use Superdoll (still too early for that one), and though it may sound like a high-budget production, this will actually be a 'low-budget' game. I will reuse many of the BGs used in my Chapter 1 release as well as use other time-saving methods. At the same time, there will be NO character sprites, so it will feel like a sound novel most of the time. Most of the effort will be concentrated on drawing those event and battle CGs.
I will not release a demo but I might release a teaser picture or so if I feel like it. When I get a beta done, I will post this here, then call
for voice actors. Right now I am concentrating on creating the soundtrack since the whole pacing of the story depends on it. I've learned a lot since first touching a midi synthesizer last year, although I am still no musician. I may need help in mixing when the time comes.
The reason I am posting this is that I am really excited about the concept. It may be that I may not be up to par in providing the expected execution, but then if the framework is provided, that may inspire other artists to contribute in improving, for example, the music and graphics, so this may end up being a high-budget game after all.
So I am not yet calling for help, but suggestions are always appreciative anytime

