[untitled0] – This Is Not A Game
is, in fact, totally a game. More specifically, it’s a visual novel, and the accumulation of your choices determine the plot. In Earth's past, a woman seeks to free her lover from jail, while in the future, a innocent farmer must deal with the consequences...
You are the 12th copy of the Sama series, a modified consciousness uploaded into orbit around the moon. You are an occasionally intelligent and entirely common farmer, harvesting code for software that you’ll never see or experience. Back on Earth, humanity continues, but your existence repeats itself hundreds of times per day at the speed of light. Sometimes you dream about other worlds... but no, this is your life now.
Until, one day, everything goes wrong, and your collective is hacked. A mysterious entity interlopes in your realm, the god-like supervisor uses you as bait to catch the hacker, and your own past – and the decision you made to upload – comes back to haunt you. As you go on the run, through memories and simulations, digital and flesh, it’s up to you to figure out what’s true and what’s false, and whether that really matters. After all, you’re just a program, and programs can be
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This demo takes you up to, oh, about the end of Act One and just a step beyond. Any feedback about the writing, the art, the music, the GUI, or even the concept would be appreciated! Big, heady ideas are worth nothing – do you care about the mystery? Do you care about yourself? Or, at least, the game version of yourself? Are you totally bored/confused out of your mind? Exactly how much does my art suck? Did you find any glaring errors? Because... because I hope not.
(Since the first demo I uploaded a couple of weeks ago, I've made some changes: two more chapters, lots of extra art assets, and the protagonist has been fleshed out a bit more.)
SOME WORDS OF WARNING
: there are no saves or loads, there is interface screw, and absolutely none of this game takes place in Japan or a high school.
Stock Photo Credits:
Marcus Ranum (http://www.ranum.com
), NASA, Wolfwind9115 (wolfwing9115.deviantart.com), Photohouse (photohouse.deviantart.com), Sugary-stock (sugary-stock.deviantart.com), Ego-Madking (shaedsofgrey.deviantart.com), PoorSouls (poorsouls-stock.deviantart.com/art/Holy-return-1-193691393), Magweno (carn-dearg.deviantart.com), Nei Ruffino (toolkitten.deviantart.com), lured2stock (lured2stock.deviantart.com), and others whose names I need to add...
Music and Sound Credits:
Susumu Hirasawa: The Girl in Byakkoya - White Tiger Field (Paprika ending theme); Incompetech: Steel and Seething, Promises to Keep, Movement Proposition, Lightless Dawn, Terminal; PacDV: pretty much all the sound effects in the game so far.
Download the demo here!
Writing - 15%
GUI - 35%
Art - 15%
Programming - 20%