UPD 810/14*Outer Ordinary*[Sci-Fi][Romance/Friendship]

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Camille
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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#16 Post by Camille » Wed Aug 01, 2012 10:37 am

Fungii wrote:I have a question about fonts, if anyone can help. I'm thinking of using a custom font that looks like alien letters for when James speaks it, but I'm not sure if Ren'Py is able to carry those fonts itself or if I'd have to somehow require everyone to download the font. I'm not too keen on using wingdings or keymash because well...it's wingdings and/or keymash.
Adding your own font is pretty easy~ You have to put the ttf/otf file in your game folder for Ren'Py to use it and then it'll be packaged with your game when you make distributions so everyone will be able to see it just fine.

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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#17 Post by Fungii » Wed Aug 01, 2012 1:30 pm

Camille wrote: Adding your own font is pretty easy~ You have to put the ttf/otf file in your game folder for Ren'Py to use it and then it'll be packaged with your game when you make distributions so everyone will be able to see it just fine.
Thanks! Sorry that a lot of my coding questions seem to be stuff covered in the cookbook. I dunno what it is, I'm really blonde and it's kinda hard for me to understand what's being said :oops:

Do you know if it's possible to change the colour of your text when you're inputting things? Because right now it looks like this:
4.png
as you can see that yellow is...not good :?

Also, I'm looking all over the cookbook and FAQ, and I can't find a way to keep the text box showing when a character sprite fades in. I just find it rather jaunting when a character shows up.

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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#18 Post by Nuxill » Wed Aug 01, 2012 3:16 pm

If you;re not planning on using nvl then you can just use 'show window' at the beginning of the start label and it should work. If you do use nvl I think there was a thread about using ATL to create the fade.

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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#19 Post by Fungii » Wed Aug 01, 2012 3:32 pm

Nuxill wrote:If you;re not planning on using nvl then you can just use 'show window' at the beginning of the start label and it should work. If you do use nvl I think there was a thread about using ATL to create the fade.
Thank you!
Along those lines, is there any way I can make it so that clicking off the dialogue box would make it fade out so the player could see the whole screen? And then having it so clicking again would bring the text box back.

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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#20 Post by Nuxill » Wed Aug 01, 2012 4:16 pm

I'm not sure about clicking off the dialouge box(that might be annoying for some people as well), but you can use an action to hide the text screen. http://lemmasoft.renai.us/forums/viewto ... =8&t=13529&

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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#21 Post by Fungii » Wed Aug 01, 2012 4:33 pm

Nuxill wrote:I'm not sure about clicking off the dialouge box(that might be annoying for some people as well), but you can use an action to hide the text screen. http://lemmasoft.renai.us/forums/viewto ... =8&t=13529&
Aand thank you again. Now that I think about it, you have a point about the clicking off being irritating.

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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#22 Post by Camille » Wed Aug 01, 2012 8:10 pm

First of all, it's actually "window show" not "show window". You can add a transition to it if you want to by doing "window show dissolve" or whatever, too. (the syntax is a bit different from your usual show statement) Regarding the input text, you'll be changing the style of it like this. What you want is probably something along the lines of:

Code: Select all

style.input_text.color = "#ffffff"
With #ffffff being your chosen text color.

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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#23 Post by FatUnicornGames » Wed Sep 05, 2012 2:24 pm

I vote for an ending with the cranky teacher. xD
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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#24 Post by Pandora » Wed Sep 05, 2012 4:21 pm

FatUnicornGames wrote:I vote for an ending with the cranky teacher. xD
I second this!
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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#25 Post by Fungii » Thu Oct 04, 2012 11:53 pm

Pandora wrote:
FatUnicornGames wrote:I vote for an ending with the cranky teacher. xD
I second this!
Pppft!!
I suppose it's always a possibility, writings been slow and everything else in my life has bumped down the time I can put into this considerably, but if I can find a way to work it in in a later a version...

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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#26 Post by Greeny » Sat Oct 06, 2012 6:30 am

I am loving the art style.
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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

#27 Post by Onomatopoeia » Sun Oct 07, 2012 1:09 am

This sounds like a cute concept, and I love the art, it's adorable.

I also want a cranky teacher ending! The cranky chars are always the best chars.

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Re: UPD 810/14*Outer Ordinary*[GxB][Sci-Fi][Romance/Friendsh

#28 Post by Fungii » Sun Oct 14, 2012 5:15 am

Aight, been sick this week so I've done some major overhauls to the design docs or whatever it's called when you change the basic format of the game :lol:

Good news is, though, it makes it much simpler to add in a cranky teacher ending!

I'm allocating every other wednesday to work on this, so speedy(er) production should resume now

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