Adding your own font is pretty easy~ You have to put the ttf/otf file in your game folder for Ren'Py to use it and then it'll be packaged with your game when you make distributions so everyone will be able to see it just fine.Fungii wrote:I have a question about fonts, if anyone can help. I'm thinking of using a custom font that looks like alien letters for when James speaks it, but I'm not sure if Ren'Py is able to carry those fonts itself or if I'd have to somehow require everyone to download the font. I'm not too keen on using wingdings or keymash because well...it's wingdings and/or keymash.
UPD 810/14*Outer Ordinary*[Sci-Fi][Romance/Friendship]
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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
Thanks! Sorry that a lot of my coding questions seem to be stuff covered in the cookbook. I dunno what it is, I'm really blonde and it's kinda hard for me to understand what's being saidCamille wrote: Adding your own font is pretty easy~ You have to put the ttf/otf file in your game folder for Ren'Py to use it and then it'll be packaged with your game when you make distributions so everyone will be able to see it just fine.
Do you know if it's possible to change the colour of your text when you're inputting things? Because right now it looks like this: as you can see that yellow is...not good
Also, I'm looking all over the cookbook and FAQ, and I can't find a way to keep the text box showing when a character sprite fades in. I just find it rather jaunting when a character shows up.
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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
If you;re not planning on using nvl then you can just use 'show window' at the beginning of the start label and it should work. If you do use nvl I think there was a thread about using ATL to create the fade.
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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
Thank you!Nuxill wrote:If you;re not planning on using nvl then you can just use 'show window' at the beginning of the start label and it should work. If you do use nvl I think there was a thread about using ATL to create the fade.
Along those lines, is there any way I can make it so that clicking off the dialogue box would make it fade out so the player could see the whole screen? And then having it so clicking again would bring the text box back.
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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
I'm not sure about clicking off the dialouge box(that might be annoying for some people as well), but you can use an action to hide the text screen. http://lemmasoft.renai.us/forums/viewto ... =8&t=13529&
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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
Aand thank you again. Now that I think about it, you have a point about the clicking off being irritating.Nuxill wrote:I'm not sure about clicking off the dialouge box(that might be annoying for some people as well), but you can use an action to hide the text screen. http://lemmasoft.renai.us/forums/viewto ... =8&t=13529&
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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
First of all, it's actually "window show" not "show window". You can add a transition to it if you want to by doing "window show dissolve" or whatever, too. (the syntax is a bit different from your usual show statement) Regarding the input text, you'll be changing the style of it like this. What you want is probably something along the lines of:
With #ffffff being your chosen text color.
Code: Select all
style.input_text.color = "#ffffff"- FatUnicornGames
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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
I vote for an ending with the cranky teacher. xD
Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
I second this!FatUnicornGames wrote:I vote for an ending with the cranky teacher. xD
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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
Pppft!!Pandora wrote:I second this!FatUnicornGames wrote:I vote for an ending with the cranky teacher. xD
I suppose it's always a possibility, writings been slow and everything else in my life has bumped down the time I can put into this considerably, but if I can find a way to work it in in a later a version...
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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
I am loving the art style.
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Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh
This sounds like a cute concept, and I love the art, it's adorable.
I also want a cranky teacher ending! The cranky chars are always the best chars.
I also want a cranky teacher ending! The cranky chars are always the best chars.
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Re: UPD 810/14*Outer Ordinary*[GxB][Sci-Fi][Romance/Friendsh
Aight, been sick this week so I've done some major overhauls to the design docs or whatever it's called when you change the basic format of the game 
Good news is, though, it makes it much simpler to add in a cranky teacher ending!
I'm allocating every other wednesday to work on this, so speedy(er) production should resume now
Good news is, though, it makes it much simpler to add in a cranky teacher ending!
I'm allocating every other wednesday to work on this, so speedy(er) production should resume now
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