nuff said
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I haven't really anything much to say regarding Dan Kim's works, but I was more interested in the comments.
It's amazing how the general attitude of people is pretty negative as to what's been done so far while pretty optimistic that that they can make something epic for the first try that will blow everything else away.
A Good Visual novel must have good
-art
-story
-music
-presentation
-gameplay (if not kinetic novel)
-dialogue (if any)
Graphic novels only rely on the first two. The more factors there are in production, the more likely there is something to screw up. Like for example, a person can receive far more positive comments for drawing a single cute picture as opposed to putting that cute picture as a sprite in a mediocre game with mediocre features. People notice what doesn't work more and that overshadows what's been done well otherwise.
GREAT ENGLISH VISUAL NOVEL RACE! (LOL WE'LL SEE
I'm still wishing Dan the best of luck as it takes courage to try new mediums.