Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Kaht
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#1
Post
by Kaht » Thu Aug 16, 2012 8:08 am
Hi, I'm sorry if this seems stupid. I'm ridiculously new to this kind of thing and I can't figure out why my music won't play for the life of me!!
The music file is in my Archive folder and I've followed all the instructions I can find on the FAQ, they just don't seem to work. I searched the forums but I couldn't find anyone with the same issue.
I have config.has_music set to True with no hashtag in front of it.
Code: Select all
## Music that is played while the user is at the main menu.
config.main_menu_music = "fear.ogg"
Code: Select all
# The game starts here.
label start:
play music "march.mp3"
scene bg 8attlefield
with fade
I'm not getting any error messages and I know the file names and extensions are correct, the music just won't play on the main menu or in game for some reason. I'm sure I'm missing something here, I just can't pinpoint it down!
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squark
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#2
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by squark » Thu Aug 16, 2012 9:53 am
I may be completely off the ball here, but are the in the root folder of the /game/ folder or is Archive a subfolder within the root folder? If it IS a subfolder, you'll have to tell Ren'Py that by amending the file names.
Going with the above it'd look something likes this:
Code: Select all
config.main_menu_music = "Archive/fear.ogg"
For example, the music in mine is in the Music subfolder. IE, this:
Code: Select all
config.main_menu_music = "Music/Title.mp3"
If it's not this, then all I can think of is "Is it properly indented?"... Sorry.
EDIT II: No errors, but also no sound? Kind of makes me think that either your speakers are muted or the line jack (if external) may be loose.
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Kaht
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#3
Post
by Kaht » Thu Aug 16, 2012 11:49 am
Thanks for the response! I wasn't putting the folder in there, but when I tried doing that it still wouldn't play, and still no errors. I've tried all manners of indentation without success :T
The sound on my computer is working fine as well as the sound for the files, I made sure to test it when I couldnt get anything. Even other Ren'py games will play with sound!
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Alex
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#4
Post
by Alex » Thu Aug 16, 2012 12:41 pm
Do you hear the sound of "march.mp3" when game starts? If so, the problem might be in file "fear.ogg" itself. Try to use another sound file for main menu to test it.
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Kaht
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#5
Post
by Kaht » Thu Aug 16, 2012 2:49 pm
I'm not hearing sound anywhere in the game! It's so strange! I might try some sound clips to see if those work as opposed to just music.
I just replaced the file with a new one and it's still a no go! I guess I can try making a new game and see if that works??
After running Lint though it says that "game/script.rpy:21 'march.mp3' is not loadable". I'm not sure if that helps?
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Alex
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#6
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by Alex » Thu Aug 16, 2012 2:58 pm
"game/script.rpy:21 'march.mp3' is not loadable"
It means that Ren'py is unable to load this file - you should use another one.
I'm not hearing sound anywhere in the game!
Mmm... check "preferences" if music volume turned off.
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Kaht
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#7
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by Kaht » Thu Aug 16, 2012 4:54 pm
Alright, so I've figured out that it doesn't like any audio file. Every one I try to put in the main script gives me the ____.mp3/ogg is not loadable, whether i try to have it as music or a sound clip. So I guess Ren'py is refusing to load any of my audio files.
It's also doing the same thing with any .ttf or .fon file I try to have. It refused to use courier new.ttf and loaded about a billion error messages when I tried. So, I'm not sure what to do about that?
I made sure to put my music volume is on high, just in case it can catch something.
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Sapphi
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#8
Post
by Sapphi » Thu Aug 16, 2012 5:40 pm
This is just a shot in the dark, but have you tried putting the music in the main game folder and asking Ren'Py to load it from there?
IIRC, I noticed with an older version of Ren'Py that while I could ask for images in subfolders like "BG/city.jpg" or "Sprite/chicory.png", music wouldn't play unless I had it in the main folder.
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PyTom
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#9
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by PyTom » Thu Aug 16, 2012 5:41 pm
In general, if you're having sound problems, put:
Code: Select all
init python:
config.debug_sound = True
into your script. (This will be the default in 6.14's developer mode.)
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Kaht
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#10
Post
by Kaht » Thu Aug 16, 2012 6:27 pm
Oh gosh thanks for your help everyone, I really appreciate it. I'm sorry to be so much trouble!
Unfortunately putting the music in the main folder didn't seem to help. I'm using Ren'py 6.13.12 I'll see if there's a later version that might fix things.
When I added the init python: config.debug_sound = True code (properly indented of course) it started giving me an error when I attempted to launch the game "IOError Couldn't find file 'fear.ogg'" followed by the full traceback.
Edit: Ooops, looks like that is the latest version haha or not.
Last edited by
Kaht on Thu Aug 16, 2012 7:42 pm, edited 1 time in total.
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Kaht
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#11
Post
by Kaht » Thu Aug 16, 2012 7:38 pm
Oh gosh!! I found Ren'py 6.14 beta and I don't know what happened but when I tried it there it worked like a charm!
Music is playing on the title screen! :O
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YourLocalAlchemist
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#12
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by YourLocalAlchemist » Sun Jan 17, 2016 10:24 pm
I too have this problem, but I get error pages. All I'm doing is what's below (but it gives the automatic colors in jEdit)...
Code: Select all
label start:
scene classroom
with fade
show teacher at right
show anzu happy at left
play music "diabolic_waltz.mp3" loop
The images will not load either... WHAT AM I DOING WRONG?
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Alex
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#13
Post
by Alex » Mon Jan 18, 2016 1:55 pm
If this is the only code you have then your game ends too quick and you just unable to see how it goes.
Add some text to show onscreen, like
Code: Select all
label start:
scene classroom
with fade
show teacher at right
show anzu happy at left
play music "diabolic_waltz.mp3" loop
"?"
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YourLocalAlchemist
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#14
Post
by YourLocalAlchemist » Mon Jan 18, 2016 9:19 pm
Ok this is the full code (not including all of the "image" and "define")
Code: Select all
label start:
scene classroom
with fade
show teacher at right
show anzu happy at left
play music "diabolic_waltz.mp3" loop
t "Welcome to Anime High School, where all dreams, good and bad, come true!"
menu:
"Shyly introduce yourself":
jump shy_intro
"Proudly introduce yourself":
jump proud_intro
label shy_intro:
show anzu shy
a "H-hi... My name... is Anzu. I'm glad to be here..."
"The class mutters amongst each other, making Anzu even more nervous."
jump settle_down
label proud_intro:
show anzu happy
a "Hello all you runts! I'm Anzu, and I'm the best ever!"
hide teacher
show edward mad
e "How dare you call me a runt!"
jump settle_down
label settle_down:
hide anzu
show teacher
t "Settle down, class."
"The muttering slowly stops."
t "*sigh* Now we can start class..."
hide teacher
"Some Time Later..."
with fade
jump intro
label intro:
scene outside
show anzu happy at left
a "I wonder how to get to the dorms..."
"Ha ha ha!"
a "Who- who's that?"
play music "konata_no_theme.mp3" loop
show edward happy at right
e "Hey, it's you!"
menu:
"Shyly ask for directions":
jump shy_and_ed
"Walk away and look for someone taller":
jump short_rejection
label shy_and_ed:
show anzu shy to left
a "Could you tell me... how to get to the girls dorm?"
"Edward laughs"
e "Of course! Right this way..."
return
label short_rejection:
a "Oh... It's shorty... I'll go ask someone who can see my face where the dorms are..."
return
None of the images or music will work. Is there something I'm doing wrong?
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Alex
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#15
Post
by Alex » Wed Jan 20, 2016 2:21 pm
The indentation is messed up in some lines, but if it's just a copy/paste problem and you make it right in your code (didn't get any errors related to indentation), that's ok.
If you declare your images incorrectly you'll see a message at top of the screen instead of an image, in this case you'll have to fix the image declaration. If you didn't get any messages then check the size of your images (if it match the screen size neither too small nor too big)
As for music, check other sound files if they can be played - the problem might be in sound file itself. Also check the sound/music volume in preferences and next lines in options.rpy
Code: Select all
## Set this to False if the game does not have any sound effects.
config.has_sound = True
## Set this to False if the game does not have any music.
config.has_music = True
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