How to use Character's show_transform

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vbkaisetsu
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How to use Character's show_transform

#1 Post by vbkaisetsu » Fri Aug 17, 2012 12:49 am

Hi,

I want to apply a transform to the dialogue and I found Character's show_transform property.
This is described at #2 of http://lemmasoft.renai.us/forums/viewto ... 6&start=30

However, I can't find the usage of it.

I ran the following code but it doesn't work:

Code: Select all

init python:
    def move_func(d, st, at):
         d.xpos = 100

         return 0
define j = Character("John", show_transform=Transform(function=move_func))
label start:
    j "aaaaaaaa"
How to use this property?

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PyTom
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Re: How to use Character's show_transform

#2 Post by PyTom » Fri Aug 17, 2012 11:25 am

That's obsoleted by the screens based code. To use it today, you'd have to put "at show_transform" at an appropriate place in the say screen.
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vbkaisetsu
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Re: How to use Character's show_transform

#3 Post by vbkaisetsu » Fri Aug 17, 2012 12:03 pm

Hi!

Thanks. I added "at" to screens.rpy and it works.

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