I quiet enjoyed this! The graphics are gorgeous and there was really variation in the rooms. The objects were hidden very well, and I really had to look to see stuff sometimes.
I mostly think the game is good as it is, but since this is a group play I'll give some suggestions
*There were some clues I think could apply to more than one object. For instance dollie in the attic (there were 2 dolls) and brown bear (there was one light brown and one dark brown).
*Maybe add themes to rooms? One room could have fewer goal objects, that are more difficult to find (like art deco flower and the mask). One room could have riddle clues, like "pointy things" (there was something like that?) or "something chilling" (the fan).
*Maybe add some sort of significance to the choices other than the order of rooms. Not sure what kind of choice that would be though
[Group Play 11] Madaline's Misplaced Miscellany
- OokamiKasumi
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Re: [Group Play 11] Madaline's Misplaced Miscellany
I'm glad you enjoyed playing it!rasburn wrote:I quiet enjoyed this! The graphics are gorgeous and there was really variation in the rooms. The objects were hidden very well, and I really had to look to see stuff sometimes.
Oops... I definitely need to think before I name something.rasburn wrote:I mostly think the game is good as it is, but since this is a group play I'll give some suggestionsFor instance dollie in the attic (there were 2 dolls) and brown bear (there was one light brown and one dark brown).
- There were some clues I think could apply to more than one object.
Oh... Excellent ideas!rasburn wrote:One room could have fewer goal objects, that are more difficult to find (like art deco flower and the mask). One room could have riddle clues, like "pointy things" (there was something like that?) or "something chilling" (the fan).
- Maybe add themes to rooms?
-- There was a item called: Sharp Pointies. It was in the My Bedroom list.
I pondered on that, but my skills in game-craft and thinking in terms of multiple paths was still very new at the time.rasburn wrote:Not sure what kind of choice that would be though
- Maybe add some sort of significance to the choices other than the order of rooms.
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- cuttlefish
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Re: [Group Play 11] Madaline's Misplaced Miscellany
The music was relaxing, and I enjoyed playing this game. Haha, I didn't know it was just a hidden object game and was expecting to mull over the choices. Having to identify lepidopterans was a bit unexpected, but I already knew a few so I could guess the rest.
My only gripes are the description "other lollypop" (in the sitting room?), and how there might be more than one object in a room that seems to fit the bill but doesn't (ex. tea --> teacup or teapots). I got past these parts without the helpful hint option, though.
Thank you for the game, and nice credits ; )
My only gripes are the description "other lollypop" (in the sitting room?), and how there might be more than one object in a room that seems to fit the bill but doesn't (ex. tea --> teacup or teapots). I got past these parts without the helpful hint option, though.
Thank you for the game, and nice credits ; )
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Re: [Group Play 11] Madaline's Misplaced Miscellany
I am working on the coed to have multiples of the same object: e.g. Lollipop X 2
Susan
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- cuttlefish
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Re: [Group Play 11] Madaline's Misplaced Miscellany
Oh, cool. I guess this would allow other matching-description objects to qualify as "correct" when clicked on?SusanTheCat wrote:I am working on the code to have multiples of the same object: e.g. Lollipop X 2
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Re: [Group Play 11] Madaline's Misplaced Miscellany
Yep. And allow games like "Find all 10 kittens"
Susan
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- OokamiKasumi
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Re: [Group Play 11] Madaline's Misplaced Miscellany
Kitten Hunt...!SusanTheCat wrote:Yep. And allow games like "Find all 10 kittens"
-- Susan
-- I would gladly stretch finding kittens across an entire game.
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