I heard about visual novel but don't know much about it.
Then which ones do you recommend me to be well introduced to VN ?
You sure have some best of, good examples of what can be a VN.
By the way, I read sevral time "kinetic novel", what is that ?
The problem coming from starting with ones with gameplay/choices is the fact that you start expecting similar things in other VNs. Just to put as an example (this is game-relates, but not VN related) CoD players going into, say TF2, will be so acustomed to what CoD has done that they won't really give it much of a chance. So IMO, its best to start with the least interactice games so that you build up a sort of "tolerance" to long periods without making any sort of choice.rasburn wrote:Yeah, I guess you might be right about Re:Alistair. It does contain a bunch of gameplay though
Umineko no Naku Koro ni is a Kinetic Novel (no choices), and really long, but many people like it. It's the first VN I played, and I've played almost the whole series. The story is a bit weird / hard to follow, but the music is awesome (and is the reason I played it to start with).
Not everyone, but the majority does use Ren'Py. This forum wasn't founded directly around Ren'Py, but because creators interested in visual novels gathered and PyTom, the guy who created and maintains Ren'Py, is here often, it does tend to be the HQ for it. But some people use different engines and codes, and that's fine as welljr-t wrote:oh, and another question, does everyone here use Ren'Py ? Is this forum dedicated to this Engine ?
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