The game contains 4,715 screens of dialogue.
These screens contain a total of 13,737 words,
for an average of 2.9 words per screen.
The game contains 114 menus.
20 endings written
EDIT 11 Feb - I've added new pictures. I'm using sprites generously donated from Widget, YonYonYon and Bubblesfish. I'm still undecided on a couple of other characters, particularly the main male character. Enjoy!
Title
Outlandish Move (current working title, likely it will change) [Educational][Language Study]
Why I'm Making This Game
I live and teach in a small area on the coast of Japan and my students get very little chance to interract with native speakers. I wanted to make something which presents a scenario where they would be forced to use what they have learned, and learn from any mistakes they make.
Very Brief Plot
Your character (insert name here, with special in-jokes for certain names) has just moved with your mother to the village of Takibe in Japan. After arriving at school for your first day you are pushed through the door with great force and see a white light. When you wake up, a girl in front of you (who looks a lot like a neighbour you met on arrival) greets you in English. You come to realise you are no longer in Japan, but have somehow been transported to England. But for some reason, the school and students were expecting you as an exchange student.
Your character has to try and use English to get by. Whether 'get by' means trying to get back to Japan, trying to work out just what is going on, or trying to adapt to a new way of life, your skills in the local language are indeed neccessary (especially whether to say football or soccer, which (given one scenario), could be a factor in whether you live or die!).
Screenshots Features
*20 different endings. (Prev:15 different endings, (good, bad, mediocre, death ... guess death should be bad, lol))
*Endings accessable depending on interactions with characters as well as English competency (through a point system)
*Self-named user character with neutral interactions gender-wise (so male and female students can play the same game).
*Other character's attitudes change toward you depending on what language you use (your character still 'thinks' in Japanese, and often has the chance to speak in Japanese rather than English ... but will anyone understand you?)
Why I'm making this thread
My main reason is for my own progress and to keep myself going. I'm working on this when I have free time between lessons and marking (which to be honest isn't much) and also when I'm at home (small village, not much to do). I've already made use of the forums for technical help (mainly using threads where the answers were already available), and will continue to do so. I've been working on this since the 29th of August, so almost a month now, and want to have it ready for my students by the start of the third semester (which is in January).
Statistics (Japanese words are not included it seems) Updated at top of this post
The game contains 1,257 screens of dialogue.
These screens contain a total of 3,882 words,
for an average of 3.1 words per screen.
The game contains 34 menus.
Conversation Starter (like I said I read the sticky, lol)
Are you intrigued to come and visit this little town on the edge of Japan? At least a little bit enough to Wikipedia search it?
Previous Screenshots - I've not drawn out the characters yet, but for the time being have used pictures of well known characters from shows in Japan to represent them in the programme.