Progress:
Programming - ??% ~ I've solved a few things about the customizing, yey! The menus aren't still ready, though. I have started putting the graphics (character sprites) to the game, but it's not yet even halfway done.
Writing - 95% ~ All the text and 4/6 of the endings are complete. Anna's ending almost complete, I haven't yet started writing the true ending.
Character art - 100% ~ Though I have done something new, something extra.
CGs - ??%
Music - 0% ~ The music task for DaFool will begin when the demo release is ready.
Backgrounds - 50% ~ I've started editing the backgrounds.
At the moment, the CGs are the biggest problem. I haven't yet decided which scenes will have CGs for sure, at the moment the only ones I can surely say are the endings, except for the normal ending which will not have a special CG. So for the bad ending, Anna ending, Mimi ending and Fuu ending, each of them will have one, and the true ending will have two or three. I'm not sure if I even should do more, since the rest is mostly something that I can express with the sprites, but more is always better as long as the quality doesn't get worse, right?
And I'm pondering about a few technical questions with the CGs, too. It's about the lineart. I'm not sure if I should do it with the Photoshop pen tool, which I have never used before, or the same way I did it with the sprites, which is very exhausting, especially with such scenes as CGs, or if I should do them big and a bit "carelessly", when the lineart would look as good as if not even better than the character sprite lineart. Any suggestions and opnions on this would be nice, because I'm kind of lost...
Oh, and a picture of how the game looks like at the moment. Fuu's expression is kind of.... You know.


