Getting attention for my game,am I right?

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Numnutz
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Getting attention for my game,am I right?

#1 Post by Numnutz » Sun Oct 21, 2012 12:33 pm

(So I know I suck.I guess I should be Getting attention only for my own improvement.)
(I typed a lot of thing,but I think they are useless as for now.)
Last edited by Numnutz on Mon Oct 22, 2012 12:36 am, edited 4 times in total.

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Re: Some marketing strategies,am I right?

#2 Post by dramspringfeald » Sun Oct 21, 2012 7:19 pm

Here we go! now this will just be my thoughts read them as you may.
Numnutz wrote:I've been learning(and have learned)a lot of thing after I've post the concept for my work in progress,
one thing is that getting people to notice my game and good feedbacks is not as easy as I think.

and another thing,that I've learned over the from the internets,
is that even truely terrible stuff can somehow get popular,and popularity is not very much related to quality,
so,

(1)I somehow think that marketing(or market awareness) helps more to a project than anything else
,is it right to you?
Kind of, Pushing your product is a good way to get noticed but pushing it too hard can have a very negative effect. Just ask Crystal Pepsi.
So,(2)What do I have I have to do to get people to pay more attention to my game?
I've given some thought about pitches,but so far,
actually having it staying on the top of the forum is much more effective in term of views.
But sadly,I'm not getting much response that could help me improve(or bumb the thread,anyways).
Welcome to LSF we get distracted VERY easily usually with our OWN projects and talking about our OWN stuff. Nothing personal but we technically are rivals here and you are the competition.
It's not that I don't have answer of my own,

(3)but do you think they will work?
Bumping your own thread (to me) is wrong and a good way to get you in the ignore list.
(4)And how effective will each of them be?(Or they were,if you have experience)
I am now tring to: Build my reputation in VN/RPG circles,and deviantart.
(Obviously)
Yeah Get your name out there. just be sure you are ready for everyone in that circle to hate you and tear your project from limb to limb. Again they are also trying to make money on their own projects. Also if your writing and story telling breaks they WILL eat you.
Get a LARGE amount of free art commissions.
(This will,in my theory,potentially get the "artist" to pay attention to my game,
and create an influx of art pieces about my characters,which also builds reputation and awareness)
Um We call that fan art it's a wonderful way to get free marketing. Just don't be all pushy for it.
Post my Game everywhere I could.
Well no. You want to post Links to your main hub which would be like a Free or Cheap Web hosting service. Putting the link in your Sig wold go a long way. it helps you keep track of where everything is and if you plan on doing "Updates" and "Patches" having one source to manage will do. If your game is any good the fans themselves will post it everywhere for you. Makes you seem less like an ass and more like a pop hit.
I am now planning(and ready) to:
Translate my project back into my native language,
will unlock a lot of opportunities for myself(to tap another [small] market!),
but make the work much more tougher.
You should already have a "local" version of your game. It show you 'care about your culture' and gives an 'international' feel about you.
I am now thinking(and not in the stage) to:
Advertise,
But I doubt my budget,and the game's profitability.
Then use free advertisements. Look to Facebook, Tumblr, Twitter, Livestream and Youtube. Post Demos and show Live plays. Learn to make trailers about your game. there is plenty you can do to get attention. the only thing adverts companies do is do it for you. And NEVER underestimate Viral Marketing. that's how Justin Bieber was found.
Commission famous "artists" from deviantart,
(You get more attention)(as a form advertisement,anyways)
Also good but Fanart is free.


============

I hope this helps. If there are any questions feel free to ask. :3
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Re: Some marketing strategies,am I right?

#3 Post by CheeryMoya » Sun Oct 21, 2012 8:49 pm

I'll be honest with you, the way you set up your WIP thread made me jump out of there ASAP when I first saw it. Why? It didn't quite grab my attention. This thread about writing VN pitches might interest you.

So if you're wondering why I didn't read all of your WIP thread and stick around to give you feedback, it's because it was very messy. First thing I see is this inverted logo which I have to tilt my head to read, next is a list of things that should be a given.
Not Fightin' Gals! thread wrote:Notes:
1.This is a work in Progress.
2.The pictures and the banner won't be used in the actual game.(They will be redrawn)
3.HELP ME!(Would you kindly,give a comment?)
1. That's a given.
2. Anything in a WIP is subject to change, so that's another given.
3. If I was interested enough, I would. Usually people ask for this at the end of the post though.
So congrats, you used up the first 3 sentences telling things I already knew/should have been able to guess. By this time I already clicked out of the thread.

But say I went on to read your thread. I click on the website to see a bare bones website. The "Hello World!" post is still there, as well as a Sample Page, and basically nothing much is there. That already tells me the owner of the website didn't bother to clean up, which isn't a good impression. Returning to the thread, I skim over some images and text. The colors in the pics are hurting my eyes a bit since they're too bright, and as much as I'd like to read the descriptions I'm simply not interested.

So, what do I like to see in a WIP thread? Something like this would be great:
Logo
Synopsis
Characters (Description and Sprites)
Screenshots
Team working on this
Notes
Progress on Assets
Questions for Feedback
Notice how the more popular threads have a similar format to that. While you can change the order of a few of those things, I highly suggest you keep the logo and synopsis at the top. Good luck on your project.

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Re: Some marketing strategies,am I right?

#4 Post by Numnutz » Sun Oct 21, 2012 9:54 pm

CheeryMoya wrote:I'll be honest with you, the way you set up your WIP thread made me jump out of there ASAP when I first saw it. Why? It didn't quite grab my attention. This thread about writing VN pitches might interest you.
Yes,I think the way I am acting might be horrible,but because I am getting desperate,and I assume my previous pitch is not working,
(I found the the pitches in the thread mostly dull to me,but let's not argue...)
but the reason I am trying to get attention for my game is to improve,so it's not a matter of whether my game is bad or not.
And,you actually are the first person to tell me something useful,and it's not 100% negative,
so it's not so bad for me,and I see my way is working. :mrgreen:
Last edited by Numnutz on Sun Oct 21, 2012 10:39 pm, edited 1 time in total.

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Re: Some marketing strategies,am I right?

#5 Post by dramspringfeald » Sun Oct 21, 2012 10:37 pm

Numnutz wrote:
CheeryMoya wrote:I'll be honest with you, the way you set up your WIP thread made me jump out of there ASAP when I first saw it. Why? It didn't quite grab my attention. This thread about writing VN pitches might interest you.
Yes,I think the way I am acting might be horrible,but because I am getting desperate,and I assume my previous pitch is not working,
(I found the the pitches in the thread mostly dull to me,but let's not argue...)

but the reason I am trying to get attention for my game is to improve,so it's not a matter of whether my game is bad or not.

And,you actually are the first person to tell me something useful,and it's not 100% negative,
so it's not so bad for me,and I see my way is working. :mrgreen:

Note: Although you are unlikely to do so,I am still asking you to give a comment on my WIP thread.

You know Having a link to what your talking about helps us understand... cause "Go look at my project" is a little vague and really your kind of coming off as a tool. Doing this will cause people to ignore you entirely... trust me.

Now You asked how if you were doing things right. We both answered not really. Granted I went a bit further into detail but what ever. Also "Begging people" to comment on your WIP is just bad form.

Also Your title needs MAJOR work. upside down text is fine for say a Mideast feel but other then that not so much.
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Re: Some strategies of getting attention,am I right?

#6 Post by Hijiri » Sun Oct 21, 2012 10:48 pm

Looking over your thread, I get the feeling like you're just slapping things together. I'll agree with what CheeryMoya and dramspringfield have said (though I will argue that thread bumping is something that should be used if/when there is a major update or something similar. If you have to wait for comments, a lot of WIP projects would just sink and get further ignored) and I'll also add this:
You need to make this 'personal.' Treat it with care. If you look through some of the WIP posts, you can see the thought some of the posters here have put into their WIP page. That shows the care they put into their work. You need to invest time into looking good, since a good apperance and organization all make people go 'this looks to be well made'. At the moment, your post makes me think 'Geeze, did he just churn this out without a second thought?'
Pardon if that sounded harsh, but that's how it is.
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Re: Some marketing strategies,am I right?

#7 Post by Numnutz » Sun Oct 21, 2012 10:49 pm

You know Having a link to what your talking about helps us understand... cause "Go look at my project" is a little fague and really your kind of coming off as a tool. Doing this will cause people to ignore you entirely... trust me.

Now You asked how if you were doing things right. We both answered not really. Granted I went a bit further into detail but what ever. Also "Begging people" to comment on your WIP is just bad form.
Then,I know it's obvious,but it's for self improvement,not marketing.
Should I be deleting things?Would it be nice to delete my WIP Thread and this thread,
Do you think I am screwing up so much that I should give up or something?
Hijiri wrote:Looking over your thread, I get the feeling like you're just slapping things together. I'll agree with what CheeryMoya and dramspringfield have said (though I will argue that thread bumping is something that should be used if/when there is a major update or something similar. If you have to wait for comments, a lot of WIP projects would just sink and get further ignored) and I'll also add this:
You need to make this 'personal.' Treat it with care. If you look through some of the WIP posts, you can see the thought some of the posters here have put into their WIP page. That shows the care they put into their work. You need to invest time into looking good, since a good apperance and organization all make people go 'this looks to be well made'. At the moment, your post makes me think 'Geeze, did he just churn this out without a second thought?'
Pardon if that sounded harsh, but that's how it is.
Yes,so I suck,so should I be deleting them and re-post them later?

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Re: Getting attention,am I right?

#8 Post by dramspringfeald » Sun Oct 21, 2012 10:57 pm

Numnutz wrote:Yes,so I suck,so should I be deleting them and re-post them later?
No you just need to first make things organized. Get it working, then think about marketing. You may not have noticed but My "Pitch" went unanswered and even noticed. that means I need to go back and fix it. It'll take me almost 2 days to write my WIP which is oddly why I haven't done it. I also feel it's not ready to be pushed.
Don't be a Poser! Learn to Draw
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If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it

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Re: Some marketing strategies,am I right?

#9 Post by Hijiri » Sun Oct 21, 2012 10:58 pm

Numnutz wrote:
You know Having a link to what your talking about helps us understand... cause "Go look at my project" is a little fague and really your kind of coming off as a tool. Doing this will cause people to ignore you entirely... trust me.

Now You asked how if you were doing things right. We both answered not really. Granted I went a bit further into detail but what ever. Also "Begging people" to comment on your WIP is just bad form.
Then,I know it's obvious,but it's for self improvement,not marketing.
Should I be deleting things?Would it be nice to delete my WIP Thread and this thread,
Do you think I am screwing up so much that I should give up or something?
Hijiri wrote:Looking over your thread, I get the feeling like you're just slapping things together. I'll agree with what CheeryMoya and dramspringfield have said (though I will argue that thread bumping is something that should be used if/when there is a major update or something similar. If you have to wait for comments, a lot of WIP projects would just sink and get further ignored) and I'll also add this:
You need to make this 'personal.' Treat it with care. If you look through some of the WIP posts, you can see the thought some of the posters here have put into their WIP page. That shows the care they put into their work. You need to invest time into looking good, since a good apperance and organization all make people go 'this looks to be well made'. At the moment, your post makes me think 'Geeze, did he just churn this out without a second thought?'
Pardon if that sounded harsh, but that's how it is.
Yes,so I suck,so should I be deleting them and re-post them later?
Deleting is easy. Instead, fix it.
Take the time to organize your thread, make it look like you're serious about it.
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Re: Some marketing strategies,am I right?

#10 Post by Numnutz » Sun Oct 21, 2012 11:13 pm

dramspringfeald wrote:No you just need to first make things organized. Get it working, then think about marketing. You may not have noticed but My "Pitch" went unanswered and even noticed. that means I need to go back and fix it. It'll take me almost 2 days to write my WIP which is oddly why I haven't done it. I also feel it's not ready to be pushed.
It's not marketing,all I want is useful feedbacks.
Deleting is easy. Instead, fix it.
Take the time to organize your thread, make it look like you're serious about it.
I guess I should be delete the thread and go for a rerelease under another after fixing it,
then,I feel I've generated too much bad press for my game.
(The reputation of my game and the comments are both ugly...)

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Re: Some marketing strategies,am I right?

#11 Post by Hijiri » Sun Oct 21, 2012 11:22 pm

Numnutz wrote:
dramspringfeald wrote:No you just need to first make things organized. Get it working, then think about marketing. You may not have noticed but My "Pitch" went unanswered and even noticed. that means I need to go back and fix it. It'll take me almost 2 days to write my WIP which is oddly why I haven't done it. I also feel it's not ready to be pushed.
It's not marketing,all I want is useful feedbacks.
Deleting is easy. Instead, fix it.
Take the time to organize your thread, make it look like you're serious about it.
I guess I should be delete the thread and go for a rerelease under another after fixing it,
then,I feel I've generated too much bad press for my game.
(The reputation of my game and the comments are both ugly...)
You've gotten feedback in this thread, but thwn you say that they're ugly comments. So answer me this: do you want constructive feedback, or do you just want pwople to go 'kyan, sweet game. XD ^_^' because it seems to me you're afterthe latter considering the way you're taking this.
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Re: Getting attention,am I right?

#12 Post by dramspringfeald » Sun Oct 21, 2012 11:39 pm

First off ALL feedback is useful. Now then.

Go into another wip and look how it's set up... and mimic it. RANDOM WIP

Title
Where the Title goes
What it has and the rating
Premise - Your entire project dropped to a sentence or two. Like in a Tweet

Story
A longer version of your story, Your Premise in a paragraph or two. Like on the back of the book.
Also explain a little bit about the project.

Characters
Kind of explains it's self really.

Assets
This is where your backgrounds, music or just about everything that isn't your characters go.
Breaking this into the different sub-sections or links leading back to your site. I tend to just leave them in bundles. makes it easier to track.

WIP
This is where your Beta lives.

F.A.Q.
As people ask you questions they may not want to dig through 5 pages of replies for the answer. If you deem it important then put it here

Release
NOT the Release of the game just what you've fixed < I Never use it >
Don't be a Poser! Learn to Draw
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If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it

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Re: Some marketing strategies,am I right?

#13 Post by Numnutz » Sun Oct 21, 2012 11:40 pm

Hijiri wrote:
I guess I should be delete the thread and go for a rerelease under another after fixing it,
then,I feel I've generated too much bad press for my game.
(The reputation of my game and the comments are both ugly...)
You've gotten feedback in this thread, but thwn you say that they're ugly comments. So answer me this: do you want constructive feedback, or do you just want pwople to go 'kyan, sweet game. XD ^_^' because it seems to me you're afterthe latter considering the way you're taking this.
Sorry if my comment are making you think this way.
It's not that way,constructive feedback are constructive feedback to me,
not constructive feedback for everyone else...
And "Ugly comments" are constructive feedback to me,
and indication that the game is bad for everyone else...
And it's not the comments in this thread that I am concerned about.
I am just afraid.
It's not a concern to you,of course you can bash me for my "attitudes".
I may sound unhumble,
but I do want want constructive feedbacks.

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Re: Getting attention,am I right?

#14 Post by dramspringfeald » Sun Oct 21, 2012 11:50 pm

Now I think I'm going to let this die While I work on my own game WIP. you've been told what needs to be fixed before we even get tot he story and this constant belittling of yourself in hopes for sympathy will not work here. I wish you the best of luck.

Also your next post will have triple the posts of your WIP topic. :P
Don't be a Poser! Learn to Draw
Learn to Draw with Stan Lee
Learn to Draw with Mark Crilley
If you want you can brows my art. My art can be found at...FA // IB // DA Neglected for a few years so I'm just now updating it

Learn to break a bone to break a bone,
Learn to build a house to build a house,
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Re: Getting attention,am I right?

#15 Post by Numnutz » Mon Oct 22, 2012 12:00 am

Title
Where the Title goes
What it has and the rating
Premise - Your entire project dropped to a sentence or two. Like in a Tweet

Story
A longer version of your story, Your Premise in a paragraph or two. Like on the back of the book.
Also explain a little bit about the project.
I used to have a longer Premise,but then I changed it,hoping people will look downwards,
(Not really knowing what to do)
Is the conclusion 'make a balance',or 'rewrite everything',or both?
Characters
Kind of explains it's self really.

Assets
This is where your backgrounds, music or just about everything that isn't your characters go.
Breaking this into the different sub-sections or links leading back to your site. I tend to just leave them in bundles. makes it easier to track.

WIP
This is where your Beta lives.

F.A.Q.
As people ask you questions they may not want to dig through 5 pages of replies for the answer. If you deem it important then put it here
I think I've read a lot of WIP thread before and I know it and I thought I will do the same,
but I guess what I've done isn't so well.
Release
NOT the Release of the game just what you've fixed < I Never use it >
Sorry,but I can't seemingly understand what do you mean.
But I do know that my release sucks,and you meant so.
Can you explain/change the wording of it for a bit?
dramspringfeald wrote:Now I think I'm going to let this die While I work on my own game WIP. you've been told what needs to be fixed before we even get tot he story and this constant belittling of yourself in hopes for sympathy will not work here. I wish you the best of luck.

Also your next post will have triple the posts of your WIP topic. :P
Do all of the feeling/response of mine feel so fake to you,
because English is not my native language? :shock:
Is something wrong with my wording? :roll:
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