well 1 percent is mainly the fact that we have voice actressMirielle wrote:I love the fact that I send in about 8 (test!) lines and it's only at 1%...
2200AD --- DEMO RELEASED ---
- Enerccio
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Hmmm, I would definitely do VA at the very end, when everything is final, especially (but not only) from the text point of view.Enerccio wrote:well 1 percent is mainly the fact that we have voice actress
Also, when the VA knows the whole game, she will be able to give the characters more personality. So a few test lines are good, but VAing is best done at once, not least because the voice needs to be consistent and so on.
I've noticed that from March 12th actually the percentage for Character Art has dropped from 14% --> 10% and also Backgrounds have changed from 5% --> 1%. What's going on? I suppose you have changed the length of the project (also couting in CGs or not with the BGs) or restructured it in some way, but re-scoping on the go is a dangerous game, especially when there are already people involved in your project.
Also, one worrying thing is that the script isn't finished. I can only trust you to have a rigid frame so that the project won't get out of hand, but still, at least juding from the numbers, it's very confusing. BCS is right in saying that you need a finished or near-finished script to be able to assess other things that are needed. If you don't have that, your team is working without a concept, with just some general directions and that's a sure way of prolonging development and in most cases not finishing at all.
But of course, this is just my view based on experience. You've broken the demo/unfinished rule, you can do parallel development of a big project as well (it would also be for the first time ever). But it's still much harder to do than breaking the demo/release curse (which actually Magical Boutique has also managed to do when I think about it).
- Enerccio
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1. yes, art percentage dropped... we have our reasons, but it will be surprise, so i will tell you (as part of team) in PM why.mikey wrote:Hmmm, I would definitely do VA at the very end, when everything is final, especially (but not only) from the text point of view.Enerccio wrote:well 1 percent is mainly the fact that we have voice actress
Also, when the VA knows the whole game, she will be able to give the characters more personality. So a few test lines are good, but VAing is best done at once, not least because the voice needs to be consistent and so on.
I've noticed that from March 12th actually the percentage for Character Art has dropped from 14% --> 10% and also Backgrounds have changed from 5% --> 1%. What's going on? I suppose you have changed the length of the project (also couting in CGs or not with the BGs) or restructured it in some way, but re-scoping on the go is a dangerous game, especially when there are already people involved in your project.
Also, one worrying thing is that the script isn't finished. I can only trust you to have a rigid frame so that the project won't get out of hand, but still, at least juding from the numbers, it's very confusing. BCS is right in saying that you need a finished or near-finished script to be able to assess other things that are needed. If you don't have that, your team is working without a concept, with just some general directions and that's a sure way of prolonging development and in most cases not finishing at all.
But of course, this is just my view based on experience. You've broken the demo/unfinished rule, you can do parallel development of a big project as well (it would also be for the first time ever). But it's still much harder to do than breaking the demo/release curse (which actually Magical Boutique has also managed to do when I think about it).
2. i am working on script every day all all parts of game are already in my mind
3. nope, this will be free game so demo is not needed even before release

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- Enerccio
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Finaly some update
Okay so
1. special screen for you:

2. images count:
3. music count:
4. story count:
begining:
first bad ending+one good ending:
5. voice + sounds
5. miscelanious count
Size of all rpy files: 106,496 bytes (8 files)
Size of all rpyc files: 73,728 bytes (9 files)
* n/x means that maximum nuber has not been determined yet
* n/y+x means that maximum nuber has not been determined yet, but it will be more than y
Okay so
1. special screen for you:

2. images count:
Code: Select all
total images - 141/x:
sprites: 75/x
bcgs: 2/28+x
event cgs: 1/7+x
other images: 63/xCode: Select all
2/xbegining:
Code: Select all
The game contains 280 screens of dialogue.
These screens contain a total of 2619 words.
For an average of 9.4 words per screen.
The game contains 3 menus.Code: Select all
The game contains 541 screens of dialogue.
These screens contain a total of 5331 words.
For an average of 9.9 words per screen.
The game contains 0 menus.Code: Select all
voice: 1/x (test purposes)
sound: 0/x5. miscelanious count
Code: Select all
special1: 50%
special2: 0.1%
special3: 0%
core coding: 50%
branches: 0%
proof reading: 0%
customizating: 75%
beta testing: 0%Size of all rpyc files: 73,728 bytes (9 files)
* n/x means that maximum nuber has not been determined yet
* n/y+x means that maximum nuber has not been determined yet, but it will be more than y

http://www.bishojo.tk is technically ONLINE!
Songs of Araiah promo: http://www.youtube.com/watch?v=CalchucuoDU
- Enerccio
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Teens certainly (no hentai)teankun wrote:Wow, that looks really professional. What will be the rating?

http://www.bishojo.tk is technically ONLINE!
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- Enerccio
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OKAY, for anyone who is curious what are we cooking here, I present you:
2200AD DEMO
RELEASED!!!
With this small demo you got hole first scene (roughly 5 minutes of gameplay).
You can find all download links here: http://bishojo.tk/index.php?option=com_ ... &Itemid=26
Please, post any comments or any feedback, I would really like to know what you are thinking of this.
2200AD DEMO
RELEASED!!!
With this small demo you got hole first scene (roughly 5 minutes of gameplay).
You can find all download links here: http://bishojo.tk/index.php?option=com_ ... &Itemid=26
Please, post any comments or any feedback, I would really like to know what you are thinking of this.

http://www.bishojo.tk is technically ONLINE!
Songs of Araiah promo: http://www.youtube.com/watch?v=CalchucuoDU
- DrakeNavarone
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It was short but sweet. A nice preview of things to come. It's good to see that some works getting done on this, since I knew you've been busy with a few other things lately...
The most noticeable and impressionable elements of the demo is the art. The characters look great, the blinking eyes is a nice little change of pace from other games around here, and the backgrounds, while not overly fancy, blend right in. Absolutely the strongest element in this demo. The music, while only one track, was nice too. A huge improvement over that one track in My Teacher... ugh, I remember I had to shut the music off when I played it... So thankfully that's one issue you fixed as you moved on to your next game, and I hope to hear more tracks in the future. And the story was nice, but it's really only a small sample and it hasn't hit the main plot yet, so I can't really gauge where it'll go. But if you keep up the good work, I'm sure it'll turn out just fine.
Keep at it, I'm looking forward to the finished game.
The most noticeable and impressionable elements of the demo is the art. The characters look great, the blinking eyes is a nice little change of pace from other games around here, and the backgrounds, while not overly fancy, blend right in. Absolutely the strongest element in this demo. The music, while only one track, was nice too. A huge improvement over that one track in My Teacher... ugh, I remember I had to shut the music off when I played it... So thankfully that's one issue you fixed as you moved on to your next game, and I hope to hear more tracks in the future. And the story was nice, but it's really only a small sample and it hasn't hit the main plot yet, so I can't really gauge where it'll go. But if you keep up the good work, I'm sure it'll turn out just fine.
Keep at it, I'm looking forward to the finished game.
http://www.twitter.com/drakeynv
The Compendium of Drake:
Starlit Sky ~ Songs of Araiah ~ Mirai Imouto ~ Temple Glen ~ Fuyu no Tabi
The Compendium of Drake:
Starlit Sky ~ Songs of Araiah ~ Mirai Imouto ~ Temple Glen ~ Fuyu no Tabi
Whoa, the demos of the heavy-hitting games are coming out recently
The customization was impressive.
And yeah, the art. Hardcore, dude! Professional stuff. Good to see that you managed the backgrounds well -- not as detailed as the characters, but they fit.
It would have been nice to have gotten the demo to the point where they introduce time-warping? (not a spoiler since that was how 'Continue Game' was renamed to). Or where the main sci-fi plot is introduced, whatever it is.
Also, I really do recommend you get an Editor. We know English isn't your native language, but other players may not be so forgiving.
The customization was impressive.
And yeah, the art. Hardcore, dude! Professional stuff. Good to see that you managed the backgrounds well -- not as detailed as the characters, but they fit.
It would have been nice to have gotten the demo to the point where they introduce time-warping? (not a spoiler since that was how 'Continue Game' was renamed to). Or where the main sci-fi plot is introduced, whatever it is.
Also, I really do recommend you get an Editor. We know English isn't your native language, but other players may not be so forgiving.
- F.I.A
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Hmm, nice character arts indeed. Doubt that my cg skill will allow such work. Kudos to yvanc for the nice work.
Also, nice altering to the menu names, even though it is kind of misleading(I have to suicide everytime I close this programmed?
)
Frankly, a rather vast improvement over My Teacher(Fixed. Thanks, Mikey). I shall be waiting for the full version.
Also, nice altering to the menu names, even though it is kind of misleading(I have to suicide everytime I close this programmed?
Frankly, a rather vast improvement over My Teacher(Fixed. Thanks, Mikey). I shall be waiting for the full version.
Last edited by F.I.A on Thu May 03, 2007 11:37 am, edited 1 time in total.
Let's say this from the start, although I'm partial to BCS, this is the best OELVN (character) art to date. Not only expressions, but also poses change, blinking eyes, the shading and detail, it's really supreme.
The backgrounds aren't really keeping up, but they are sufficient to support the characters. Actually I've noticed that a lot of artists who draw characters, don't really like to draw backgrounds so much. But again, this is plenty.
Tooo bad there's so little to see from the story - these short-short demos never really let us see the flavor of the story. So apart from seeing to it that it's actually finished, I'd say the story will be the next challenge. But maybe it's already done, little do we know
In any case, congratulations, it's a fantastic-looking work!
Bishojo Games = My Teacher
The backgrounds aren't really keeping up, but they are sufficient to support the characters. Actually I've noticed that a lot of artists who draw characters, don't really like to draw backgrounds so much. But again, this is plenty.
Tooo bad there's so little to see from the story - these short-short demos never really let us see the flavor of the story. So apart from seeing to it that it's actually finished, I'd say the story will be the next challenge. But maybe it's already done, little do we know
In any case, congratulations, it's a fantastic-looking work!
Seems like people don't buy into the "there's no race" thing after all ^_^. We'll see how it plays out - MDTMK and 2200AD should be our "next-gen" titles with high quality graphics, provided they get finished.DaFool wrote:Whoa, the demos of the heavy-hitting games are coming out recently.
mugenjohncel = My Dear Teacher Mr.KF.I.A wrote:My Dear Teacher
Bishojo Games = My Teacher
Sorry for the OT...
Actually, who really loves drawing backgrounds? Unless you have a quick and easy way to do it (such as using 3D rendering or photo tracing), I don't think I've read anyone explicitly state they love doing backgrounds. (More like, it's a pain to do).mikey wrote:Actually I've noticed that a lot of artists who draw characters, don't really like to draw backgrounds so much.
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