I've been wondering, just how significant is the artwork to a project? Obviously, a project cannot honestly be called a
visual novel without some art, but just how important is it overall? It seems like a lot of the projects here have art just to fulfill that requirement, instead of truly utilizing the medium. I'm not trying to say that the art in OEL games does not have a point. It does get things done. It gives us a portrait of the characters, shows their expressions, creates a setting (and for the lazy, cuts down on written description). But those are the kinds of things we see in every project. While useful to storytelling, it's not exactly an original concept. Moreover, is it really necessary? Just how many of these stories could be told without any of the art? Would they really lose anything in the end? My answer is, for most cases, nothing would really be lost. It would be a different experience, for sure, but no reduction in quality.
So why aren't there more projects that are fully utilizing the ability to incorporate artwork as part of their story? It all seems like a separate element instead of integrated into the plot. I'll admit looking through the Works in Progress forum, and reading about that "revolutionary" project with its 300 or so graphics is what lead me to write this. Perhaps that project will be the answer to my question and I'm just jumping the gun. But it did get me thinking as to why other projects aren't putting that much emphasis on the art... why other projects use it more as decoration than a tool. For a while, I couldn't think of a single OELVN that really used its art to its advantage, as the tool it was meant to be. Then I remembered one scene in O3 that did just this (spoiler tagged, just in case).
The one flashback scene where Yoshiyuki and Ochi are kissing while she's at the hospital. Then the color is added, and you see that Ochi's hair is white. It was one of those "Oh, wow" moments.
Now that is really utilizing the art. Another (non-OEL) example is Ever17. Could that story possibly be told without its utilization of the art? Would the plot twists be nearly as stunning? Would they leave you just as speechless? I personally don't think so. So then, why (after everyone who's played it seems to love Ever17, and after everyone here seems to love O3) aren't more people tapping in to the true potential of the art aspect of visual novels? Is it because of the dominating community mentality of "Story first, story first, story first"? Why does art always seem to be a secondary concern? Why aren't they done in parallel and why don't they have equal priority?
Perhaps I shouldn't be the one posting this... I'm no exception. I myself am thinking along those lines of "story first, art second" with my projects. My nanoreno project will have the bare minimum art-wise and I don't think I could ask anyone to commit to artwork for Evergreen until the script is finished (Plus, I don't know how much weight my words have, not being an artist and only having one little demo under my name...). But some other time, some other project, I'd like to make a story that utilizes the art to its fullest, where it's a complement to the story not just an ornament. I'm just curious why other people haven't done it yet... Maybe I, like several others, am really just waiting around for that epic game to appear... But I don't need it... I'm just looking out for that VN that uses all of the potential the art element has... that'll be an epic in my eyes.