The exception being...?SundownKid wrote:I'm also getting a crash bug when I reload for some reason.
I get crash bugs upon reload all the time, when I write classes that don't pickle!
The exception being...?SundownKid wrote:I'm also getting a crash bug when I reload for some reason.
Thanks it's perfect. I've noticed this bug a long time ago, but I didn't know how to explain details (like as SundownKid troubled to explain) so I putted off reporting.PyTom wrote:I just uploaded Ren'Py 6.15.0.274 to the prerelease channel.
This fixes nyaatrap's problem, and I think I might have also fixed Sundownkid's in the process... I don't yet quite understand what was wrong, but I think both bugs might be related to the same timing problem. It's worth trying out.
It also fixes a problem where rolling back in nvl mode when a non-default language was active would cause a line of dialogue to be repeated, and a compatibility problem with older games.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 122, in script call
File "game/script.rpy", line 229, in script
Exception: Could not set video mode.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/bootstrap.py", line 254, in bootstrap
renpy.main.main()
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/main.py", line 328, in main
run(restart)
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/main.py", line 90, in run
renpy.execution.run_context(True)
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/execution.py", line 505, in run_context
context.run()
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/execution.py", line 288, in run
node.execute()
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/ast.py", line 1102, in execute
renpy.exports.with_statement(trans, paired)
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/exports.py", line 941, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/display/core.py", line 1526, in do_with
clear=clear)
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/display/core.py", line 1838, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/display/core.py", line 2123, in interact_core
self.set_mode()
File "/Users/celsoriva/Desktop/dist/BionicHeart2-0.8-mac/Bionic Heart 2.app/Contents/Resources/autorun/renpy/display/core.py", line 1389, in set_mode
raise Exception("Could not set video mode.")
Exception: Could not set video mode.
Darwin-12.2.0-x86_64-i386-64bit
Ren'Py 6.15.0.274
0.8
Yes.jack_norton wrote:Just wanted to make sure that isn't some weird behavior of my version: when building for all targets, the lib subdirectory is 52mb !? is that right?
If you can put together a demo of this, I can look into it.nyaatrap wrote:This may not a bug anymore but I think I should mention this for someone who got the same issue to me. Config.image_cache now works in ren'py scripts in 6.15, but not in python scripts. When I executed many renpy.show in a python block, there's possibility to reach at the memory crash.
Code: Select all
init python:
def load(list):
for i in list:
renpy.show(i, layer="load")
renpy.pause(0.000001, hard=True)
renpy.hide(i, layer="load")Users browsing this forum: No registered users