Your spoiler hiding skills made a critical failure
OK... first and foremost... please don't hate me for I have used and abused the little glitch PyTom discovered a while back on MB1.
Umm.. which one? The rollback one? ô_o.
And I don't mind, really... if you enjoyed the game better by using this, good for you
As for suggestions :
- More happenings : yes, definitely, that's the goal.
- More gameplay : ... oy, oy, conflicting already? XD. But yah... at least more *variation* in gameplay is planned. Just "gather/brew" is boring. I want to add "study" and "research" or something similar. I don't want to overwhelm players but to make things less repetitive.
- "Make X potions" : that's pretty much what we had already and I'll sum this up as "quests", in opposition to "events". Obviously, there should be more of these too... although I'll try to keep the randomness to a minimum to avoid bombing some games while having others be a breeze. We'll see.
Somehow my wicked mind endorses this idea
Of course, you've suggested it! XD... What is it with people and plagues? XD...
As for what DaFool said, that was pretty much the plan. I just don't have a clear vision of how it will play though. I thought of going "just story" but I feel I won't have enough imagination to make a long enough game... but I also notice that quests, with the current game system, can only be "make X potions", as mugenjohncel stated... which might get a bit boring after a while? (I mean... it's just new ingredients, for new potions... always the same *mechanics* involved, just different stats... maybe there could be something more).
PyTom : Yes... yes;.. that's for my other project involving a game taking place over multiple generations, your offspring meeting with your previous friends, forming new teams of their own, etc...
