#8
Post
by DrakeNavarone » Wed Mar 28, 2007 10:20 am
It was nice. Enjoyable to read. I'd like to see more of the transitions from the game. I've looked over the RP thread in the Hinamizawa Club forum a bit, so it's cool seeing it getting turned into a visual novel.
It be interesting to see more of the transitions and effects used in the game. The wipes, fades, screen shakes, and the end of chapter transition with the black bars and the logo. Also, Higurashi often has more than one character on screen at a time, but your game doesn't do that a lot, and the instance it does, the character sprites are right on top of each other, instead of being on the right and left sides of the screen.
A few minor thoughts: Should the preferences menu be labeled as "Omake"? I was trying to change the text speed but I couldn't find the Preferences button in the game menu (At first, I hit 3... for a second, I thought it was ONscripter...). I tried the Omake button, since it was the only real option anyway, and boom, there are my options, but it did throw me for a little bit. Also, isn't the format for chapter names supposed to be 2 kanji + 'Shi'? If you don't think it's too late, you might want to try and fix that, so it's more like the real chapters. And lastly, if you're really going for the whole Higurashi feel, (not trying to sound like a traitor or anything here, but) why not use ONscripter? You'd get the same look and feel and be able to do the exact same things with it. I think it's great you're trying to emulate the ONscripter effects with Ren'Py, but I also think it would be neat to do it with ONscripter... If you need help with the programming, I'd lend a hand. I've always wanted to really play around with it and this would be a good chance (Kirikiri too, but I haven't seen any documentation in english for it yet). Well, it's something to think about.
I hope you and the rest of the RPers keep up the good work. I'd love to see the finished product.