Vignettes[DEMO][GxB,character-driven,college][Nano 13]

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arachni42
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Vignettes[DEMO][GxB,character-driven,college][Nano 13]

#1 Post by arachni42 » Sat Mar 02, 2013 5:02 am

Get the demo here!
My demo thread: http://lemmasoft.renai.us/forums/viewto ... 45&t=20186

Image
(current mockup)

Story:
You were a young, freshman woman at a prestigious university who saw the following poster:
Image
(*If you don't know what speed dating is, I have a brief explanation at the bottom of this post)

You decided to go. You didn't have high expectations, but hey, it was worth trying, right? You met five intelligent guys who were... "memorable." This is the story of how it went...


Concept:
The story is told as five interactive vignette-like encounters. Unlike most games about dating, the focus is not on which guy you will get, but how differently your interactions can go, not based on what you say, rather, how you say it. Whether you choose to be nice, sarcastic, reticent, frank, aggressive, or unpredictable, there are characters who respond well and others that don't. The characters are all extremely bright, somewhat eccentric freshmen whose maturity lags behind their self-awareness. There is a lot of light parody of social interactions.

There will be about 30 dialogue choices plus a few bonus choices. Each match with a guy will have its own short epilogue independent of the others (a match just means you plan to get to know each other better). It is possible to get every guy in one play-through, because you can act like a totally different person around all of them if you want. However, my goal is to make nearly every choice result in a unique, interesting bit of dialogue, regardless of whether it makes them like you or hate you. I want to reward the player for going back and trying all of the different options.


Characters
(some pictures are more in progress than others)

Image
The protagonist (default name: Virginia)
A sharp young woman. What is her personality like? You decide! (But right now it looks like she's in a sarcastic mood...)


Image
Chet
A spontaneous sort who loves snowboarding, bad math puns, and gardening.


Image
Jam
An architecture major who admits exhaustion from long nights in the studio. Claims to otherwise be a party animal. No, really.


Image
Red
Clearly intelligent, but you get the feeling he’s sizing you up as he would a political opponent.


Image
Will
A computer geek. Or… perhaps “dork” would be the more appropriate term?


Image
Hunter
A handsome young man who seems to know what to say to make a girl feel special.


Screenshots
(the character bodies are still a wip)
Image

Image

Image

Image


Progress:
I have completed a demo!
All Platforms

Writing: 40% -- Prologue and Chet's story complete. The total wordcount projection about is 36-37K -- way more than I originally planned. I have about 15k written, so my writing percentage has actually gone down as I've written more! Oh well.
Art: 60% -- I have expressions for Chet and the protagonist. Their clothing is incomplete. The others are still very much in progress.
UI & Coding: 60% -- Interface is good except for a few tweaks. Chet is coded (see demo). Jam, Red, Will and Hunter still need to be coded (because they partly still have to be written).
Music: 5% -- It's in the planning stages

I've never made a dating sim or VN, and in fact only started playing them last month, and having done NanoWriMo in the past thought it would be cool if there was something like that for VNs, did a Google search, and... well, here I am. I had an idea for a much more epic project, but I wanted to do something I might actually finish. So I made up this premise as a smaller way to pilot some of my characters and ideas. It’s also a good writing exercise for conveying characters in a very short period of time (every word will be chosen for a reason).

(*About speed dating: Speed dating is an event for singles where they spend a specified amount of time (eg. 8 min) talking with a potential match – no contact information exchange – then a bell rings or something and they rotate to the next one. They confidentially note whether they are interested in each person and give it to the organizers at the end. After it’s over, the organizer will look for matches – mutually interested people – and send them contact information. That’s the basic gist, anyway. I've never actually been on one myself, but choosing this format seemed like too good of a scope-limiting tactic to pass up.)
Last edited by arachni42 on Fri Apr 05, 2013 5:45 pm, edited 33 times in total.

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Re: Vignettes[GxB,dating sim,college,personality rp][Nano 13

#2 Post by gekiganwing » Sat Mar 02, 2013 9:19 am

It's pretty unusual to see a visual novel in which the main characters are actively dating each other. There are romance games with a significant amount of gameplay in which characters go on dates. But even though I can name dozens of VNs with romantic relationships, I'm struggling to think of one in which dating is an important part of the story.
arachni42 wrote:I've never actually been on one myself, but choosing this format seemed like too good of a scope-limiting tactic to pass up.)
A little research can go a long way. Find a good article or two about speed dating, and find someone who has personally experienced it. I specifically said "a little research" because you probably want to avoid slowing the pace of your writing, and you probably want to avoid filling your story with unnecessary details.

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Re: Vignettes[GxB,dating sim,college,personality rp][Nano 13

#3 Post by arachni42 » Tue Mar 12, 2013 2:38 am

I've actually made some progress (the kind I have something to show for). I added a couple of mockups above.

P.S. I did do some research on speed dates. :)
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Re: Vignettes[GxB,character-driven,college][Nano 13]

#4 Post by arachni42 » Thu Mar 14, 2013 1:17 am

I've updated my post above with a title screen mockup. I thought about having pictures of the five guys in the story, but instead, I think I'll have 5 pictures of the protagonist expressing different emotions. Even though you might try to "get the guy," that's not really The Goal of the story; I want to emphasize the character-driven aspect.

This project has evolved since I started and now I really want to finish it. I still have a long way to go. :)
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Re: Vignettes[GxB,character-driven,college][Nano 13]

#5 Post by saguaro » Thu Mar 14, 2013 8:24 am

I'm glad you posted screenshots with dialogue, it shows the direction you're going. I kind of laughed when I saw the screenshot of Red saying he only needs 30 seconds to assess a person because I knew that guy in college and he was annoying.

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Re: Vignettes[GxB,character-driven,college][Nano 13]

#6 Post by arachni42 » Thu Mar 14, 2013 5:22 pm

Yeah, I tried to use bits of dialogue representative of my ideas (ie. not "Hello, my name is..." *snooze*). I'm glad you were amused. ;)
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Re: Vignettes[GxB,character-driven,college][Nano 13]

#7 Post by Hazel-Bun » Thu Mar 14, 2013 6:15 pm

Wanted to drop by and say good luck to ya'!

This seems like an interesting spin on dating VN's with it more focused on how you react to the guy than...
eye candy-ness and getting him to marry/date/whatever you ^^

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Re: Vignettes[GxB,character-driven,college][Nano 13]

#8 Post by arachni42 » Tue Mar 19, 2013 4:10 am

Although most of my art is far from complete, I decided to update with what I have, because it should give a little bit better of an idea than the original sketches. Plus I had fun making that college flyer. I was going for realism there. ;)

I've made progress on writing, too, but that isn't as easy to show. I'm mostly done with Red, and am well into Chet and Hunter. I have a very solid idea of Will, but don't have a lot written out yet. Lagging behind in all ways is Jam; from the beginning I haven't had much of a concept for him. I've been focusing on the others so I can at least get them finished, and then I will think of some interesting things for Jam.
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Re: Vignettes[GxB,character-driven,college][Nano 13]

#9 Post by arachni42 » Sat Mar 23, 2013 7:11 pm

Some things are coming together, like the interface. I've focused on the main interface so that I could get a screenshot (see above). Also, I've added some button clicking sounds. Preferences and save screens have a background but I have to style the buttons.

The prologue has been coded in and is complete.

Incidentally, I haven't done much writing in the past few days. I rather end up with a complete demo than a full story without as much to show. Art feels like it's lagging at this point because I need to make full bodies and expressions. (Plus Jam hasn't even been traced. I have a lot more ideas for his character now, though.) The basic heads of Red, Chet, and protagonist are at least complete. For now. I might play with the coloring, especially with regards to lighting.
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Re: Vignettes[GxB,character-driven,college][Nano 13]

#10 Post by ixWishing » Sun Mar 24, 2013 4:44 am

Oh gosh, I love the concept of this VN xD
It's so fresh to the VN world!
I mean come on, a speed dating VN? I haven't seen that yet! So props to you foor that concept~
And based on the dialogue, it seems really amusing!
Totally stalking this thread now c:
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Re: Vignettes[GxB,character-driven,college][Nano 13]

#11 Post by arachni42 » Mon Mar 25, 2013 1:44 am

ixWishing wrote:Oh gosh, I love the concept of this VN xD
Glad to hear it, thanks! I've been amused writing it, so I hope people are amused reading it. ;)

I finally have a basic vector art of Jam (updated above). Now all I need to do is.... get the rest of the game done.
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Re: Vignettes[GxB,character-driven,college][Nano 13]

#12 Post by arachni42 » Wed Mar 27, 2013 4:30 am

Welp, as I've gotten to "know" the characters better, I've expanded my "concept" paragraph above, and I've added another screenshot. I think my characters are specifically turning out to have the maturity of intelligent, eccentric college freshmen (I had originally considered making them older, but I've been having fun writing them as freshmen).

I have most of the Chet meeting done. There are six choices, and I need to finish writing the last two. I now have over a dozen expressions for him -- all of them drafts with a block placeholder body that I hope to make a more progress on in the next few days, but I've been having an inordinate amount of fun putting them into Ren'Py and playing through the result. I still need to make several expressions for the protagonist -- I have many in the works, but getting them to look right can be tricky. :)
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Re: Vignettes[GxB,character-driven,college][Nano 13]

#13 Post by EchoLove » Fri Mar 29, 2013 12:00 am

I am loving Chet's hair

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Re: Vignettes[GxB,character-driven,college][Nano 13]

#14 Post by arachni42 » Sat Mar 30, 2013 10:32 pm

EchoLove wrote:I am loving Chet's hair
He actually has a shirt now, too :D

Image

He's not done yet, but good enough for a demo...

I've got about 200 words to write for his story, and I know what they need to say show, but I'm still trying to figure out how to show them. The rest is just generating the latest draft of all the sprites (Chet and side portraits).

The prologue + Chet's story is about 9k words.
I've also changed the default name of the protagonist to "Virginia." "Lacie" was just a name I liked, but Virginia is a little more symbolic for the protagonist's somewhat sheltered background, which I've discovered in the process of writing.
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Re: Vignettes[DEMO][GxB,character-driven,college][Nano 13]

#15 Post by arachni42 » Tue Apr 02, 2013 9:29 pm

I have completed a demo!
All Platforms

Sure, a couple days late, but oh well.

Statistics:

The game contains 753 dialogue blocks, containing 8,658 words and 46,364
characters, for an average of 11.5 words and 62 characters per block.

The game contains 8 menus, 68 images, and 12 screens.
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